NodeMetadata
*/
-core::map<u16, NodeMetadata::Factory> NodeMetadata::m_types;
-core::map<std::string, NodeMetadata::Factory> NodeMetadata::m_names;
-
NodeMetadata::NodeMetadata(IGameDef *gamedef):
m_gamedef(gamedef)
{
NodeMetadata* NodeMetadata::create(const std::string &name, IGameDef *gamedef)
{
// Find factory function
- core::map<std::string, Factory>::Node *n;
+ core::map<std::string, Factory2>::Node *n;
n = m_names.find(name);
if(n == NULL)
{
// Try to load the metadata. If it fails, just return.
try
{
- std::istringstream iss("", std::ios_base::binary);
-
- Factory f = n->getValue();
- NodeMetadata *meta = (*f)(iss, gamedef);
+ Factory2 f2 = n->getValue();
+ NodeMetadata *meta = (*f2)(gamedef);
return meta;
}
catch(SerializationError &e)
os<<serializeString(oss.str());
}
-void NodeMetadata::registerType(u16 id, const std::string &name, Factory f)
+void NodeMetadata::registerType(u16 id, const std::string &name, Factory f,
+ Factory2 f2)
{
{ // typeId
core::map<u16, Factory>::Node *n;
m_types.insert(id, f);
}
{ // typeName
- core::map<std::string, Factory>::Node *n;
+ core::map<std::string, Factory2>::Node *n;
n = m_names.find(name);
if(!n)
- m_names.insert(name, f);
+ m_names.insert(name, f2);
}
}