makes_footstep_sound(false),
automatic_rotate(0),
stepheight(0),
- automatic_face_movement_dir(false)
+ automatic_face_movement_dir(false),
+ automatic_face_movement_dir_offset(0.0)
{
textures.push_back("unknown_object.png");
colors.push_back(video::SColor(255,255,255,255));
writeU8(os, collideWithObjects);
writeF1000(os,stepheight);
writeU8(os, automatic_face_movement_dir);
+ writeF1000(os, automatic_face_movement_dir_offset);
// Add stuff only at the bottom.
// Never remove anything, because we don't want new versions of this
}
collideWithObjects = readU8(is);
stepheight = readF1000(is);
automatic_face_movement_dir = readU8(is);
+ automatic_face_movement_dir_offset = readF1000(is);
}catch(SerializationError &e){}
}
else