/*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "nodedef.h"
#include "main.h" // For g_settings
-#include "nodemetadata.h"
+#include "itemdef.h"
#ifndef SERVER
#include "tile.h"
+#include "mesh.h"
+#include <IMeshManipulator.h>
#endif
#include "log.h"
#include "settings.h"
#include "nameidmapping.h"
+#include "util/numeric.h"
+#include "util/serialize.h"
+#include "exceptions.h"
+#include "debug.h"
+#include "gamedef.h"
/*
NodeBox
*/
-void NodeBox::serialize(std::ostream &os) const
+void NodeBox::reset()
{
- writeU8(os, 0); // version
- writeU8(os, type);
- writeV3F1000(os, fixed.MinEdge);
- writeV3F1000(os, fixed.MaxEdge);
- writeV3F1000(os, wall_top.MinEdge);
- writeV3F1000(os, wall_top.MaxEdge);
- writeV3F1000(os, wall_bottom.MinEdge);
- writeV3F1000(os, wall_bottom.MaxEdge);
- writeV3F1000(os, wall_side.MinEdge);
- writeV3F1000(os, wall_side.MaxEdge);
+ type = NODEBOX_REGULAR;
+ // default is empty
+ fixed.clear();
+ // default is sign/ladder-like
+ wall_top = aabb3f(-BS/2, BS/2-BS/16., -BS/2, BS/2, BS/2, BS/2);
+ wall_bottom = aabb3f(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2);
+ wall_side = aabb3f(-BS/2, -BS/2, -BS/2, -BS/2+BS/16., BS/2, BS/2);
+}
+
+void NodeBox::serialize(std::ostream &os, u16 protocol_version) const
+{
+ int version = protocol_version >= 21 ? 2 : 1;
+ writeU8(os, version);
+
+ if (version == 1 && type == NODEBOX_LEVELED)
+ writeU8(os, NODEBOX_FIXED);
+ else
+ writeU8(os, type);
+
+ if(type == NODEBOX_FIXED || type == NODEBOX_LEVELED)
+ {
+ writeU16(os, fixed.size());
+ for(std::vector<aabb3f>::const_iterator
+ i = fixed.begin();
+ i != fixed.end(); i++)
+ {
+ writeV3F1000(os, i->MinEdge);
+ writeV3F1000(os, i->MaxEdge);
+ }
+ }
+ else if(type == NODEBOX_WALLMOUNTED)
+ {
+ writeV3F1000(os, wall_top.MinEdge);
+ writeV3F1000(os, wall_top.MaxEdge);
+ writeV3F1000(os, wall_bottom.MinEdge);
+ writeV3F1000(os, wall_bottom.MaxEdge);
+ writeV3F1000(os, wall_side.MinEdge);
+ writeV3F1000(os, wall_side.MaxEdge);
+ }
}
void NodeBox::deSerialize(std::istream &is)
{
int version = readU8(is);
- if(version != 0)
+ if(version < 1 || version > 2)
throw SerializationError("unsupported NodeBox version");
+
+ reset();
+
type = (enum NodeBoxType)readU8(is);
- fixed.MinEdge = readV3F1000(is);
- fixed.MaxEdge = readV3F1000(is);
- wall_top.MinEdge = readV3F1000(is);
- wall_top.MaxEdge = readV3F1000(is);
- wall_bottom.MinEdge = readV3F1000(is);
- wall_bottom.MaxEdge = readV3F1000(is);
- wall_side.MinEdge = readV3F1000(is);
- wall_side.MaxEdge = readV3F1000(is);
+
+ if(type == NODEBOX_FIXED || type == NODEBOX_LEVELED)
+ {
+ u16 fixed_count = readU16(is);
+ while(fixed_count--)
+ {
+ aabb3f box;
+ box.MinEdge = readV3F1000(is);
+ box.MaxEdge = readV3F1000(is);
+ fixed.push_back(box);
+ }
+ }
+ else if(type == NODEBOX_WALLMOUNTED)
+ {
+ wall_top.MinEdge = readV3F1000(is);
+ wall_top.MaxEdge = readV3F1000(is);
+ wall_bottom.MinEdge = readV3F1000(is);
+ wall_bottom.MaxEdge = readV3F1000(is);
+ wall_side.MinEdge = readV3F1000(is);
+ wall_side.MaxEdge = readV3F1000(is);
+ }
}
/*
- MaterialSpec
+ TileDef
*/
-void MaterialSpec::serialize(std::ostream &os) const
+void TileDef::serialize(std::ostream &os, u16 protocol_version) const
{
- os<<serializeString(tname);
- writeU8(os, backface_culling);
+ if(protocol_version >= 17)
+ writeU8(os, 1);
+ else
+ writeU8(os, 0);
+ os<<serializeString(name);
+ writeU8(os, animation.type);
+ writeU16(os, animation.aspect_w);
+ writeU16(os, animation.aspect_h);
+ writeF1000(os, animation.length);
+ if(protocol_version >= 17)
+ writeU8(os, backface_culling);
}
-void MaterialSpec::deSerialize(std::istream &is)
+void TileDef::deSerialize(std::istream &is)
{
- tname = deSerializeString(is);
- backface_culling = readU8(is);
+ int version = readU8(is);
+ name = deSerializeString(is);
+ animation.type = (TileAnimationType)readU8(is);
+ animation.aspect_w = readU16(is);
+ animation.aspect_h = readU16(is);
+ animation.length = readF1000(is);
+ if(version >= 1)
+ backface_culling = readU8(is);
+}
+
+/*
+ SimpleSoundSpec serialization
+*/
+
+static void serializeSimpleSoundSpec(const SimpleSoundSpec &ss,
+ std::ostream &os)
+{
+ os<<serializeString(ss.name);
+ writeF1000(os, ss.gain);
+}
+static void deSerializeSimpleSoundSpec(SimpleSoundSpec &ss, std::istream &is)
+{
+ ss.name = deSerializeString(is);
+ ss.gain = readF1000(is);
}
/*
ContentFeatures::~ContentFeatures()
{
-#ifndef SERVER
- for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
- delete special_materials[j];
- delete special_aps[j];
- }
-#endif
}
void ContentFeatures::reset()
Cached stuff
*/
#ifndef SERVER
- inventory_texture = NULL;
-
- for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
- special_materials[j] = NULL;
- special_aps[j] = NULL;
- }
solidness = 2;
visual_solidness = 0;
backface_culling = true;
#endif
- used_texturenames.clear();
+ has_on_construct = false;
+ has_on_destruct = false;
+ has_after_destruct = false;
/*
Actual data
-
+
NOTE: Most of this is always overridden by the default values given
in builtin.lua
*/
name = "";
+ groups.clear();
+ // Unknown nodes can be dug
+ groups["dig_immediate"] = 2;
drawtype = NDT_NORMAL;
+ mesh = "";
+#ifndef SERVER
+ for(u32 i = 0; i < 24; i++)
+ mesh_ptr[i] = NULL;
+#endif
visual_scale = 1.0;
- for(u32 i=0; i<6; i++)
- tname_tiles[i] = "";
- for(u16 j=0; j<CF_SPECIAL_COUNT; j++)
- mspec_special[j] = MaterialSpec();
- tname_inventory = "";
+ for(u32 i = 0; i < 6; i++)
+ tiledef[i] = TileDef();
+ for(u16 j = 0; j < CF_SPECIAL_COUNT; j++)
+ tiledef_special[j] = TileDef();
alpha = 255;
post_effect_color = video::SColor(0, 0, 0, 0);
param_type = CPT_NONE;
+ param_type_2 = CPT2_NONE;
is_ground_content = false;
light_propagates = false;
sunlight_propagates = false;
diggable = true;
climbable = false;
buildable_to = false;
- wall_mounted = false;
- often_contains_mineral = false;
- dug_item = "";
- extra_dug_item = "";
- extra_dug_item_rarity = 2;
- metadata_name = "";
+ rightclickable = true;
+ leveled = 0;
liquid_type = LIQUID_NONE;
liquid_alternative_flowing = "";
liquid_alternative_source = "";
