class ITextureSource;
class IGameDef;
-/*
- TODO: Rename to nodedef.h
-*/
-
-#if 0
-
-/*
- Content feature list
-
- Used for determining properties of MapNodes by content type without
- storing such properties in the nodes itself.
-*/
-
-/*
- Initialize content feature table.
-
- Must be called before accessing the table.
-*/
-void init_contentfeatures(ITextureSource *tsrc);
-
-#endif
-
enum ContentParamType
{
CPT_NONE,
// the texture atlas
std::set<std::string> used_texturenames;
- // True if this actually contains non-default data
- bool modified;
-
/*
Actual data
*/
+ std::string name; // "" = undefined node
+
// Visual definition
enum NodeDrawType drawtype;
float visual_scale; // Misc. scale parameter
NodeBox selection_box;
MaterialProperties material;
std::string cookresult_item;
+ float furnace_cooktime;
+ float furnace_burntime;
/*
Methods
// Get node definition
virtual const ContentFeatures& get(content_t c) const=0;
virtual const ContentFeatures& get(const MapNode &n) const=0;
+ virtual bool getId(const std::string &name, content_t &result) const=0;
virtual void serialize(std::ostream &os)=0;
};
// Get node definition
virtual const ContentFeatures& get(content_t c) const=0;
virtual const ContentFeatures& get(const MapNode &n) const=0;
+ virtual bool getId(const std::string &name, content_t &result) const=0;
// Register node definition
virtual void set(content_t c, const ContentFeatures &def)=0;
- virtual ContentFeatures* getModifiable(content_t c)=0;
+ // Register node definition by name (allocate an id)
+ // If returns CONTENT_IGNORE, could not allocate id
+ virtual content_t set(const std::string &name,
+ const ContentFeatures &def)=0;
+ // If returns CONTENT_IGNORE, could not allocate id
+ virtual content_t allocateDummy(const std::string &name)=0;
/*
Update tile textures to latest return values of TextueSource.