Revert part of eb49009d023e6e3b5d59a97b8fb5fed5eee83296 (#5230)
[oweals/minetest.git] / src / nodedef.h
index 58d0faffa97e387cb78fce45a0b9d2114c701dd4..6275b41cebb1ed3132be6e52aa269d32d594ad4d 100644 (file)
@@ -30,10 +30,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #ifndef SERVER
 #include "client/tile.h"
 #include "shader.h"
+class Client;
 #endif
 #include "itemgroup.h"
 #include "sound.h" // SimpleSoundSpec
 #include "constants.h" // BS
+#include "tileanimation.h"
 
 class INodeDefManager;
 class IItemDefManager;
@@ -65,6 +67,14 @@ enum ContentParamType2
        CPT2_LEVELED,
        // 2D rotation for things like plants
        CPT2_DEGROTATE,
+       // Mesh options for plants
+       CPT2_MESHOPTIONS,
+       // Index for palette
+       CPT2_COLOR,
+       // 3 bits of palette index, then facedir
+       CPT2_COLORED_FACEDIR,
+       // 5 bits of palette index, then wallmounted
+       CPT2_COLORED_WALLMOUNTED
 };
 
 enum LiquidType
@@ -112,6 +122,26 @@ struct NodeBox
 struct MapNode;
 class NodeMetadata;
 
+enum LeavesStyle {
+       LEAVES_FANCY,
+       LEAVES_SIMPLE,
+       LEAVES_OPAQUE,
+};
+
+class TextureSettings {
+public:
+       LeavesStyle leaves_style;
+       bool opaque_water;
+       bool connected_glass;
+       bool use_normal_texture;
+       bool enable_mesh_cache;
+       bool enable_minimap;
+
+       TextureSettings() {}
+
+       void readSettings();
+};
+
 enum NodeDrawType
 {
        NDT_NORMAL, // A basic solid block
@@ -139,22 +169,19 @@ enum NodeDrawType
 /*
        Stand-alone definition of a TileSpec (basically a server-side TileSpec)
 */
-enum TileAnimationType{
-       TAT_NONE=0,
-       TAT_VERTICAL_FRAMES=1,
-};
+
 struct TileDef
 {
        std::string name;
        bool backface_culling; // Takes effect only in special cases
        bool tileable_horizontal;
        bool tileable_vertical;
-       struct{
-               enum TileAnimationType type;
-               int aspect_w; // width for aspect ratio
-               int aspect_h; // height for aspect ratio
-               float length; // seconds
-       } animation;
+       //! If true, the tile has its own color.
+       bool has_color;
+       //! The color of the tile.
+       video::SColor color;
+
+       struct TileAnimationParams animation;
 
        TileDef()
        {
@@ -162,10 +189,9 @@ struct TileDef
                backface_culling = true;
                tileable_horizontal = true;
                tileable_vertical = true;
+               has_color = false;
+               color = video::SColor(0xFFFFFFFF);
                animation.type = TAT_NONE;
-               animation.aspect_w = 1;
-               animation.aspect_h = 1;
-               animation.length = 1.0;
        }
 
        void serialize(std::ostream &os, u16 protocol_version) const;
@@ -178,7 +204,7 @@ struct ContentFeatures
 {
        /*
                Cached stuff
-       */
+        */
 #ifndef SERVER
        // 0     1     2     3     4     5
        // up    down  right left  back  front
@@ -198,12 +224,19 @@ struct ContentFeatures
 
        /*
                Actual data
-       */
+        */
+
+       // --- GENERAL PROPERTIES ---
 
        std::string name; // "" = undefined node
        ItemGroupList groups; // Same as in itemdef
+       // Type of MapNode::param1
+       ContentParamType param_type;
+       // Type of MapNode::param2
+       ContentParamType2 param_type_2;
+
+       // --- VISUAL PROPERTIES ---
 
-       // Visual definition
        enum NodeDrawType drawtype;
        std::string mesh;
 #ifndef SERVER
@@ -213,19 +246,38 @@ struct ContentFeatures
        float visual_scale; // Misc. scale parameter
        TileDef tiledef[6];
        TileDef tiledef_special[CF_SPECIAL_COUNT]; // eg. flowing liquid
+       // If 255, the node is opaque.
+       // Otherwise it uses texture alpha.
        u8 alpha;
-
+       // The color of the node.
+       video::SColor color;
+       std::string palette_name;
+       std::vector<video::SColor> *palette;
+       // Used for waving leaves/plants
+       u8 waving;
+       // for NDT_CONNECTED pairing
+       u8 connect_sides;
+       std::vector<std::string> connects_to;
+       std::set<content_t> connects_to_ids;
        // Post effect color, drawn when the camera is inside the node.
        video::SColor post_effect_color;
+       // Flowing liquid or snow, value = default level
+       u8 leveled;
+
+       // --- LIGHTING-RELATED ---
 
