Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "nodemetadata.h"
-#include "utility.h"
-#include "mapnode.h"
#include "exceptions.h"
+#include "gamedef.h"
#include "inventory.h"
+#include "log.h"
+#include "util/serialize.h"
+#include "constants.h" // MAP_BLOCKSIZE
+#include <sstream>
/*
NodeMetadata
*/
-core::map<u16, NodeMetadata::Factory> NodeMetadata::m_types;
-
-NodeMetadata::NodeMetadata()
+NodeMetadata::NodeMetadata(IGameDef *gamedef):
+ m_stringvars(),
+ m_inventory(new Inventory(gamedef->idef()))
{
}
NodeMetadata::~NodeMetadata()
{
+ delete m_inventory;
}
-NodeMetadata* NodeMetadata::deSerialize(std::istream &is)
+void NodeMetadata::serialize(std::ostream &os) const
{
- u8 buf[2];
- is.read((char*)buf, 2);
- s16 id = readS16(buf);
-
- core::map<u16, Factory>::Node *n;
- n = m_types.find(id);
- if(n == NULL)
- {
- dstream<<"NodeMetadata(): No factory for typeId="<<id<<std::endl;
- throw SerializationError("Unknown metadata id");
+ int num_vars = m_stringvars.size();
+ writeU32(os, num_vars);
+ for(std::map<std::string, std::string>::const_iterator
+ i = m_stringvars.begin(); i != m_stringvars.end(); i++){
+ os<<serializeString(i->first);
+ os<<serializeLongString(i->second);
}
-
- Factory f = n->getValue();
- NodeMetadata *meta = (*f)(is);
- return meta;
+
+ m_inventory->serialize(os);
}
-void NodeMetadata::serialize(std::ostream &os)
+void NodeMetadata::deSerialize(std::istream &is)
{
- u8 buf[2];
- writeU16(buf, typeId());
- os.write((char*)buf, 2);
+ m_stringvars.clear();
+ int num_vars = readU32(is);
+ for(int i=0; i<num_vars; i++){
+ std::string name = deSerializeString(is);
+ std::string var = deSerializeLongString(is);
+ m_stringvars[name] = var;
+ }
- serializeBody(os);
+ m_inventory->deSerialize(is);
}
-void NodeMetadata::registerType(u16 id, Factory f)
+void NodeMetadata::clear()
{
- core::map<u16, Factory>::Node *n;
- n = m_types.find(id);
- if(n)
- return;
- m_types.insert(id, f);
+ m_stringvars.clear();
+ m_inventory->clear();
}
/*
- SignNodeMetadata
+ NodeMetadataList
*/
-SignNodeMetadata::SignNodeMetadata(std::string text):
- m_text(text)
-{
- NodeMetadata::registerType(typeId(), create);
-}
-u16 SignNodeMetadata::typeId() const
-{
- return CONTENT_SIGN_WALL;
-}
-NodeMetadata* SignNodeMetadata::create(std::istream &is)
-{
- std::string text = deSerializeString(is);
- return new SignNodeMetadata(text);
-}
-NodeMetadata* SignNodeMetadata::clone()
-{
- return new SignNodeMetadata(m_text);
-}
-void SignNodeMetadata::serializeBody(std::ostream &os)
+void NodeMetadataList::serialize(std::ostream &os) const
{
- os<<serializeString(m_text);
-}
-std::string SignNodeMetadata::infoText()
-{
- return std::string("\"")+m_text+"\"";
-}
+ /*
+ Version 0 is a placeholder for "nothing to see here; go away."
