*/
#include "nodemetadata.h"
-#include "utility.h"
#include "exceptions.h"
#include "gamedef.h"
#include "inventory.h"
-#include <sstream>
#include "log.h"
+#include "util/serialize.h"
+#include "constants.h" // MAP_BLOCKSIZE
+#include <sstream>
/*
NodeMetadata