LuaVoxelManip: Add option to allocate blank data
[oweals/minetest.git] / src / nodedef.h
index bd29b92b640d3f093acacaa13812aa18759e960d..1be764121be2fe75ea6e2e671d895ba5bd605553 100644 (file)
@@ -164,7 +164,7 @@ struct ContentFeatures
        */
 #ifndef SERVER
        // 0     1     2     3     4     5
-       // up    down  right left  back  front 
+       // up    down  right left  back  front
        TileSpec tiles[6];
        // Special tiles
        // - Currently used for flowing liquids
@@ -191,7 +191,7 @@ struct ContentFeatures
        std::string mesh;
 #ifndef SERVER
        scene::IMesh *mesh_ptr[24];
-#endif 
+#endif
        float visual_scale; // Misc. scale parameter
        TileDef tiledef[6];
        TileDef tiledef_special[CF_SPECIAL_COUNT]; // eg. flowing liquid
@@ -261,7 +261,7 @@ struct ContentFeatures
        /*
                Methods
        */
-       
+
        ContentFeatures();
        ~ContentFeatures();
        void reset();
@@ -282,38 +282,38 @@ struct ContentFeatures
        }
 };
 
-struct NodeResolveInfo {
-       std::string n_wanted;
-       std::string n_alt;
-       content_t c_fallback;
-       content_t *output;
-};
-
-#define NR_STATUS_FAILURE 0
-#define NR_STATUS_PENDING 1
-#define NR_STATUS_SUCCESS 2
-
-class NodeResolver {
-public:
-       NodeResolver(INodeDefManager *ndef);
-       ~NodeResolver();
+class NodeResolver;
+class INodeDefManager;
 
-       int addNode(std::string n_wanted, std::string n_alt,
-               content_t c_fallback, content_t *content);
-       int addNodeList(const char *nodename, std::vector<content_t> *content_vec);
+struct NodeListInfo {
+       NodeListInfo(u32 len)
+       {
+               length       = len;
+               all_required = false;
+               c_fallback   = CONTENT_IGNORE;
+       }
 
-       bool cancelNode(content_t *content);
-       int cancelNodeList(std::vector<content_t> *content_vec);
+       NodeListInfo(u32 len, content_t fallback)
+       {
+               length       = len;
+               all_required = true;
+               c_fallback   = fallback;
+       }
 
-       int resolveNodes();
+       u32 length;
+       bool all_required;
+       content_t c_fallback;
+};
 
-       bool isNodeRegFinished() { return m_is_node_registration_complete; }
+struct NodeResolveInfo {
+       NodeResolveInfo(NodeResolver *nr)
+       {
+               resolver = nr;
+       }
 
-private:
-       INodeDefManager *m_ndef;
-       bool m_is_node_registration_complete;
-       std::list<NodeResolveInfo *> m_pending_contents;
-       std::list<std::pair<std::string, std::vector<content_t> *> > m_pending_content_vecs;
+       std::list<std::string> nodenames;
+       std::list<NodeListInfo> nodelistinfo;
+       NodeResolver *resolver;
 };
 
 class INodeDefManager
@@ -330,10 +330,17 @@ public:
        virtual void getIds(const std::string &name, std::set<content_t> &result)
                        const=0;
        virtual const ContentFeatures& get(const std::string &name) const=0;
-       
+
        virtual void serialize(std::ostream &os, u16 protocol_version)=0;
 
-       virtual NodeResolver *getResolver()=0;
+       virtual void pendNodeResolve(NodeResolveInfo *nri)=0;
+       virtual void cancelNodeResolve(NodeResolver *resolver)=0;
+       virtual void runNodeResolverCallbacks()=0;
+
+       virtual bool getIdFromResolveInfo(NodeResolveInfo *nri,
+               const std::string &node_alt, content_t c_fallback, content_t &result)=0;
+       virtual bool getIdsFromResolveInfo(NodeResolveInfo *nri,
+               std::vector<content_t> &result)=0;
 };
 
 class IWritableNodeDefManager : public INodeDefManager
@@ -375,10 +382,38 @@ public:
        virtual void serialize(std::ostream &os, u16 protocol_version)=0;
        virtual void deSerialize(std::istream &is)=0;
 
-       virtual NodeResolver *getResolver()=0;
+       virtual void pendNodeResolve(NodeResolveInfo *nri)=0;
+       virtual void cancelNodeResolve(NodeResolver *resolver)=0;
+       virtual void runNodeResolverCallbacks()=0;
+
+       virtual bool getIdFromResolveInfo(NodeResolveInfo *nri,
+               const std::string &node_alt, content_t c_fallback, content_t &result)=0;
+       virtual bool getIdsFromResolveInfo(NodeResolveInfo *nri,
+               std::vector<content_t> &result)=0;
 };
 
 IWritableNodeDefManager *createNodeDefManager();
 
+class NodeResolver {
+public:
+       NodeResolver()
+       {
+               m_lookup_done = false;
+               m_ndef = NULL;
+       }
+
+       ~NodeResolver()
+       {
+               if (!m_lookup_done)
+                       m_ndef->cancelNodeResolve(this);
+       }
+
+       virtual void resolveNodeNames(NodeResolveInfo *nri) = 0;
+
+       bool m_lookup_done;
+       INodeDefManager *m_ndef;
+};
+
+
 #endif