-       // Type of MapNode::param1
-       ContentParamType param_type;
-       // Type of MapNode::param2
-       ContentParamType2 param_type_2;
-       // True for all ground-like things like stone and mud, false for eg. trees
-       bool is_ground_content;
        bool light_propagates;
        bool sunlight_propagates;
+       // Amount of light the node emits
+       u8 light_source;
+
+       // --- MAP GENERATION ---
+
+       // True for all ground-like things like stone and mud, false for eg. trees
+       bool is_ground_content;
+
+       // --- INTERACTION PROPERTIES ---
+
        // This is used for collision detection.
        // Also for general solidness queries.
        bool walkable;
@@ -237,12 +289,12 @@ struct ContentFeatures
        bool climbable;
        // Player can build on these
        bool buildable_to;
-       // Liquids flow into and replace node
-       bool floodable;
        // Player cannot build to these (placement prediction disabled)
        bool rightclickable;
-       // Flowing liquid or snow, value = default level
-       u8 leveled;
+       u32 damage_per_second;
+
+       // --- LIQUID PROPERTIES ---
+
        // Whether the node is non-liquid, source liquid or flowing liquid
        enum LiquidType liquid_type;
        // If the content is liquid, this is the flowing version of the liquid.
@@ -258,29 +310,28 @@ struct ContentFeatures
        // Number of flowing liquids surrounding source
        u8 liquid_range;
        u8 drowning;
-       // Amount of light the node emits
-       u8 light_source;
-       u32 damage_per_second;
+       // Liquids flow into and replace node
+       bool floodable;
+
+       // --- NODEBOXES ---
+
        NodeBox node_box;
        NodeBox selection_box;
        NodeBox collision_box;
-       // Used for waving leaves/plants
-       u8 waving;
-       // Compatibility with old maps
-       // Set to true if paramtype used to be 'facedir_simple'
-       bool legacy_facedir_simple;
-       // Set to true if wall_mounted used to be set to true
-       bool legacy_wallmounted;
-       // for NDT_CONNECTED pairing
-       u8 connect_sides;
 
-       // Sound properties
+       // --- SOUND PROPERTIES ---
+
        SimpleSoundSpec sound_footstep;
        SimpleSoundSpec sound_dig;
        SimpleSoundSpec sound_dug;
 
-       std::vector<std::string> connects_to;
-       std::set<content_t> connects_to_ids;
+       // --- LEGACY ---
+
+       // Compatibility with old maps
+       // Set to true if paramtype used to be 'facedir_simple'
+       bool legacy_facedir_simple;
+       // Set to true if wall_mounted used to be set to true
+       bool legacy_wallmounted;
 
        /*
                Methods
@@ -293,6 +344,14 @@ struct ContentFeatures
        void deSerialize(std::istream &is);
        void serializeOld(std::ostream &os, u16 protocol_version) const;
        void deSerializeOld(std::istream &is, int version);
+       /*!
+        * Since vertex alpha is no lnger supported, this method
+        * adds instructions to the texture names to blend alpha there.
+        *
+        * tiledef, tiledef_special and alpha must be initialized
+        * before calling this.
+        */
+       void correctAlpha();
 
        /*
                Some handy methods
@@ -304,6 +363,14 @@ struct ContentFeatures
                if(!isLiquid() || !f.isLiquid()) return false;
                return (liquid_alternative_flowing == f.liquid_alternative_flowing);
        }
+
+#ifndef SERVER
+       void fillTileAttribs(ITextureSource *tsrc, TileSpec *tile, TileDef *tiledef,
+               u32 shader_id, bool use_normal_texture, bool backface_culling,
+               u8 material_type);
+       void updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc,
+               scene::IMeshManipulator *meshmanip, Client *client, const TextureSettings &tsettings);
+#endif
 };
 
 class INodeDefManager {
@@ -328,6 +395,11 @@ public:
        virtual void pendNodeResolve(NodeResolver *nr)=0;
        virtual bool cancelNodeResolveCallback(NodeResolver *nr)=0;
        virtual bool nodeboxConnects(const MapNode from, const MapNode to, u8 connect_face)=0;
+       /*!
+        * Returns the smallest box in node coordinates that
+        * contains all nodes' selection boxes.
+        */
+       virtual core::aabbox3d<s16> getSelectionBoxIntUnion() const=0;
 };
 
 class IWritableNodeDefManager : public INodeDefManager {
@@ -353,6 +425,8 @@ public:
                        const ContentFeatures &def)=0;
        // If returns CONTENT_IGNORE, could not allocate id
        virtual content_t allocateDummy(const std::string &name)=0;
+       // Remove a node
+       virtual void removeNode(const std::string &name)=0;
 
        /*
                Update item alias mapping.
@@ -383,6 +457,7 @@ public:
        virtual void runNodeResolveCallbacks()=0;
        virtual void resetNodeResolveState()=0;
        virtual void mapNodeboxConnections()=0;
+       virtual core::aabbox3d<s16> getSelectionBoxIntUnion() const=0;
 };
 
 IWritableNodeDefManager *createNodeDefManager();