public:
ObjDefManager(IGameDef *gamedef, ObjDefType type);
virtual ~ObjDefManager();
+ DISABLE_CLASS_COPY(ObjDefManager);
virtual const char *getObjectTitle() const { return "ObjDef"; }
INodeDefManager *m_ndef;
std::vector<ObjDef *> m_objects;
ObjDefType m_objtype;
-
-private:
- DISABLE_CLASS_COPY(ObjDefManager);
};
#endif