liquid_viscosity = 0;
+ liquid_renewable = true;
+ freezemelt = "";
+ liquid_range = LIQUID_LEVEL_MAX+1;
+ drowning = 0;
light_source = 0;
damage_per_second = 0;
+ node_box = NodeBox();
selection_box = NodeBox();
- material = MaterialProperties();
- cookresult_item = ""; // Cannot be cooked
- furnace_cooktime = 3.0;
- furnace_burntime = -1.0; // Cannot be burned
+ collision_box = NodeBox();
+ waving = 0;
+ legacy_facedir_simple = false;
+ legacy_wallmounted = false;
+ sound_footstep = SimpleSoundSpec();
+ sound_dig = SimpleSoundSpec("__group");
+ sound_dug = SimpleSoundSpec();
}
-void ContentFeatures::serialize(std::ostream &os)
+void ContentFeatures::serialize(std::ostream &os, u16 protocol_version)
{
- writeU8(os, 0); // version
+ if(protocol_version < 24){
+ serializeOld(os, protocol_version);
+ return;
+ }
+
+ writeU8(os, 7); // version
os<<serializeString(name);
+ writeU16(os, groups.size());
+ for(ItemGroupList::const_iterator
+ i = groups.begin(); i != groups.end(); i++){
+ os<<serializeString(i->first);
+ writeS16(os, i->second);
+ }
writeU8(os, drawtype);
writeF1000(os, visual_scale);
writeU8(os, 6);
- for(u32 i=0; i<6; i++)
- os<<serializeString(tname_tiles[i]);
- os<<serializeString(tname_inventory);
+ for(u32 i = 0; i < 6; i++)
+ tiledef[i].serialize(os, protocol_version);
writeU8(os, CF_SPECIAL_COUNT);
- for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
- mspec_special[i].serialize(os);
+ for(u32 i = 0; i < CF_SPECIAL_COUNT; i++){
+ tiledef_special[i].serialize(os, protocol_version);
}
writeU8(os, alpha);
writeU8(os, post_effect_color.getAlpha());
writeU8(os, post_effect_color.getGreen());
writeU8(os, post_effect_color.getBlue());
writeU8(os, param_type);
+ writeU8(os, param_type_2);
writeU8(os, is_ground_content);
writeU8(os, light_propagates);
writeU8(os, sunlight_propagates);
writeU8(os, diggable);
writeU8(os, climbable);
writeU8(os, buildable_to);
- writeU8(os, wall_mounted);
- writeU8(os, often_contains_mineral);
- os<<serializeString(dug_item);
- os<<serializeString(extra_dug_item);
- writeS32(os, extra_dug_item_rarity);
- os<<serializeString(metadata_name);
+ os<<serializeString(""); // legacy: used to be metadata_name
writeU8(os, liquid_type);
os<<serializeString(liquid_alternative_flowing);
os<<serializeString(liquid_alternative_source);
writeU8(os, liquid_viscosity);
+ writeU8(os, liquid_renewable);
writeU8(os, light_source);
writeU32(os, damage_per_second);
- selection_box.serialize(os);
- material.serialize(os);
- os<<serializeString(cookresult_item);
- writeF1000(os, furnace_cooktime);
- writeF1000(os, furnace_burntime);
+ node_box.serialize(os, protocol_version);
+ selection_box.serialize(os, protocol_version);
+ writeU8(os, legacy_facedir_simple);
+ writeU8(os, legacy_wallmounted);
+ serializeSimpleSoundSpec(sound_footstep, os);
+ serializeSimpleSoundSpec(sound_dig, os);
+ serializeSimpleSoundSpec(sound_dug, os);
+ writeU8(os, rightclickable);
+ writeU8(os, drowning);
+ writeU8(os, leveled);
+ writeU8(os, liquid_range);
+ writeU8(os, waving);
+ // Stuff below should be moved to correct place in a version that otherwise changes
+ // the protocol version
+ os<<serializeString(mesh);
+ collision_box.serialize(os, protocol_version);
}
-void ContentFeatures::deSerialize(std::istream &is, IGameDef *gamedef)
+void ContentFeatures::deSerialize(std::istream &is)
{
int version = readU8(is);
- if(version != 0)
- throw SerializationError("unsupported ContentFeatures version");
+ if(version != 7){
+ deSerializeOld(is, version);
+ return;
+ }
+
name = deSerializeString(is);
+ groups.clear();
+ u32 groups_size = readU16(is);
+ for(u32 i = 0; i < groups_size; i++){
+ std::string name = deSerializeString(is);
+ int value = readS16(is);
+ groups[name] = value;
+ }
drawtype = (enum NodeDrawType)readU8(is);
visual_scale = readF1000(is);
if(readU8(is) != 6)
throw SerializationError("unsupported tile count");
- for(u32 i=0; i<6; i++)
- setTexture(i, deSerializeString(is));
- //tname_tiles[i] = deSerializeString(is);
- tname_inventory = deSerializeString(is);
+ for(u32 i = 0; i < 6; i++)
+ tiledef[i].deSerialize(is);
if(readU8(is) != CF_SPECIAL_COUNT)
throw SerializationError("unsupported CF_SPECIAL_COUNT");
- for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
- mspec_special[i].deSerialize(is);
- }
+ for(u32 i = 0; i < CF_SPECIAL_COUNT; i++)
+ tiledef_special[i].deSerialize(is);
alpha = readU8(is);
post_effect_color.setAlpha(readU8(is));
post_effect_color.setRed(readU8(is));
post_effect_color.setGreen(readU8(is));
post_effect_color.setBlue(readU8(is));
param_type = (enum ContentParamType)readU8(is);
+ param_type_2 = (enum ContentParamType2)readU8(is);
is_ground_content = readU8(is);
light_propagates = readU8(is);
sunlight_propagates = readU8(is);
diggable = readU8(is);
climbable = readU8(is);
buildable_to = readU8(is);
- wall_mounted = readU8(is);
- often_contains_mineral = readU8(is);
- dug_item = deSerializeString(is);
- extra_dug_item = deSerializeString(is);
- extra_dug_item_rarity = readS32(is);
- metadata_name = deSerializeString(is);
+ deSerializeString(is); // legacy: used to be metadata_name
liquid_type = (enum LiquidType)readU8(is);
liquid_alternative_flowing = deSerializeString(is);
liquid_alternative_source = deSerializeString(is);
liquid_viscosity = readU8(is);
+ liquid_renewable = readU8(is);
light_source = readU8(is);
damage_per_second = readU32(is);
+ node_box.deSerialize(is);
selection_box.deSerialize(is);
- material.deSerialize(is);
- cookresult_item = deSerializeString(is);
- furnace_cooktime = readF1000(is);
- furnace_burntime = readF1000(is);
+ legacy_facedir_simple = readU8(is);
+ legacy_wallmounted = readU8(is);
+ deSerializeSimpleSoundSpec(sound_footstep, is);
+ deSerializeSimpleSoundSpec(sound_dig, is);
+ deSerializeSimpleSoundSpec(sound_dug, is);
+ rightclickable = readU8(is);
+ drowning = readU8(is);
+ leveled = readU8(is);
+ liquid_range = readU8(is);
+ waving = readU8(is);
+ // If you add anything here, insert it primarily inside the try-catch
+ // block to not need to increase the version.
