#include "irrlichttypes_bloated.h"
#include "exceptions.h"
#include "util/serialize.h"
+#include "util/basic_macros.h"
#include <sstream>
-#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
-#define PP2(x) "("<<(x).X<<","<<(x).Y<<")"
-
ObjectProperties::ObjectProperties():
hp_max(1),
physical(false),
stepheight(0),
automatic_face_movement_dir(false),
automatic_face_movement_dir_offset(0.0),
- backface_culling(true)
+ backface_culling(true),
+ nametag(""),
+ nametag_color(255, 255, 255, 255),
+ automatic_face_movement_max_rotation_per_sec(-1)
{
textures.push_back("unknown_object.png");
colors.push_back(video::SColor(255,255,255,255));
os<<", makes_footstep_sound="<<makes_footstep_sound;
os<<", automatic_rotate="<<automatic_rotate;
os<<", backface_culling="<<backface_culling;
+ os << ", nametag=" << nametag;
+ os << ", nametag_color=" << "\"" << nametag_color.getAlpha() << "," << nametag_color.getRed()
+ << "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" ";
return os.str();
}
writeU8(os, automatic_face_movement_dir);
writeF1000(os, automatic_face_movement_dir_offset);
writeU8(os, backface_culling);
+ os << serializeString(nametag);
+ writeARGB8(os, nametag_color);
+ writeF1000(os, automatic_face_movement_max_rotation_per_sec);
+ os << serializeString(infotext);
+ os << serializeString(wield_item);
+
// Add stuff only at the bottom.
// Never remove anything, because we don't want new versions of this
}
automatic_face_movement_dir = readU8(is);
automatic_face_movement_dir_offset = readF1000(is);
backface_culling = readU8(is);
+ nametag = deSerializeString(is);
+ nametag_color = readARGB8(is);
+ automatic_face_movement_max_rotation_per_sec = readF1000(is);
+ infotext = deSerializeString(is);
+ wield_item = deSerializeString(is);
}catch(SerializationError &e){}
}
else