writeARGB8(os, nametag_color);
writeF1000(os, automatic_face_movement_max_rotation_per_sec);
os << serializeString(infotext);
+ os << serializeString(wield_item);
// Add stuff only at the bottom.
// Never remove anything, because we don't want new versions of this
nametag_color = readARGB8(is);
automatic_face_movement_max_rotation_per_sec = readF1000(is);
infotext = deSerializeString(is);
+ wield_item = deSerializeString(is);
}catch(SerializationError &e){}
}
else