std::string ObjectProperties::dump()
{
std::ostringstream os(std::ios::binary);
- os<<"hp_max="<<hp_max;
- os<<", physical="<<physical;
- os<<", collideWithObjects="<<collideWithObjects;
- os<<", weight="<<weight;
- os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge);
- os<<", visual="<<visual;
- os<<", mesh="<<mesh;
- os<<", visual_size="<<PP2(visual_size);
- os<<", textures=[";
+ os << "hp_max=" << hp_max;
+ os << ", breath_max=" << breath_max;
+ os << ", physical=" << physical;
+ os << ", collideWithObjects=" << collideWithObjects;
+ os << ", collisionbox=" << PP(collisionbox.MinEdge) << "," << PP(collisionbox.MaxEdge);
+ os << ", visual=" << visual;
+ os << ", mesh=" << mesh;
+ os << ", visual_size=" << PP(visual_size);
+ os << ", textures=[";
for (const std::string &texture : textures) {
- os<<"\""<< texture <<"\" ";
+ os << "\"" << texture << "\" ";
}
- os<<"]";
- os<<", colors=[";
+ os << "]";
+ os << ", colors=[";
for (const video::SColor &color : colors) {
os << "\"" << color.getAlpha() << "," << color.getRed() << ","
<< color.getGreen() << "," << color.getBlue() << "\" ";
}
- os<<"]";
- os<<", spritediv="<<PP2(spritediv);
- os<<", initial_sprite_basepos="<<PP2(initial_sprite_basepos);
- os<<", is_visible="<<is_visible;
- os<<", makes_footstep_sound="<<makes_footstep_sound;
- os<<", automatic_rotate="<<automatic_rotate;
- os<<", backface_culling="<<backface_culling;
+ os << "]";
+ os << ", spritediv=" << PP2(spritediv);
+ os << ", initial_sprite_basepos=" << PP2(initial_sprite_basepos);
+ os << ", is_visible=" << is_visible;
+ os << ", makes_footstep_sound=" << makes_footstep_sound;
+ os << ", automatic_rotate="<< automatic_rotate;
+ os << ", backface_culling="<< backface_culling;
+ os << ", glow=" << glow;
os << ", nametag=" << nametag;
os << ", nametag_color=" << "\"" << nametag_color.getAlpha() << "," << nametag_color.getRed()
<< "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" ";
os << ", selectionbox=" << PP(selectionbox.MinEdge) << "," << PP(selectionbox.MaxEdge);
os << ", pointable=" << pointable;
- os << ", can_zoom=" << can_zoom;
+ os << ", static_save=" << static_save;
+ os << ", eye_height=" << eye_height;
+ os << ", zoom_fov=" << zoom_fov;
+ os << ", use_texture_alpha=" << use_texture_alpha;
+ os << ", damage_texture_modifier=" << damage_texture_modifier;
return os.str();
}
void ObjectProperties::serialize(std::ostream &os) const
{
- writeU8(os, 2); // version, protocol_version >= 36
- writeS16(os, hp_max);
+ writeU8(os, 4); // PROTOCOL_VERSION >= 37
+ writeU16(os, hp_max);
writeU8(os, physical);
- writeF1000(os, weight);
- writeV3F1000(os, collisionbox.MinEdge);
- writeV3F1000(os, collisionbox.MaxEdge);
- writeV3F1000(os, selectionbox.MinEdge);
- writeV3F1000(os, selectionbox.MaxEdge);
+ writeF32(os, 0.f); // Removed property (weight)
+ writeV3F32(os, collisionbox.MinEdge);
+ writeV3F32(os, collisionbox.MaxEdge);
+ writeV3F32(os, selectionbox.MinEdge);
+ writeV3F32(os, selectionbox.MaxEdge);
writeU8(os, pointable);
os << serializeString(visual);
- writeV2F1000(os, visual_size);
+ writeV3F32(os, visual_size);
writeU16(os, textures.size());
for (const std::string &texture : textures) {
os << serializeString(texture);
writeV2S16(os, initial_sprite_basepos);
writeU8(os, is_visible);
writeU8(os, makes_footstep_sound);
- writeF1000(os, automatic_rotate);
+ writeF32(os, automatic_rotate);
// Added in protocol version 14
os << serializeString(mesh);
writeU16(os, colors.size());
writeARGB8(os, color);
}
writeU8(os, collideWithObjects);
- writeF1000(os,stepheight);
+ writeF32(os, stepheight);
writeU8(os, automatic_face_movement_dir);
- writeF1000(os, automatic_face_movement_dir_offset);
+ writeF32(os, automatic_face_movement_dir_offset);
writeU8(os, backface_culling);
os << serializeString(nametag);
writeARGB8(os, nametag_color);
- writeF1000(os, automatic_face_movement_max_rotation_per_sec);
+ writeF32(os, automatic_face_movement_max_rotation_per_sec);
os << serializeString(infotext);
os << serializeString(wield_item);
- writeU8(os, can_zoom);
+ writeS8(os, glow);
+ writeU16(os, breath_max);
+ writeF32(os, eye_height);
+ writeF32(os, zoom_fov);
+ writeU8(os, use_texture_alpha);
+ os << serializeString(damage_texture_modifier);
// Add stuff only at the bottom.
// Never remove anything, because we don't want new versions of this
void ObjectProperties::deSerialize(std::istream &is)
{
int version = readU8(is);
- if (version != 2)
+ if (version != 4)
throw SerializationError("unsupported ObjectProperties version");
- hp_max = readS16(is);
+ hp_max = readU16(is);
physical = readU8(is);
- weight = readF1000(is);
- collisionbox.MinEdge = readV3F1000(is);
- collisionbox.MaxEdge = readV3F1000(is);
- selectionbox.MinEdge = readV3F1000(is);
- selectionbox.MaxEdge = readV3F1000(is);
+ readU32(is); // removed property (weight)
+ collisionbox.MinEdge = readV3F32(is);
+ collisionbox.MaxEdge = readV3F32(is);
+ selectionbox.MinEdge = readV3F32(is);
+ selectionbox.MaxEdge = readV3F32(is);
pointable = readU8(is);
visual = deSerializeString(is);
- visual_size = readV2F1000(is);
+ visual_size = readV3F32(is);
textures.clear();
u32 texture_count = readU16(is);
for (u32 i = 0; i < texture_count; i++){
initial_sprite_basepos = readV2S16(is);
is_visible = readU8(is);
makes_footstep_sound = readU8(is);
- automatic_rotate = readF1000(is);
+ automatic_rotate = readF32(is);
mesh = deSerializeString(is);
+ colors.clear();
u32 color_count = readU16(is);
for (u32 i = 0; i < color_count; i++){
colors.push_back(readARGB8(is));
}
collideWithObjects = readU8(is);
- stepheight = readF1000(is);
+ stepheight = readF32(is);
automatic_face_movement_dir = readU8(is);
- automatic_face_movement_dir_offset = readF1000(is);
+ automatic_face_movement_dir_offset = readF32(is);
backface_culling = readU8(is);
nametag = deSerializeString(is);
nametag_color = readARGB8(is);
- automatic_face_movement_max_rotation_per_sec = readF1000(is);
+ automatic_face_movement_max_rotation_per_sec = readF32(is);
infotext = deSerializeString(is);
wield_item = deSerializeString(is);
- can_zoom = readU8(is);
+ glow = readS8(is);
+ breath_max = readU16(is);
+ eye_height = readF32(is);
+ zoom_fov = readF32(is);
+ use_texture_alpha = readU8(is);
+ try {
+ damage_texture_modifier = deSerializeString(is);
+ } catch (SerializationError &e) {}
}