bool physical;
bool collideWithObjects;
float weight;
- core::aabbox3d<f32> collisionbox;
+ aabb3f collisionbox;
std::string visual;
std::string mesh;
v2f visual_size;
bool backface_culling;
std::string nametag;
video::SColor nametag_color;
-
+ f32 automatic_face_movement_max_rotation_per_sec;
+ std::string infotext;
+ //! For dropped items, this contains item information.
+ std::string wield_item;
ObjectProperties();
std::string dump();