+ try{
+ // Stuff below should be moved to correct place in a version that
+ // otherwise changes the protocol version
+ mesh = deSerializeString(is);
+ collision_box.deSerialize(is);
+ }catch(SerializationError &e) {};
}
-void ContentFeatures::setTexture(u16 i, std::string name)
+/*
+ CNodeDefManager
+*/
+
+class CNodeDefManager: public IWritableNodeDefManager {
+public:
+ CNodeDefManager();
+ virtual ~CNodeDefManager();
+ void clear();
+ virtual IWritableNodeDefManager *clone();
+ inline virtual const ContentFeatures& get(content_t c) const;
+ inline virtual const ContentFeatures& get(const MapNode &n) const;
+ virtual bool getId(const std::string &name, content_t &result) const;
+ virtual content_t getId(const std::string &name) const;
+ virtual void getIds(const std::string &name, std::set<content_t> &result) const;
+ virtual const ContentFeatures& get(const std::string &name) const;
+ content_t allocateId();
+ virtual content_t set(const std::string &name, const ContentFeatures &def);
+ virtual content_t allocateDummy(const std::string &name);
+ virtual void updateAliases(IItemDefManager *idef);
+ virtual void updateTextures(IGameDef *gamedef);
+ void serialize(std::ostream &os, u16 protocol_version);
+ void deSerialize(std::istream &is);
+
+ virtual void pendNodeResolve(NodeResolveInfo *nri);
+ virtual void cancelNodeResolve(NodeResolver *resolver);
+ virtual void runNodeResolverCallbacks();
+
+ virtual bool getIdFromResolveInfo(NodeResolveInfo *nri,
+ const std::string &node_alt, content_t c_fallback, content_t &result);
+ virtual bool getIdsFromResolveInfo(NodeResolveInfo *nri,
+ std::vector<content_t> &result);
+
+private:
+ void addNameIdMapping(content_t i, std::string name);
+#ifndef SERVER
+ void fillTileAttribs(ITextureSource *tsrc, TileSpec *tile, TileDef *tiledef,
+ u32 shader_id, bool use_normal_texture, bool backface_culling,
+ u8 alpha, u8 material_type);
+#endif
+
+ // Features indexed by id
+ std::vector<ContentFeatures> m_content_features;
+
+ // A mapping for fast converting back and forth between names and ids
+ NameIdMapping m_name_id_mapping;
+
+ // Like m_name_id_mapping, but only from names to ids, and includes
+ // item aliases too. Updated by updateAliases()
+ // Note: Not serialized.
+
+ std::map<std::string, content_t> m_name_id_mapping_with_aliases;
+
+ // A mapping from groups to a list of content_ts (and their levels)
+ // that belong to it. Necessary for a direct lookup in getIds().
+ // Note: Not serialized.
+ std::map<std::string, GroupItems> m_group_to_items;
+
+ // Next possibly free id
+ content_t m_next_id;
+
+ // List of node strings and node resolver callbacks to perform
+ std::list<NodeResolveInfo *> m_pending_node_lookups;
+};
+
+
+CNodeDefManager::CNodeDefManager()
{
- used_texturenames.insert(name);
- tname_tiles[i] = name;
- if(tname_inventory == "")
- tname_inventory = name;
+ clear();
}
-void ContentFeatures::setAllTextures(std::string name)
+
+CNodeDefManager::~CNodeDefManager()
{
- for(u16 i=0; i<6; i++)
- setTexture(i, name);
- // Force inventory texture too
- setInventoryTexture(name);
+#ifndef SERVER
+ for (u32 i = 0; i < m_content_features.size(); i++) {
+ ContentFeatures *f = &m_content_features[i];
+ for (u32 j = 0; j < 24; j++) {
+ if (f->mesh_ptr[j])
+ f->mesh_ptr[j]->drop();
+ }
+ }
+#endif
}
-void ContentFeatures::setSpecialMaterial(u16 i, const MaterialSpec &mspec)
+
+void CNodeDefManager::clear()
{
- assert(i < CF_SPECIAL_COUNT);
- mspec_special[i] = mspec;
+ m_content_features.clear();
+ m_name_id_mapping.clear();
+ m_name_id_mapping_with_aliases.clear();
+ m_group_to_items.clear();
+ m_next_id = 0;
+
+ u32 initial_length = 0;
+ initial_length = MYMAX(initial_length, CONTENT_UNKNOWN + 1);
+ initial_length = MYMAX(initial_length, CONTENT_AIR + 1);
+ initial_length = MYMAX(initial_length, CONTENT_IGNORE + 1);
+ m_content_features.resize(initial_length);
+
+ // Set CONTENT_UNKNOWN
+ {
+ ContentFeatures f;
+ f.name = "unknown";
+ // Insert directly into containers
+ content_t c = CONTENT_UNKNOWN;
+ m_content_features[c] = f;
+ addNameIdMapping(c, f.name);
+ }
+
+ // Set CONTENT_AIR
+ {
+ ContentFeatures f;
+ f.name = "air";
+ f.drawtype = NDT_AIRLIKE;
+ f.param_type = CPT_LIGHT;
+ f.light_propagates = true;
+ f.sunlight_propagates = true;
+ f.walkable = false;
+ f.pointable = false;
+ f.diggable = false;
+ f.buildable_to = true;
+ f.is_ground_content = true;
+ // Insert directly into containers
+ content_t c = CONTENT_AIR;
+ m_content_features[c] = f;
+ addNameIdMapping(c, f.name);
+ }
+
+ // Set CONTENT_IGNORE
+ {
+ ContentFeatures f;
+ f.name = "ignore";
+ f.drawtype = NDT_AIRLIKE;
+ f.param_type = CPT_NONE;
+ f.light_propagates = false;
+ f.sunlight_propagates = false;
+ f.walkable = false;
+ f.pointable = false;
+ f.diggable = false;
+ f.buildable_to = true; // A way to remove accidental CONTENT_IGNOREs
+ f.is_ground_content = true;
+ // Insert directly into containers
+ content_t c = CONTENT_IGNORE;
+ m_content_features[c] = f;
+ addNameIdMapping(c, f.name);
+ }
}
-void ContentFeatures::setInventoryTexture(std::string imgname)
+
+IWritableNodeDefManager *CNodeDefManager::clone()
{
- tname_inventory = imgname;
+ CNodeDefManager *mgr = new CNodeDefManager();
+ *mgr = *this;
+ return mgr;
}
