#include <iostream>
/*
- Used for storing:
+ NodeMetadata stores arbitary amounts of data for special blocks.
+ Used for furnaces, chests and signs.
- Oven:
- - Item that is being burned
- - Burning time
- - Item stack that is being heated
- - Result item stack
-
- Sign:
- - Text
+ There are two interaction methods: inventory menu and text input.
+ Only one can be used for a single metadata, thus only inventory OR
+ text input should exist in a metadata.
*/
class Inventory;
virtual std::string getInventoryDrawSpecString(){return "";}
// primarily used for locking chests, but others can play too
virtual std::string getOwner(){ return std::string(""); }
- virtual void setOwner(std::string t){ }
-
+ virtual void setOwner(std::string t){}
+ virtual bool allowsTextInput(){ return false; }
+ virtual std::string getText(){ return ""; }
+ virtual void setText(const std::string &t){}
protected:
static void registerType(u16 id, Factory f);
private: