#include "object_properties.h"
#include "irrlichttypes_bloated.h"
+#include "exceptions.h"
#include "util/serialize.h"
#include <sstream>
-#include <map>
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
#define PP2(x) "("<<(x).X<<","<<(x).Y<<")"
initial_sprite_basepos(0,0),
is_visible(true),
makes_footstep_sound(false),
- automatic_rotate(0)
+ automatic_rotate(0),
+ stepheight(0),
+ automatic_face_movement_dir(false),
+ automatic_face_movement_dir_offset(0.0)
{
textures.push_back("unknown_object.png");
colors.push_back(video::SColor(255,255,255,255));
writeARGB8(os, colors[i]);
}
writeU8(os, collideWithObjects);
+ writeF1000(os,stepheight);
+ writeU8(os, automatic_face_movement_dir);
+ writeF1000(os, automatic_face_movement_dir_offset);
// Add stuff only at the bottom.
// Never remove anything, because we don't want new versions of this
}
colors.push_back(readARGB8(is));
}
collideWithObjects = readU8(is);
+ stepheight = readF1000(is);
+ automatic_face_movement_dir = readU8(is);
+ automatic_face_movement_dir_offset = readF1000(is);
}catch(SerializationError &e){}
}
else