bool pointable = true;
std::string visual = "sprite";
std::string mesh = "";
- v2f visual_size = v2f(1, 1);
+ v3f visual_size = v3f(1, 1, 1);
std::vector<std::string> textures;
std::vector<video::SColor> colors;
v2s16 spritediv = v2s16(1, 1);
bool static_save = true;
float eye_height = 1.625f;
float zoom_fov = 0.0f;
+ bool use_texture_alpha = false;
ObjectProperties();
std::string dump();