+ */
-/*
- ChestNodeMetadata
-*/
-
-ChestNodeMetadata::ChestNodeMetadata()
-{
- NodeMetadata::registerType(typeId(), create);
-
- m_inventory = new Inventory();
- m_inventory->addList("0", 8*4);
-}
-ChestNodeMetadata::~ChestNodeMetadata()
-{
- delete m_inventory;
-}
-u16 ChestNodeMetadata::typeId() const
-{
- return CONTENT_CHEST;
-}
-NodeMetadata* ChestNodeMetadata::create(std::istream &is)
-{
- ChestNodeMetadata *d = new ChestNodeMetadata();
- d->m_inventory->deSerialize(is);
- return d;
-}
-NodeMetadata* ChestNodeMetadata::clone()
-{
- ChestNodeMetadata *d = new ChestNodeMetadata();
- *d->m_inventory = *m_inventory;
- return d;
-}
-void ChestNodeMetadata::serializeBody(std::ostream &os)
-{
- m_inventory->serialize(os);
-}
-std::string ChestNodeMetadata::infoText()
-{
- return "Chest";
-}
-/*Inventory* ChestNodeMetadata::getInventory()
-{
- return m_inventory;
-}*/
+ if(m_data.size() == 0){
+ writeU8(os, 0); // version
+ return;
+ }
-/*
- NodeMetadatalist
-*/
+ writeU8(os, 1); // version
-void NodeMetadataList::serialize(std::ostream &os)
-{
- u8 buf[6];
-
u16 count = m_data.size();
- writeU16(buf, count);
- os.write((char*)buf, 2);
+ writeU16(os, count);
- for(core::map<v3s16, NodeMetadata*>::Iterator
- i = m_data.getIterator();
- i.atEnd()==false; i++)
+ for(std::map<v3s16, NodeMetadata*>::const_iterator
+ i = m_data.begin();
+ i != m_data.end(); i++)
{
- v3s16 p = i.getNode()->getKey();
- NodeMetadata *data = i.getNode()->getValue();
-
+ v3s16 p = i->first;
+ NodeMetadata *data = i->second;
+
u16 p16 = p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X;
- writeU16(buf, p16);
- os.write((char*)buf, 2);
+ writeU16(os, p16);
data->serialize(os);
}
-
}
-void NodeMetadataList::deSerialize(std::istream &is)
+
+void NodeMetadataList::deSerialize(std::istream &is, IGameDef *gamedef)
{
m_data.clear();
- u8 buf[6];
-
- is.read((char*)buf, 2);
- u16 count = readU16(buf);
+ u8 version = readU8(is);
+ if(version == 0){
+ // Nothing
+ return;
+ }
+
+ if(version != 1){
+ infostream<<__FUNCTION_NAME<<": version "<<version<<" not supported"
+ <<std::endl;
+ throw SerializationError("NodeMetadataList::deSerialize");
+ }
+
+ u16 count = readU16(is);
+
for(u16 i=0; i<count; i++)
{
- is.read((char*)buf, 2);
- u16 p16 = readU16(buf);
+ u16 p16 = readU16(is);
v3s16 p(0,0,0);
p.Z += p16 / MAP_BLOCKSIZE / MAP_BLOCKSIZE;
p.Y += p16 / MAP_BLOCKSIZE;
p16 -= p.Y * MAP_BLOCKSIZE;
p.X += p16;
-
- if(m_data.find(p))
+
+ if(m_data.find(p) != m_data.end())
{
- dstream<<"ERROR: NodeMetadataList::deSerialize(): "
+ infostream<<"WARNING: NodeMetadataList::deSerialize(): "
<<"already set data at position"
- <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
+ <<"("<<p.X<<","<<p.Y<<","<<p.Z<<"): Ignoring."
<<std::endl;
- throw SerializationError("NodeMetadataList::deSerialize()");
+ continue;
}
- NodeMetadata *data = NodeMetadata::deSerialize(is);
-
- m_data.insert(p, data);
+ NodeMetadata *data = new NodeMetadata(gamedef);
+ data->deSerialize(is);
+ m_data[p] = data;
}
}
-
+
NodeMetadataList::~NodeMetadataList()
{
- for(core::map<v3s16, NodeMetadata*>::Iterator
- i = m_data.getIterator();
- i.atEnd()==false; i++)
- {
- delete i.getNode()->getValue();
- }
+ clear();
}
NodeMetadata* NodeMetadataList::get(v3s16 p)
{
- core::map<v3s16, NodeMetadata*>::Node *n;
- n = m_data.find(p);
- if(n == NULL)
+ std::map<v3s16, NodeMetadata*>::const_iterator n = m_data.find(p);
+ if(n == m_data.end())
return NULL;
- return n->getValue();
+ return n->second;
}
void NodeMetadataList::remove(v3s16 p)
if(olddata)
{
delete olddata;
- m_data.remove(p);
+ m_data.erase(p);
}
}
void NodeMetadataList::set(v3s16 p, NodeMetadata *d)
{
remove(p);
- m_data.insert(p, d);
+ m_data.insert(std::make_pair(p, d));
}
+void NodeMetadataList::clear()
+{
+ for(std::map<v3s16, NodeMetadata*>::iterator
+ i = m_data.begin();
+ i != m_data.end(); i++)
+ {
+ delete i->second;
+ }
+ m_data.clear();
+}