/*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef NODEMETADATA_HEADER
#define NODEMETADATA_HEADER
-#include "irrlichttypes.h"
+#include "irr_v3d.h"
#include <string>
#include <iostream>
#include <map>
void clear();
// Generic key/value store
- std::string getString(const std::string &name) const
+ std::string getString(const std::string &name, unsigned short recursion = 0) const;
+ void setString(const std::string &name, const std::string &var);
+ // Support variable names in values
+ std::string resolveString(const std::string &str, unsigned short recursion = 0) const;
+ std::map<std::string, std::string> getStrings() const
{
- std::map<std::string, std::string>::const_iterator i;
- i = m_stringvars.find(name);
- if(i == m_stringvars.end())
- return "";
- return i->second;
- }
- void setString(const std::string &name, const std::string &var)
- {
- if(var.empty())
- m_stringvars.erase(name);
- else
- m_stringvars[name] = var;
+ return m_stringvars;
}
// The inventory
{
return m_inventory;
}
-
- // If non-empty, player can interact by using an inventory view
- // See format in guiInventoryMenu.cpp.
- std::string getInventoryDrawSpec() const
- {
- return m_inventorydrawspec;
- }
- void setInventoryDrawSpec(const std::string &text)
- {
- m_inventorydrawspec = text;
- }
-
- // If non-empty, player can interact by using an form view
- // See format in guiFormMenu.cpp.
- std::string getFormSpec() const
- {
- return m_formspec;
- }
- void setFormSpec(const std::string &text)
- {
- m_formspec = text;
- }
-
- // Called on client-side; shown on screen when pointed at
- std::string getInfoText() const
- {
- return m_infotext;
- }
- void setInfoText(const std::string &text)
- {
- m_infotext = text;
- }
-
- // Whether the related node and this metadata can be removed
- bool getAllowRemoval() const
- {
- return m_allow_removal;
- }
- void setAllowRemoval(bool b)
- {
- m_allow_removal = b;
- }
private:
std::map<std::string, std::string> m_stringvars;
Inventory *m_inventory;
- std::string m_inventorydrawspec;
- std::string m_formspec;
- std::string m_infotext;
- bool m_allow_removal;
};