/*
-Minetest-c55
-Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
*/
#include "object_properties.h"
+#include "irrlichttypes_bloated.h"
+#include "exceptions.h"
#include "util/serialize.h"
#include <sstream>
-#include <map>
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
#define PP2(x) "("<<(x).X<<","<<(x).Y<<")"
ObjectProperties::ObjectProperties():
hp_max(1),
physical(false),
+ collideWithObjects(true),
weight(5),
collisionbox(-0.5,-0.5,-0.5, 0.5,0.5,0.5),
visual("sprite"),
initial_sprite_basepos(0,0),
is_visible(true),
makes_footstep_sound(false),
- automatic_rotate(0)
+ automatic_rotate(0),
+ stepheight(0),
+ automatic_face_movement_dir(false),
+ automatic_face_movement_dir_offset(0.0)
{
- // Nothing to do for animation_bone_position
- // Nothing to do for animation_bone_rotation
textures.push_back("unknown_object.png");
+ colors.push_back(video::SColor(255,255,255,255));
}
std::string ObjectProperties::dump()
std::ostringstream os(std::ios::binary);
os<<"hp_max="<<hp_max;
os<<", physical="<<physical;
+ os<<", collideWithObjects="<<collideWithObjects;
os<<", weight="<<weight;
os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge);
os<<", visual="<<visual;
os<<", mesh="<<mesh;
os<<", visual_size="<<PP2(visual_size);
-
- os<<", animation_bone_position=[";
- for(std::map<std::string, v3f>::const_iterator ii = animation_bone_position.begin(); ii != animation_bone_position.end(); ++ii){
- std::string bone_name = (*ii).first;
- v3f bone_pos = (*ii).second;
- os<<bone_name<<" "<<bone_pos.X<<","<<bone_pos.Y<<","<<bone_pos.Z<<"\"";
- }
- os<<"]";
- os<<", animation_bone_rotation=[";
- for(std::map<std::string, v3f>::const_iterator ii = animation_bone_rotation.begin(); ii != animation_bone_rotation.end(); ++ii){
- std::string bone_name = (*ii).first;
- v3f bone_rot = (*ii).second;
- os<<bone_name<<" "<<bone_rot.X<<","<<bone_rot.Y<<","<<bone_rot.Z<<"\"";
- }
- os<<"]";
-
os<<", textures=[";
for(u32 i=0; i<textures.size(); i++){
os<<"\""<<textures[i]<<"\" ";
}
os<<"]";
+ os<<", colors=[";
+ for(u32 i=0; i<colors.size(); i++){
+ os<<"\""<<colors[i].getAlpha()<<","<<colors[i].getRed()<<","<<colors[i].getGreen()<<","<<colors[i].getBlue()<<"\" ";
+ }
+ os<<"]";
os<<", spritediv="<<PP2(spritediv);
os<<", initial_sprite_basepos="<<PP2(initial_sprite_basepos);
os<<", is_visible="<<is_visible;
writeV3F1000(os, collisionbox.MinEdge);
writeV3F1000(os, collisionbox.MaxEdge);
os<<serializeString(visual);
- os<<serializeString(mesh);
-
- writeU16(os, animation_bone_position.size());
- for(std::map<std::string, v3f>::const_iterator ii = animation_bone_position.begin(); ii != animation_bone_position.end(); ++ii){
- os<<serializeString((*ii).first);
- writeV3F1000(os, (*ii).second);
- }
- writeU16(os, animation_bone_rotation.size());
- for(std::map<std::string, v3f>::const_iterator ii = animation_bone_rotation.begin(); ii != animation_bone_rotation.end(); ++ii){
- os<<serializeString((*ii).first);
- writeV3F1000(os, (*ii).second);
- }
-
writeV2F1000(os, visual_size);
writeU16(os, textures.size());
for(u32 i=0; i<textures.size(); i++){
os<<serializeString(textures[i]);
}
-
writeV2S16(os, spritediv);
writeV2S16(os, initial_sprite_basepos);
writeU8(os, is_visible);
writeU8(os, makes_footstep_sound);
writeF1000(os, automatic_rotate);
+ // Added in protocol version 14
+ os<<serializeString(mesh);
+ writeU16(os, colors.size());
+ for(u32 i=0; i<colors.size(); i++){
+ writeARGB8(os, colors[i]);
+ }
+ writeU8(os, collideWithObjects);
+ writeF1000(os,stepheight);
+ writeU8(os, automatic_face_movement_dir);
+ writeF1000(os, automatic_face_movement_dir_offset);
+ // Add stuff only at the bottom.
+ // Never remove anything, because we don't want new versions of this
}
void ObjectProperties::deSerialize(std::istream &is)
{
int version = readU8(is);
- if(version != 1) throw SerializationError(
- "unsupported ObjectProperties version");
- hp_max = readS16(is);
- physical = readU8(is);
- weight = readF1000(is);
- collisionbox.MinEdge = readV3F1000(is);
- collisionbox.MaxEdge = readV3F1000(is);
- visual = deSerializeString(is);
- mesh = deSerializeString(is);
-
- u32 animation_bone_position_count = readU16(is);
- for(u32 i=0; i<animation_bone_position_count; i++){
- std::string bone_name = deSerializeString(is);
- v3f bone_pos = readV3F1000(is);
- animation_bone_position[bone_name] = bone_pos;
- }
- u32 animation_bone_rotation_count = readU16(is);
- for(u32 i=0; i<animation_bone_rotation_count; i++){
- std::string bone_name = deSerializeString(is);
- v3f bone_rot = readV3F1000(is);
- animation_bone_rotation[bone_name] = bone_rot;
+ if(version == 1)
+ {
+ try{
+ hp_max = readS16(is);
+ physical = readU8(is);
+ weight = readF1000(is);
+ collisionbox.MinEdge = readV3F1000(is);
+ collisionbox.MaxEdge = readV3F1000(is);
+ visual = deSerializeString(is);
+ visual_size = readV2F1000(is);
+ textures.clear();
+ u32 texture_count = readU16(is);
+ for(u32 i=0; i<texture_count; i++){
+ textures.push_back(deSerializeString(is));
+ }
+ spritediv = readV2S16(is);
+ initial_sprite_basepos = readV2S16(is);
+ is_visible = readU8(is);
+ makes_footstep_sound = readU8(is);
+ automatic_rotate = readF1000(is);
+ mesh = deSerializeString(is);
+ u32 color_count = readU16(is);
+ for(u32 i=0; i<color_count; i++){
+ colors.push_back(readARGB8(is));
+ }
+ collideWithObjects = readU8(is);
+ stepheight = readF1000(is);
+ automatic_face_movement_dir = readU8(is);
+ automatic_face_movement_dir_offset = readF1000(is);
+ }catch(SerializationError &e){}
}
-
- visual_size = readV2F1000(is);
- textures.clear();
- u32 texture_count = readU16(is);
- for(u32 i=0; i<texture_count; i++){
- textures.push_back(deSerializeString(is));
+ else
+ {
+ throw SerializationError("unsupported ObjectProperties version");
}
-
- spritediv = readV2S16(is);
- initial_sprite_basepos = readV2S16(is);
- is_visible = readU8(is);
- makes_footstep_sound = readU8(is);
- try{
- automatic_rotate = readF1000(is);
- }catch(SerializationError &e){}
}
-