-void ContentFeatures::setInventoryTextureCube(std::string top,
- std::string left, std::string right)
+
+inline const ContentFeatures& CNodeDefManager::get(content_t c) const
{
- str_replace_char(top, '^', '&');
- str_replace_char(left, '^', '&');
- str_replace_char(right, '^', '&');
+ return c < m_content_features.size()
+ ? m_content_features[c] : m_content_features[CONTENT_UNKNOWN];
+}
+
- std::string imgname_full;
- imgname_full += "[inventorycube{";
- imgname_full += top;
- imgname_full += "{";
- imgname_full += left;
- imgname_full += "{";
- imgname_full += right;
- tname_inventory = imgname_full;
+inline const ContentFeatures& CNodeDefManager::get(const MapNode &n) const
+{
+ return get(n.getContent());
}
-/*
- CNodeDefManager
-*/
-class CNodeDefManager: public IWritableNodeDefManager
+bool CNodeDefManager::getId(const std::string &name, content_t &result) const
{
-public:
- void clear()
- {
- m_name_id_mapping.clear();
+ std::map<std::string, content_t>::const_iterator
+ i = m_name_id_mapping_with_aliases.find(name);
+ if(i == m_name_id_mapping_with_aliases.end())
+ return false;
+ result = i->second;
+ return true;
+}
- m_aliases.clear();
-
- for(u16 i=0; i<=MAX_CONTENT; i++)
- {
- ContentFeatures &f = m_content_features[i];
- f.reset(); // Reset to defaults
- f.setAllTextures("unknown_block.png");
- }
-
- // Set CONTENT_AIR
- {
- ContentFeatures f;
- f.name = "air";
- f.drawtype = NDT_AIRLIKE;
- f.param_type = CPT_LIGHT;
- f.light_propagates = true;
- f.sunlight_propagates = true;
- f.walkable = false;
- f.pointable = false;
- f.diggable = false;
- f.buildable_to = true;
- // Insert directly into containers
- content_t c = CONTENT_AIR;
- m_content_features[c] = f;
- m_name_id_mapping.set(c, f.name);
- }
- // Set CONTENT_IGNORE
- {
- ContentFeatures f;
- f.name = "ignore";
- f.drawtype = NDT_AIRLIKE;
- f.param_type = CPT_NONE;
- f.light_propagates = false;
- f.sunlight_propagates = false;
- f.walkable = false;
- f.pointable = false;
- f.diggable = false;
- // A way to remove accidental CONTENT_IGNOREs
- f.buildable_to = true;
- // Insert directly into containers
- content_t c = CONTENT_IGNORE;
- m_content_features[c] = f;
- m_name_id_mapping.set(c, f.name);
- }
- }
- // CONTENT_IGNORE = not found
- content_t getFreeId(bool require_full_param2)
- {
- // If allowed, first search in the large 4-byte-param2 pool
- if(!require_full_param2){
- for(u16 i=0x800; i<=0xfff; i++){
- const ContentFeatures &f = m_content_features[i];
- if(f.name == "")
- return i;
- }
- }
- // Then search from the small 8-byte-param2 pool
- for(u16 i=0; i<=125; i++){
- const ContentFeatures &f = m_content_features[i];
- if(f.name == "")
- return i;
- }
- return CONTENT_IGNORE;
- }
- CNodeDefManager()
- {
- clear();
+
+content_t CNodeDefManager::getId(const std::string &name) const
+{
+ content_t id = CONTENT_IGNORE;
+ getId(name, id);
+ return id;
+}
+
+
+void CNodeDefManager::getIds(const std::string &name,
+ std::set<content_t> &result) const
+{
+ //TimeTaker t("getIds", NULL, PRECISION_MICRO);
+ if (name.substr(0,6) != "group:") {
+ content_t id = CONTENT_IGNORE;
+ if(getId(name, id))
+ result.insert(id);
+ return;
}
- virtual ~CNodeDefManager()
- {
+ std::string group = name.substr(6);
+
+ std::map<std::string, GroupItems>::const_iterator
+ i = m_group_to_items.find(group);
+ if (i == m_group_to_items.end())
+ return;
+
+ const GroupItems &items = i->second;
+ for (GroupItems::const_iterator j = items.begin();
+ j != items.end(); ++j) {
+ if ((*j).second != 0)
+ result.insert((*j).first);
}
- virtual IWritableNodeDefManager* clone()
- {
- CNodeDefManager *mgr = new CNodeDefManager();
- for(u16 i=0; i<=MAX_CONTENT; i++)
- {
- mgr->set(i, get(i));
+ //printf("getIds: %dus\n", t.stop());
+}
+
+
+const ContentFeatures& CNodeDefManager::get(const std::string &name) const
+{
+ content_t id = CONTENT_UNKNOWN;
+ getId(name, id);
+ return get(id);
+}
+
+
+// returns CONTENT_IGNORE if no free ID found
+content_t CNodeDefManager::allocateId()
+{
+ for (content_t id = m_next_id;
+ id >= m_next_id; // overflow?
+ ++id) {
+ while (id >= m_content_features.size()) {
+ m_content_features.push_back(ContentFeatures());
}
- return mgr;
- }
- virtual const ContentFeatures& get(content_t c) const
- {
- assert(c <= MAX_CONTENT);
- return m_content_features[c];
- }
- virtual const ContentFeatures& get(const MapNode &n) const
- {
- return get(n.getContent());
- }
- virtual bool getId(const std::string &name_, content_t &result) const
- {
- std::string name = name_;
- // Convert name according to possible alias
- std::map<std::string, std::string>::const_iterator i;
- i = m_aliases.find(name);
- if(i != m_aliases.end()){
- /*infostream<<"ndef: alias active: "<<name<<" -> "<<i->second
- <<std::endl;*/
- name = i->second;
+ const ContentFeatures &f = m_content_features[id];
+ if (f.name == "") {
+ m_next_id = id + 1;
+ return id;
}
- // Get id
- return m_name_id_mapping.getId(name, result);
- }
- virtual content_t getId(const std::string &name) const
- {
- content_t id = CONTENT_IGNORE;
- getId(name, id);
- return id;
}
- virtual const ContentFeatures& get(const std::string &name) const
- {
- content_t id = CONTENT_IGNORE;
- getId(name, id);
- return get(id);
+ // If we arrive here, an overflow occurred in id.
