os << ", breath_max=" << breath_max;
os << ", physical=" << physical;
os << ", collideWithObjects=" << collideWithObjects;
- os << ", weight=" << weight;
os << ", collisionbox=" << PP(collisionbox.MinEdge) << "," << PP(collisionbox.MaxEdge);
os << ", visual=" << visual;
os << ", mesh=" << mesh;
writeU8(os, 4); // PROTOCOL_VERSION >= 37
writeU16(os, hp_max);
writeU8(os, physical);
- writeF32(os, weight);
+ writeF32(os, 0.f); // Removed property (weight)
writeV3F32(os, collisionbox.MinEdge);
writeV3F32(os, collisionbox.MaxEdge);
writeV3F32(os, selectionbox.MinEdge);
hp_max = readU16(is);
physical = readU8(is);
- weight = readF32(is);
+ readU32(is); // removed property (weight)
collisionbox.MinEdge = readV3F32(is);
collisionbox.MaxEdge = readV3F32(is);
selectionbox.MinEdge = readV3F32(is);