Use true distance for block priority.
[oweals/minetest.git] / src / object_properties.h
index eeb397efa40d3112ee14777dad0b8a3febe8a414..082d9a5290ea945e0f7cb6b418acbd9a369fe4b5 100644 (file)
@@ -31,8 +31,9 @@ struct ObjectProperties
        // Values are BS=1
        s16 hp_max;
        bool physical;
+       bool collideWithObjects;
        float weight;
-       core::aabbox3d<f32> collisionbox;
+       aabb3f collisionbox;
        std::string visual;
        std::string mesh;
        v2f visual_size;
@@ -43,7 +44,14 @@ struct ObjectProperties
        bool is_visible;
        bool makes_footstep_sound;
        float automatic_rotate;
-
+       f32 stepheight;
+       bool automatic_face_movement_dir;
+       f32 automatic_face_movement_dir_offset;
+       bool backface_culling;
+       std::string nametag;
+       video::SColor nametag_color;
+       f32 automatic_face_movement_max_rotation_per_sec;
+       std::string infotext;
 
        ObjectProperties();
        std::string dump();
@@ -52,4 +60,3 @@ struct ObjectProperties
 };
 
 #endif
-