+ // That means no ID was found
+ return CONTENT_IGNORE;
+}
+
+
+// IWritableNodeDefManager
+content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &def)
+{
+ assert(name != "");
+ assert(name == def.name);
+
+ // Don't allow redefining ignore (but allow air and unknown)
+ if (name == "ignore") {
+ infostream << "NodeDefManager: WARNING: Ignoring "
+ "CONTENT_IGNORE redefinition"<<std::endl;
+ return CONTENT_IGNORE;
}
- // IWritableNodeDefManager
- virtual void set(content_t c, const ContentFeatures &def)
- {
- infostream<<"registerNode: registering content id \""<<c
- <<"\": name=\""<<def.name<<"\""<<std::endl;
- assert(c <= MAX_CONTENT);
- // Don't allow redefining CONTENT_IGNORE (but allow air)
- if(def.name == "ignore" || c == CONTENT_IGNORE){
- infostream<<"registerNode: WARNING: Ignoring "
- <<"CONTENT_IGNORE redefinition"<<std::endl;
- return;
- }
- // Check that the special contents are not redefined as different id
- // because it would mess up everything
- if((def.name == "ignore" && c != CONTENT_IGNORE) ||
- (def.name == "air" && c != CONTENT_AIR)){
- errorstream<<"registerNode: IGNORING ERROR: "
- <<"trying to register built-in type \""
- <<def.name<<"\" as different id"<<std::endl;
- return;
+
+ content_t id = CONTENT_IGNORE;
+ if (!m_name_id_mapping.getId(name, id)) { // ignore aliases
+ // Get new id
+ id = allocateId();
+ if (id == CONTENT_IGNORE) {
+ infostream << "NodeDefManager: WARNING: Absolute "
+ "limit reached" << std::endl;
+ return CONTENT_IGNORE;
}
- m_content_features[c] = def;
- if(def.name != "")
- m_name_id_mapping.set(c, def.name);
-
- // Remove conflicting alias if it exists
- bool alias_removed = (m_aliases.erase(def.name) != 0);
- if(alias_removed)
- infostream<<"ndef: erased alias "<<def.name
- <<" because node was defined"<<std::endl;
- }
- virtual content_t set(const std::string &name,
- const ContentFeatures &def)
- {
- assert(name == def.name);
- u16 id = CONTENT_IGNORE;
- bool found = m_name_id_mapping.getId(name, id);
- if(!found){
- // Determine if full param2 is required
- bool require_full_param2 = (
- def.liquid_type == LIQUID_FLOWING
- ||
- def.drawtype == NDT_FLOWINGLIQUID
- ||
- def.drawtype == NDT_TORCHLIKE
- ||
- def.drawtype == NDT_SIGNLIKE
- );
- // Get some id
- id = getFreeId(require_full_param2);
- if(id == CONTENT_IGNORE)
- return CONTENT_IGNORE;
- if(name != "")
- m_name_id_mapping.set(id, name);
+ assert(id != CONTENT_IGNORE);
+ addNameIdMapping(id, name);
+ }
+ m_content_features[id] = def;
+ verbosestream << "NodeDefManager: registering content id \"" << id
+ << "\": name=\"" << def.name << "\""<<std::endl;
+
+ // Add this content to the list of all groups it belongs to
+ // FIXME: This should remove a node from groups it no longer
+ // belongs to when a node is re-registered
+ for (ItemGroupList::const_iterator i = def.groups.begin();
+ i != def.groups.end(); ++i) {
+ std::string group_name = i->first;
+
+ std::map<std::string, GroupItems>::iterator
+ j = m_group_to_items.find(group_name);
+ if (j == m_group_to_items.end()) {
+ m_group_to_items[group_name].push_back(
+ std::make_pair(id, i->second));
+ } else {
+ GroupItems &items = j->second;
+ items.push_back(std::make_pair(id, i->second));
}
- set(id, def);
- return id;
}
- virtual content_t allocateDummy(const std::string &name)
- {
- assert(name != "");
- ContentFeatures f;
- f.name = name;
- f.setAllTextures("unknown_block.png");
- // Make unknown blocks diggable
- f.material.diggability = DIGGABLE_NORMAL;
- return set(name, f);
- }
- virtual void setAlias(const std::string &name,
- const std::string &convert_to)
- {
+ return id;
+}
+
+
+content_t CNodeDefManager::allocateDummy(const std::string &name)
+{
+ assert(name != "");
+ ContentFeatures f;
+ f.name = name;
+ return set(name, f);
+}
+
+
+void CNodeDefManager::updateAliases(IItemDefManager *idef)
+{
+ std::set<std::string> all = idef->getAll();
+ m_name_id_mapping_with_aliases.clear();
+ for (std::set<std::string>::iterator
+ i = all.begin(); i != all.end(); i++) {
+ std::string name = *i;
+ std::string convert_to = idef->getAlias(name);
content_t id;
- if(getId(name, id)){
- infostream<<"ndef: not setting alias "<<name<<" -> "<<convert_to
- <<": "<<name<<" is already defined"<<std::endl;
- return;
+ if (m_name_id_mapping.getId(convert_to, id)) {
+ m_name_id_mapping_with_aliases.insert(
+ std::make_pair(name, id));
}
- infostream<<"ndef: setting alias "<<name<<" -> "<<convert_to
- <<std::endl;
- m_aliases[name] = convert_to;
}
- virtual void updateTextures(ITextureSource *tsrc)
- {
+}
+
+
+void CNodeDefManager::updateTextures(IGameDef *gamedef)
+{
#ifndef SERVER
- infostream<<"CNodeDefManager::updateTextures(): Updating "
- <<"textures in node definitions"<<std::endl;
-
- bool new_style_water = g_settings->getBool("new_style_water");
- bool new_style_leaves = g_settings->getBool("new_style_leaves");
- bool opaque_water = g_settings->getBool("opaque_water");
-
- for(u16 i=0; i<=MAX_CONTENT; i++)
- {
- ContentFeatures *f = &m_content_features[i];
+ infostream << "CNodeDefManager::updateTextures(): Updating "
+ "textures in node definitions" << std::endl;
- switch(f->drawtype){
- default:
- case NDT_NORMAL:
- f->solidness = 2;
- break;
- case NDT_AIRLIKE:
- f->solidness = 0;
- break;
- case NDT_LIQUID:
- assert(f->liquid_type == LIQUID_SOURCE);
- if(opaque_water)
- f->alpha = 255;
- if(new_style_water){
- f->solidness = 0;
- } else {
- f->solidness = 1;
- if(f->alpha == 255)
- f->solidness = 2;
- f->backface_culling = false;
- }
- break;
- case NDT_FLOWINGLIQUID:
- assert(f->liquid_type == LIQUID_FLOWING);
- f->solidness = 0;
- if(opaque_water)
- f->alpha = 255;
- break;
- case NDT_GLASSLIKE:
+ ITextureSource *tsrc = gamedef->tsrc();
+ IShaderSource *shdsrc = gamedef->getShaderSource();
+ scene::ISceneManager* smgr = gamedef->getSceneManager();
+ scene::IMeshManipulator* meshmanip = smgr->getMeshManipulator();
+
+ bool new_style_water = g_settings->getBool("new_style_water");
+ bool new_style_leaves = g_settings->getBool("new_style_leaves");
+ bool connected_glass = g_settings->getBool("connected_glass");
+ bool opaque_water = g_settings->getBool("opaque_water");
+ bool enable_shaders = g_settings->getBool("enable_shaders");
+ bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
+ bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
+ bool enable_mesh_cache = g_settings->getBool("enable_mesh_cache");
+
+ bool use_normal_texture = enable_shaders &&
+ (enable_bumpmapping || enable_parallax_occlusion);
+
+ for (u32 i = 0; i < m_content_features.size(); i++) {
+ ContentFeatures *f = &m_content_features[i];
+
+ // Figure out the actual tiles to use
+ TileDef tiledef[6];
+ for (u32 j = 0; j < 6; j++) {
+ tiledef[j] = f->tiledef[j];
+ if (tiledef[j].name == "")
+ tiledef[j].name = "unknown_node.png";
+ }
+
+ bool is_liquid = false;
+ bool is_water_surface = false;
+
+ u8 material_type = (f->alpha == 255) ?
+ TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
+
+ switch (f->drawtype) {
+ default:
+ case NDT_NORMAL:
+ f->solidness = 2;
+ break;
+ case NDT_AIRLIKE:
+ f->solidness = 0;
+ break;
+ case NDT_LIQUID:
+ assert(f->liquid_type == LIQUID_SOURCE);
+ if (opaque_water)
+ f->alpha = 255;
+ if (new_style_water){
f->solidness = 0;
- f->visual_solidness = 1;
- break;
- case NDT_ALLFACES:
+ } else {
+ f->solidness = 1;
+ f->backface_culling = false;
+ }
+ is_liquid = true;
+ break;
+ case NDT_FLOWINGLIQUID:
+ assert(f->liquid_type == LIQUID_FLOWING);
+ f->solidness = 0;
+ if (opaque_water)
+ f->alpha = 255;
+ is_liquid = true;
+ break;
+ case NDT_GLASSLIKE:
+ f->solidness = 0;
+ f->visual_solidness = 1;
+ break;
+ case NDT_GLASSLIKE_FRAMED:
+ f->solidness = 0;
+ f->visual_solidness = 1;
+ break;
+ case NDT_GLASSLIKE_FRAMED_OPTIONAL:
+ f->solidness = 0;
+ f->visual_solidness = 1;
+ f->drawtype = connected_glass ? NDT_GLASSLIKE_FRAMED : NDT_GLASSLIKE;
+ break;
+ case NDT_ALLFACES:
+ f->solidness = 0;
+ f->visual_solidness = 1;
+ break;
+ case NDT_ALLFACES_OPTIONAL:
+ if (new_style_leaves) {
+ f->drawtype = NDT_ALLFACES;
f->solidness = 0;
f->visual_solidness = 1;
- break;
- case NDT_ALLFACES_OPTIONAL:
- if(new_style_leaves){
- f->drawtype = NDT_ALLFACES;
- f->solidness = 0;
- f->visual_solidness = 1;
- } else {
- f->drawtype = NDT_NORMAL;
- f->solidness = 2;
- for(u32 i=0; i<6; i++){
- f->setTexture(i, f->tname_tiles[i]
- + std::string("^[noalpha"));
- }
- }
- break;
- case NDT_TORCHLIKE:
- case NDT_SIGNLIKE:
- case NDT_PLANTLIKE:
- case NDT_FENCELIKE:
- case NDT_RAILLIKE:
- f->solidness = 0;
- break;
+ } else {
+ f->drawtype = NDT_NORMAL;
+ f->solidness = 2;
+ for (u32 i = 0; i < 6; i++)
+ tiledef[i].name += std::string("^[noalpha");
}
+ if (f->waving == 1)
+ material_type = TILE_MATERIAL_WAVING_LEAVES;
+ break;
+ case NDT_PLANTLIKE:
+ f->solidness = 0;
+ f->backface_culling = false;
+ if (f->waving == 1)
+ material_type = TILE_MATERIAL_WAVING_PLANTS;
+ break;
+ case NDT_FIRELIKE:
+ f->backface_culling = false;
+ f->solidness = 0;
+ break;
+ case NDT_MESH:
+ f->solidness = 0;
+ f->backface_culling = false;
+ break;
+ case NDT_TORCHLIKE:
+ case NDT_SIGNLIKE:
+ case NDT_FENCELIKE:
+ case NDT_RAILLIKE:
+ case NDT_NODEBOX:
+ f->solidness = 0;
+ break;
+ }
- // Inventory texture
- if(f->tname_inventory != "")
- f->inventory_texture = tsrc->getTextureRaw(f->tname_inventory);
- else
- f->inventory_texture = NULL;
- // Tile textures
- for(u16 j=0; j<6; j++){
- if(f->tname_tiles[j] == "")
- continue;
- f->tiles[j].texture = tsrc->getTexture(f->tname_tiles[j]);
- f->tiles[j].alpha = f->alpha;
- if(f->alpha == 255)
- f->tiles[j].material_type = MATERIAL_ALPHA_SIMPLE;
- else
- f->tiles[j].material_type = MATERIAL_ALPHA_VERTEX;
- if(f->backface_culling)
- f->tiles[j].material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
- else
- f->tiles[j].material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
+ if (is_liquid) {
+ material_type = (f->alpha == 255) ?
+ TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT;
+ if (f->name == "default:water_source")
+ is_water_surface = true;
+ }
+
+ u32 tile_shader[6];
+ for (u16 j = 0; j < 6; j++) {
+ tile_shader[j] = shdsrc->getShader("nodes_shader",
+ material_type, f->drawtype);
+ }
+
+ if (is_water_surface) {
+ tile_shader[0] = shdsrc->getShader("water_surface_shader",
+ material_type, f->drawtype);
+ }
+
+ // Tiles (fill in f->tiles[])
+ for (u16 j = 0; j < 6; j++) {
+ fillTileAttribs(tsrc, &f->tiles[j], &tiledef[j], tile_shader[j],
+ use_normal_texture, f->backface_culling, f->alpha, material_type);
+ }
+
+ // Special tiles (fill in f->special_tiles[])
+ for (u16 j = 0; j < CF_SPECIAL_COUNT; j++) {
+ fillTileAttribs(tsrc, &f->special_tiles[j], &f->tiledef_special[j],
+ tile_shader[j], use_normal_texture,
+ f->tiledef_special[j].backface_culling, f->alpha, material_type);
+ }
+
+ if ((f->drawtype == NDT_MESH) && (f->mesh != "")) {
+ // Meshnode drawtype
+ // Read the mesh and apply scale
+ f->mesh_ptr[0] = gamedef->getMesh(f->mesh);
+ if (f->mesh_ptr[0]){
+ v3f scale = v3f(1.0, 1.0, 1.0) * BS * f->visual_scale;
+ scaleMesh(f->mesh_ptr[0], scale);
+ recalculateBoundingBox(f->mesh_ptr[0]);
+ meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
}
- // Special textures
- for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
- // Remove all stuff
- if(f->special_aps[j]){
- delete f->special_aps[j];
- f->special_aps[j] = NULL;
- }
- if(f->special_materials[j]){
- delete f->special_materials[j];
- f->special_materials[j] = NULL;
- }
- // Skip if should not exist
- if(f->mspec_special[j].tname == "")
- continue;
- // Create all stuff
- f->special_aps[j] = new AtlasPointer(
- tsrc->getTexture(f->mspec_special[j].tname));
- f->special_materials[j] = new video::SMaterial;
- f->special_materials[j]->setFlag(video::EMF_LIGHTING, false);
- f->special_materials[j]->setFlag(video::EMF_BACK_FACE_CULLING,
- f->mspec_special[j].backface_culling);
- f->special_materials[j]->setFlag(video::EMF_BILINEAR_FILTER, false);
- f->special_materials[j]->setFlag(video::EMF_FOG_ENABLE, true);
- f->special_materials[j]->setTexture(0, f->special_aps[j]->atlas);
- if(f->alpha != 255)
- f->special_materials[j]->MaterialType =
- video::EMT_TRANSPARENT_VERTEX_ALPHA;
+ } else if ((f->drawtype == NDT_NODEBOX) &&
+ ((f->node_box.type == NODEBOX_REGULAR) ||
+ (f->node_box.type == NODEBOX_FIXED)) &&
+ (!f->node_box.fixed.empty())) {
+ //Convert regular nodebox nodes to meshnodes
+ //Change the drawtype and apply scale
