Modify new ObjectProperties format to such that 0.4.3 will eat it
[oweals/minetest.git] / src / object_properties.cpp
index 3368a5883ddbd0188e940765ff3c60037ed16d67..ec988a37d2a511422ed67a90c9a89828c6bdbb5e 100644 (file)
@@ -74,86 +74,61 @@ std::string ObjectProperties::dump()
 
 void ObjectProperties::serialize(std::ostream &os) const
 {
-       writeU8(os, 2); // version
+       writeU8(os, 1); // version
        writeS16(os, hp_max);
        writeU8(os, physical);
        writeF1000(os, weight);
        writeV3F1000(os, collisionbox.MinEdge);
        writeV3F1000(os, collisionbox.MaxEdge);
        os<<serializeString(visual);
-       os<<serializeString(mesh);
        writeV2F1000(os, visual_size);
        writeU16(os, textures.size());
        for(u32 i=0; i<textures.size(); i++){
                os<<serializeString(textures[i]);
        }
-       writeU16(os, colors.size());
-       for(u32 i=0; i<colors.size(); i++){
-               writeARGB8(os, colors[i]);
-       }
        writeV2S16(os, spritediv);
        writeV2S16(os, initial_sprite_basepos);
        writeU8(os, is_visible);
        writeU8(os, makes_footstep_sound);
        writeF1000(os, automatic_rotate);
-       // Stuff below should be moved to correct place in a version that otherwise changes
-       // the protocol version
+       // Added in protocol version 14
+       os<<serializeString(mesh);
+       writeU16(os, colors.size());
+       for(u32 i=0; i<colors.size(); i++){
+               writeARGB8(os, colors[i]);
+       }
+       // Add stuff only at the bottom.
+       // Never remove anything, because we don't want new versions of this
 }
 
 void ObjectProperties::deSerialize(std::istream &is)
 {
        int version = readU8(is);
-       if(version == 2) // In PROTOCOL_VERSION 14
-       {
-               hp_max = readS16(is);
-               physical = readU8(is);
-               weight = readF1000(is);
-               collisionbox.MinEdge = readV3F1000(is);
-               collisionbox.MaxEdge = readV3F1000(is);
-               visual = deSerializeString(is);
-               mesh = deSerializeString(is);
-               visual_size = readV2F1000(is);
-               textures.clear();
-               u32 texture_count = readU16(is);
-               for(u32 i=0; i<texture_count; i++){
-                       textures.push_back(deSerializeString(is));
-               }
-               u32 color_count = readU16(is);
-               for(u32 i=0; i<color_count; i++){
-                       colors.push_back(readARGB8(is));
-               }
-               spritediv = readV2S16(is);
-               initial_sprite_basepos = readV2S16(is);
-               is_visible = readU8(is);
-               makes_footstep_sound = readU8(is);
-               automatic_rotate = readF1000(is);
-               // If you add anything here, insert it primarily inside the try-catch
-               // block to not need to increase the version.
-               try{
-                       // Stuff below should be moved to correct place in a version that
-                       // otherwise changes the protocol version
-               }catch(SerializationError &e){}
-       }
-       else if(version == 1) // In PROTOCOL_VERSION 13
+       if(version == 1)
        {
-               hp_max = readS16(is);
-               physical = readU8(is);
-               weight = readF1000(is);
-               collisionbox.MinEdge = readV3F1000(is);
-               collisionbox.MaxEdge = readV3F1000(is);
-               visual = deSerializeString(is);
-               visual_size = readV2F1000(is);
-               textures.clear();
-               u32 texture_count = readU16(is);
-               for(u32 i=0; i<texture_count; i++){
-                       textures.push_back(deSerializeString(is));
-               }
-               spritediv = readV2S16(is);
-               initial_sprite_basepos = readV2S16(is);
-               is_visible = readU8(is);
-               makes_footstep_sound = readU8(is);
                try{
+                       hp_max = readS16(is);
+                       physical = readU8(is);
+                       weight = readF1000(is);
+                       collisionbox.MinEdge = readV3F1000(is);
+                       collisionbox.MaxEdge = readV3F1000(is);
+                       visual = deSerializeString(is);
+                       visual_size = readV2F1000(is);
+                       textures.clear();
+                       u32 texture_count = readU16(is);
+                       for(u32 i=0; i<texture_count; i++){
+                               textures.push_back(deSerializeString(is));
+                       }
+                       spritediv = readV2S16(is);
+                       initial_sprite_basepos = readV2S16(is);
+                       is_visible = readU8(is);
+                       makes_footstep_sound = readU8(is);
                        automatic_rotate = readF1000(is);
+                       mesh = deSerializeString(is);
+                       u32 color_count = readU16(is);
+                       for(u32 i=0; i<color_count; i++){
+                               colors.push_back(readARGB8(is));
+                       }
                }catch(SerializationError &e){}
        }
        else