#include "mapnode.h"
#ifndef SERVER
#include "tile.h"
+#include "shader.h"
#endif
#include "itemgroup.h"
#include "sound.h" // SimpleSoundSpec
class IItemDefManager;
class ITextureSource;
+class IShaderSource;
class IGameDef;
typedef std::list<std::pair<content_t, int> > GroupItems;
// uses 2 textures, one for frames, second for faces
};
-#define CF_SPECIAL_COUNT 2
+#define CF_SPECIAL_COUNT 6
struct ContentFeatures
{
/*
Update tile textures to latest return values of TextueSource.
*/
- virtual void updateTextures(ITextureSource *tsrc)=0;
+ virtual void updateTextures(ITextureSource *tsrc,
+ IShaderSource *shdsrc)=0;
virtual void serialize(std::ostream &os, u16 protocol_version)=0;
virtual void deSerialize(std::istream &is)=0;