#include "irrlichttypes_bloated.h"
#include "exceptions.h"
#include "util/serialize.h"
+#include "util/basic_macros.h"
#include <sstream>
-#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
-#define PP2(x) "("<<(x).X<<","<<(x).Y<<")"
-
ObjectProperties::ObjectProperties():
hp_max(1),
physical(false),
writeARGB8(os, nametag_color);
writeF1000(os, automatic_face_movement_max_rotation_per_sec);
os << serializeString(infotext);
+ os << serializeString(wield_item);
// Add stuff only at the bottom.
// Never remove anything, because we don't want new versions of this
nametag_color = readARGB8(is);
automatic_face_movement_max_rotation_per_sec = readF1000(is);
infotext = deSerializeString(is);
+ wield_item = deSerializeString(is);
}catch(SerializationError &e){}
}
else