+ f->drawtype = NDT_MESH;
+ f->mesh_ptr[0] = convertNodeboxNodeToMesh(f);
+ v3f scale = v3f(1.0, 1.0, 1.0) * f->visual_scale;
+ scaleMesh(f->mesh_ptr[0], scale);
+ recalculateBoundingBox(f->mesh_ptr[0]);
+ meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
+ }
+
+ //Cache 6dfacedir and wallmounted rotated clones of meshes
+ if (enable_mesh_cache && f->mesh_ptr[0] && (f->param_type_2 == CPT2_FACEDIR)) {
+ for (u16 j = 1; j < 24; j++) {
+ f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]);
+ rotateMeshBy6dFacedir(f->mesh_ptr[j], j);
+ recalculateBoundingBox(f->mesh_ptr[j]);
+ meshmanip->recalculateNormals(f->mesh_ptr[j], true, false);
+ }
+ } else if (enable_mesh_cache && f->mesh_ptr[0] && (f->param_type_2 == CPT2_WALLMOUNTED)) {
+ static const u8 wm_to_6d[6] = {20, 0, 16+1, 12+3, 8, 4+2};
+ for (u16 j = 1; j < 6; j++) {
+ f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]);
+ rotateMeshBy6dFacedir(f->mesh_ptr[j], wm_to_6d[j]);
+ recalculateBoundingBox(f->mesh_ptr[j]);
+ meshmanip->recalculateNormals(f->mesh_ptr[j], true, false);
}
+ rotateMeshBy6dFacedir(f->mesh_ptr[0], wm_to_6d[0]);
+ recalculateBoundingBox(f->mesh_ptr[0]);
+ meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
}
+ }
#endif
+}
+
+
+#ifndef SERVER
+void CNodeDefManager::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
+ TileDef *tiledef, u32 shader_id, bool use_normal_texture,
+ bool backface_culling, u8 alpha, u8 material_type)
+{
+ tile->shader_id = shader_id;
+ tile->texture = tsrc->getTexture(tiledef->name, &tile->texture_id);
+ tile->alpha = alpha;
+ tile->material_type = material_type;
+
+ // Normal texture
+ if (use_normal_texture)
+ tile->normal_texture = tsrc->getNormalTexture(tiledef->name);
+
+ // Material flags
+ tile->material_flags = 0;
+ if (backface_culling)
+ tile->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
+ if (tiledef->animation.type == TAT_VERTICAL_FRAMES)
+ tile->material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
+
+ // Animation parameters
+ int frame_count = 1;
+ if (tile->material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) {
+ // Get texture size to determine frame count by aspect ratio
+ v2u32 size = tile->texture->getOriginalSize();
+ int frame_height = (float)size.X /
+ (float)tiledef->animation.aspect_w *
+ (float)tiledef->animation.aspect_h;
+ frame_count = size.Y / frame_height;
+ int frame_length_ms = 1000.0 * tiledef->animation.length / frame_count;
+ tile->animation_frame_count = frame_count;
+ tile->animation_frame_length_ms = frame_length_ms;
}
- void serialize(std::ostream &os)
- {
- u16 count = 0;
- std::ostringstream tmp_os(std::ios::binary);
- for(u16 i=0; i<=MAX_CONTENT; i++)
- {
- if(i == CONTENT_IGNORE || i == CONTENT_AIR)
- continue;
- ContentFeatures *f = &m_content_features[i];
- if(f->name == "")
- continue;
- writeU16(tmp_os, i);
- f->serialize(tmp_os);
- count++;
+
+ if (frame_count == 1) {
+ tile->material_flags &= ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
+ } else {
+ std::ostringstream os(std::ios::binary);
+ tile->frames.resize(frame_count);
+
+ for (int i = 0; i < frame_count; i++) {
+
+ FrameSpec frame;
+
+ os.str("");
+ os << tiledef->name << "^[verticalframe:"
+ << frame_count << ":" << i;
+
+ frame.texture = tsrc->getTexture(os.str(), &frame.texture_id);
+ if (tile->normal_texture)
+ frame.normal_texture = tsrc->getNormalTexture(os.str());
+ tile->frames[i] = frame;
}
- writeU16(os, count);
- os<<serializeLongString(tmp_os.str());
+ }
+}
+#endif
- writeU16(os, m_aliases.size());
- for(std::map<std::string, std::string>::const_iterator
- i = m_aliases.begin(); i != m_aliases.end(); i++)
- {
+
+void CNodeDefManager::serialize(std::ostream &os, u16 protocol_version)
+{
+ writeU8(os, 1); // version
+ u16 count = 0;
+ std::ostringstream os2(std::ios::binary);
+ for (u32 i = 0; i < m_content_features.size(); i++) {
+ if (i == CONTENT_IGNORE || i == CONTENT_AIR
+ || i == CONTENT_UNKNOWN)
+ continue;
+ ContentFeatures *f = &m_content_features[i];
+ if (f->name == "")
+ continue;
+ writeU16(os2, i);
+ // Wrap it in a string to allow different lengths without
+ // strict version incompatibilities
+ std::ostringstream wrapper_os(std::ios::binary);
+ f->serialize(wrapper_os, protocol_version);
+ os2<<serializeString(wrapper_os.str());
+
+ assert(count + 1 > count); // must not overflow
+ count++;
+ }
+ writeU16(os, count);
+ os << serializeLongString(os2.str());
+}
+
+
+void CNodeDefManager::deSerialize(std::istream &is)
+{
+ clear();
+ int version = readU8(is);
+ if (version != 1)
+ throw SerializationError("unsupported NodeDefinitionManager version");
+ u16 count = readU16(is);
+ std::istringstream is2(deSerializeLongString(is), std::ios::binary);
+ ContentFeatures f;
+ for (u16 n = 0; n < count; n++) {
+ u16 i = readU16(is2);
+
+ // Read it from the string wrapper
+ std::string wrapper = deSerializeString(is2);
+ std::istringstream wrapper_is(wrapper, std::ios::binary);
+ f.deSerialize(wrapper_is);
+
+ // Check error conditions
+ if (i == CONTENT_IGNORE || i == CONTENT_AIR || i == CONTENT_UNKNOWN) {
+ infostream << "NodeDefManager::deSerialize(): WARNING: "
+ "not changing builtin node " << i << std::endl;
+ continue;
+ }
+ if (f.name == "") {
+ infostream << "NodeDefManager::deSerialize(): WARNING: "
+ "received empty name" << std::endl;
+ continue;
+ }
+
+ // Ignore aliases
+ u16 existing_id;
+ if (m_name_id_mapping.getId(f.name, existing_id) && i != existing_id) {
+ infostream << "NodeDefManager::deSerialize(): WARNING: "
