#ifndef OBJDEF_HEADER
#define OBJDEF_HEADER
-#include <string>
-#include <vector>
-#include "irrlichttypes.h"
+#include "util/basic_macros.h"
+#include "porting.h"
class IGameDef;
class INodeDefManager;
INodeDefManager *m_ndef;
std::vector<ObjDef *> m_objects;
ObjDefType m_objtype;
+
+private:
+ DISABLE_CLASS_COPY(ObjDefManager);
};
#endif