#ifndef NODEDEF_HEADER
#define NODEDEF_HEADER
-#include "common_irrlicht.h"
+#include "irrlichttypes.h"
#include <string>
#include <iostream>
#include <map>
#include "tile.h"
#endif
#include "itemgroup.h"
+#include "sound.h" // SimpleSoundSpec
class IItemDefManager;
class ITextureSource;
class IGameDef;
// Set to true if wall_mounted used to be set to true
bool legacy_wallmounted;
+ // Sound properties
+ SimpleSoundSpec sound_footstep;
+ SimpleSoundSpec sound_dig;
+ SimpleSoundSpec sound_dug;
+
/*
Methods
*/