// Sound properties
SimpleSoundSpec sound_footstep;
+ SimpleSoundSpec sound_dig;
SimpleSoundSpec sound_dug;
/*
virtual const ContentFeatures& get(const MapNode &n) const=0;
virtual bool getId(const std::string &name, content_t &result) const=0;
virtual content_t getId(const std::string &name) const=0;
+ // Allows "group:name" in addition to regular node names
+ virtual void getIds(const std::string &name, std::set<content_t> &result)
+ const=0;
virtual const ContentFeatures& get(const std::string &name) const=0;
virtual void serialize(std::ostream &os)=0;
virtual const ContentFeatures& get(const MapNode &n) const=0;
virtual bool getId(const std::string &name, content_t &result) const=0;
virtual content_t getId(const std::string &name) const=0;
+ // Allows "group:name" in addition to regular node names
+ virtual void getIds(const std::string &name, std::set<content_t> &result)
+ const=0;
// If not found, returns the features of CONTENT_IGNORE
virtual const ContentFeatures& get(const std::string &name) const=0;