os << ", breath_max=" << breath_max;
os << ", physical=" << physical;
os << ", collideWithObjects=" << collideWithObjects;
- os << ", weight=" << weight;
os << ", collisionbox=" << PP(collisionbox.MinEdge) << "," << PP(collisionbox.MaxEdge);
os << ", visual=" << visual;
os << ", mesh=" << mesh;
- os << ", visual_size=" << PP2(visual_size);
+ os << ", visual_size=" << PP(visual_size);
os << ", textures=[";
for (const std::string &texture : textures) {
os << "\"" << texture << "\" ";
os << ", eye_height=" << eye_height;
os << ", zoom_fov=" << zoom_fov;
os << ", use_texture_alpha=" << use_texture_alpha;
+ os << ", damage_texture_modifier=" << damage_texture_modifier;
return os.str();
}
void ObjectProperties::serialize(std::ostream &os) const
{
- writeU8(os, 3); // version, protocol_version >= 36
- writeS16(os, hp_max);
+ writeU8(os, 4); // PROTOCOL_VERSION >= 37
+ writeU16(os, hp_max);
writeU8(os, physical);
- writeF1000(os, weight);
- writeV3F1000(os, collisionbox.MinEdge);
- writeV3F1000(os, collisionbox.MaxEdge);
- writeV3F1000(os, selectionbox.MinEdge);
- writeV3F1000(os, selectionbox.MaxEdge);
+ writeF32(os, 0.f); // Removed property (weight)
+ writeV3F32(os, collisionbox.MinEdge);
+ writeV3F32(os, collisionbox.MaxEdge);
+ writeV3F32(os, selectionbox.MinEdge);
+ writeV3F32(os, selectionbox.MaxEdge);
writeU8(os, pointable);
os << serializeString(visual);
- writeV2F1000(os, visual_size);
+ writeV3F32(os, visual_size);
writeU16(os, textures.size());
for (const std::string &texture : textures) {
os << serializeString(texture);
writeV2S16(os, initial_sprite_basepos);
writeU8(os, is_visible);
writeU8(os, makes_footstep_sound);
- writeF1000(os, automatic_rotate);
+ writeF32(os, automatic_rotate);
// Added in protocol version 14
os << serializeString(mesh);
writeU16(os, colors.size());
writeARGB8(os, color);
}
writeU8(os, collideWithObjects);
- writeF1000(os, stepheight);
+ writeF32(os, stepheight);
writeU8(os, automatic_face_movement_dir);
- writeF1000(os, automatic_face_movement_dir_offset);
+ writeF32(os, automatic_face_movement_dir_offset);
writeU8(os, backface_culling);
os << serializeString(nametag);
writeARGB8(os, nametag_color);
- writeF1000(os, automatic_face_movement_max_rotation_per_sec);
+ writeF32(os, automatic_face_movement_max_rotation_per_sec);
os << serializeString(infotext);
os << serializeString(wield_item);
writeS8(os, glow);
writeU16(os, breath_max);
- writeF1000(os, eye_height);
- writeF1000(os, zoom_fov);
+ writeF32(os, eye_height);
+ writeF32(os, zoom_fov);
writeU8(os, use_texture_alpha);
+ os << serializeString(damage_texture_modifier);
// Add stuff only at the bottom.
// Never remove anything, because we don't want new versions of this
void ObjectProperties::deSerialize(std::istream &is)
{
int version = readU8(is);
- if (version != 3)
+ if (version != 4)
throw SerializationError("unsupported ObjectProperties version");
- hp_max = readS16(is);
+ hp_max = readU16(is);
physical = readU8(is);
- weight = readF1000(is);
- collisionbox.MinEdge = readV3F1000(is);
- collisionbox.MaxEdge = readV3F1000(is);
- selectionbox.MinEdge = readV3F1000(is);
- selectionbox.MaxEdge = readV3F1000(is);
+ readU32(is); // removed property (weight)
+ collisionbox.MinEdge = readV3F32(is);
+ collisionbox.MaxEdge = readV3F32(is);
+ selectionbox.MinEdge = readV3F32(is);
+ selectionbox.MaxEdge = readV3F32(is);
pointable = readU8(is);
visual = deSerializeString(is);
- visual_size = readV2F1000(is);
+ visual_size = readV3F32(is);
textures.clear();
u32 texture_count = readU16(is);
for (u32 i = 0; i < texture_count; i++){
initial_sprite_basepos = readV2S16(is);
is_visible = readU8(is);
makes_footstep_sound = readU8(is);
- automatic_rotate = readF1000(is);
+ automatic_rotate = readF32(is);
mesh = deSerializeString(is);
colors.clear();
u32 color_count = readU16(is);
colors.push_back(readARGB8(is));
}
collideWithObjects = readU8(is);
- stepheight = readF1000(is);
+ stepheight = readF32(is);
automatic_face_movement_dir = readU8(is);
- automatic_face_movement_dir_offset = readF1000(is);
+ automatic_face_movement_dir_offset = readF32(is);
backface_culling = readU8(is);
nametag = deSerializeString(is);
nametag_color = readARGB8(is);
- automatic_face_movement_max_rotation_per_sec = readF1000(is);
+ automatic_face_movement_max_rotation_per_sec = readF32(is);
infotext = deSerializeString(is);
wield_item = deSerializeString(is);
glow = readS8(is);
breath_max = readU16(is);
- eye_height = readF1000(is);
- zoom_fov = readF1000(is);
+ eye_height = readF32(is);
+ zoom_fov = readF32(is);
use_texture_alpha = readU8(is);
+ try {
+ damage_texture_modifier = deSerializeString(is);
+ } catch (SerializationError &e) {}
}