#ifndef NODEMETADATA_HEADER
#define NODEMETADATA_HEADER
-#include "irrlichttypes_bloated.h"
+#include "irr_v3d.h"
#include <string>
#include <iostream>
#include <map>
void clear();
// Generic key/value store
- std::string getString(const std::string &name) const
- {
- std::map<std::string, std::string>::const_iterator i;
- i = m_stringvars.find(name);
- if(i == m_stringvars.end())
- return "";
- return resolveString(i->second);
- }
- void setString(const std::string &name, const std::string &var)
- {
- if(var.empty())
- m_stringvars.erase(name);
- else
- m_stringvars[name] = var;
- }
- // support variable names in values
- std::string resolveString(const std::string &str) const
- {
- if(str.substr(0,2) == "${" && str[str.length()-1] == '}')
- return resolveString(getString(str.substr(2,str.length()-3)));
- return str;
- }
+ std::string getString(const std::string &name, unsigned short recursion = 0) const;
+ void setString(const std::string &name, const std::string &var);
+ // Support variable names in values
+ std::string resolveString(const std::string &str, unsigned short recursion = 0) const;
std::map<std::string, std::string> getStrings() const
{
return m_stringvars;