#ifndef NODEMETADATA_HEADER
#define NODEMETADATA_HEADER
-#include "irr_v3d.h"
-#include <iostream>
-#include <vector>
-#include "util/string.h"
+#include "metadata.h"
/*
NodeMetadata stores arbitary amounts of data for special blocks.
class Inventory;
class IItemDefManager;
-class NodeMetadata
+class NodeMetadata : public Metadata
{
public:
NodeMetadata(IItemDefManager *item_def_mgr);
void clear();
bool empty() const;
- // Generic key/value store
- std::string getString(const std::string &name, unsigned short recursion = 0) const;
- void setString(const std::string &name, const std::string &var);
- // Support variable names in values
- std::string resolveString(const std::string &str, unsigned short recursion = 0) const;
- StringMap getStrings() const
- {
- return m_stringvars;
- }
-
// The inventory
Inventory *getInventory()
{
}
private:
- StringMap m_stringvars;
Inventory *m_inventory;
};
};
#endif
-