#ifndef SERVER
#include "client/tile.h"
#include "shader.h"
+#include <IMeshManipulator.h>
class Client;
#endif
#include "itemgroup.h"
NDT_GLASSLIKE_FRAMED_OPTIONAL,
// Uses static meshes
NDT_MESH,
+ // Combined plantlike-on-solid
+ NDT_PLANTLIKE_ROOTED,
};
// Mesh options for NDT_PLANTLIKE with CPT2_MESHOPTIONS