+ "already defined with different ID: " << f.name << std::endl;
+ continue;
+ }
+
+ // All is ok, add node definition with the requested ID
+ if (i >= m_content_features.size())
+ m_content_features.resize((u32)(i) + 1);
+ m_content_features[i] = f;
+ addNameIdMapping(i, f.name);
+ verbosestream << "deserialized " << f.name << std::endl;
+ }
+}
+
+
+void CNodeDefManager::addNameIdMapping(content_t i, std::string name)
+{
+ m_name_id_mapping.set(i, name);
+ m_name_id_mapping_with_aliases.insert(std::make_pair(name, i));
+}
+
+
+IWritableNodeDefManager *createNodeDefManager()
+{
+ return new CNodeDefManager();
+}
+
+
+//// Serialization of old ContentFeatures formats
+void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version)
+{
+ if (protocol_version == 13)
+ {
+ writeU8(os, 5); // version
+ os<<serializeString(name);
+ writeU16(os, groups.size());
+ for (ItemGroupList::const_iterator
+ i = groups.begin(); i != groups.end(); i++) {
os<<serializeString(i->first);
- os<<serializeString(i->second);
+ writeS16(os, i->second);
}
+ writeU8(os, drawtype);
+ writeF1000(os, visual_scale);
+ writeU8(os, 6);
+ for (u32 i = 0; i < 6; i++)
+ tiledef[i].serialize(os, protocol_version);
+ //CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24
+ writeU8(os, 2);
+ for (u32 i = 0; i < 2; i++)
+ tiledef_special[i].serialize(os, protocol_version);
+ writeU8(os, alpha);
+ writeU8(os, post_effect_color.getAlpha());
+ writeU8(os, post_effect_color.getRed());
+ writeU8(os, post_effect_color.getGreen());
+ writeU8(os, post_effect_color.getBlue());
+ writeU8(os, param_type);
+ writeU8(os, param_type_2);
+ writeU8(os, is_ground_content);
+ writeU8(os, light_propagates);
+ writeU8(os, sunlight_propagates);
+ writeU8(os, walkable);
+ writeU8(os, pointable);
+ writeU8(os, diggable);
+ writeU8(os, climbable);
+ writeU8(os, buildable_to);
+ os<<serializeString(""); // legacy: used to be metadata_name
+ writeU8(os, liquid_type);
+ os<<serializeString(liquid_alternative_flowing);
+ os<<serializeString(liquid_alternative_source);
+ writeU8(os, liquid_viscosity);
+ writeU8(os, light_source);
+ writeU32(os, damage_per_second);
+ node_box.serialize(os, protocol_version);
+ selection_box.serialize(os, protocol_version);
+ writeU8(os, legacy_facedir_simple);
+ writeU8(os, legacy_wallmounted);
+ serializeSimpleSoundSpec(sound_footstep, os);
+ serializeSimpleSoundSpec(sound_dig, os);
+ serializeSimpleSoundSpec(sound_dug, os);
}
- void deSerialize(std::istream &is, IGameDef *gamedef)
+ else if (protocol_version > 13 && protocol_version < 24) {
+ writeU8(os, 6); // version
+ os<<serializeString(name);
+ writeU16(os, groups.size());
+ for (ItemGroupList::const_iterator
+ i = groups.begin(); i != groups.end(); i++) {
+ os<<serializeString(i->first);
+ writeS16(os, i->second);
+ }
+ writeU8(os, drawtype);
+ writeF1000(os, visual_scale);
+ writeU8(os, 6);
+ for (u32 i = 0; i < 6; i++)
+ tiledef[i].serialize(os, protocol_version);
+ //CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24
+ writeU8(os, 2);
+ for (u32 i = 0; i < 2; i++)
+ tiledef_special[i].serialize(os, protocol_version);
+ writeU8(os, alpha);
+ writeU8(os, post_effect_color.getAlpha());
+ writeU8(os, post_effect_color.getRed());
+ writeU8(os, post_effect_color.getGreen());
+ writeU8(os, post_effect_color.getBlue());
+ writeU8(os, param_type);
+ writeU8(os, param_type_2);
+ writeU8(os, is_ground_content);
+ writeU8(os, light_propagates);
+ writeU8(os, sunlight_propagates);
+ writeU8(os, walkable);
+ writeU8(os, pointable);
+ writeU8(os, diggable);
+ writeU8(os, climbable);
+ writeU8(os, buildable_to);
+ os<<serializeString(""); // legacy: used to be metadata_name
+ writeU8(os, liquid_type);
+ os<<serializeString(liquid_alternative_flowing);
+ os<<serializeString(liquid_alternative_source);
+ writeU8(os, liquid_viscosity);
+ writeU8(os, liquid_renewable);
+ writeU8(os, light_source);
+ writeU32(os, damage_per_second);
+ node_box.serialize(os, protocol_version);
+ selection_box.serialize(os, protocol_version);
+ writeU8(os, legacy_facedir_simple);
+ writeU8(os, legacy_wallmounted);
+ serializeSimpleSoundSpec(sound_footstep, os);
+ serializeSimpleSoundSpec(sound_dig, os);
+ serializeSimpleSoundSpec(sound_dug, os);
+ writeU8(os, rightclickable);
+ writeU8(os, drowning);
+ writeU8(os, leveled);
+ writeU8(os, liquid_range);
+ } else
+ throw SerializationError("ContentFeatures::serialize(): "
+ "Unsupported version requested");
+}
+
+
+void ContentFeatures::deSerializeOld(std::istream &is, int version)
+{
+ if (version == 5) // In PROTOCOL_VERSION 13
{
- clear();
- u16 count = readU16(is);
- std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
- for(u16 n=0; n<count; n++){
- u16 i = readU16(tmp_is);
- if(i > MAX_CONTENT){
- errorstream<<"ContentFeatures::deSerialize(): "
- <<"Too large content id: "<<i<<std::endl;
- continue;
- }
- /*// Do not deserialize special types
- if(i == CONTENT_IGNORE || i == CONTENT_AIR)
- continue;*/
- ContentFeatures *f = &m_content_features[i];
- f->deSerialize(tmp_is, gamedef);
- if(f->name != "")
- m_name_id_mapping.set(i, f->name);
+ name = deSerializeString(is);
+ groups.clear();
+ u32 groups_size = readU16(is);
+ for(u32 i=0; i<groups_size; i++){
+ std::string name = deSerializeString(is);
+ int value = readS16(is);
+ groups[name] = value;
}
+ drawtype = (enum NodeDrawType)readU8(is);
+ visual_scale = readF1000(is);
+ if (readU8(is) != 6)
+ throw SerializationError("unsupported tile count");
+ for (u32 i = 0; i < 6; i++)
+ tiledef[i].deSerialize(is);
+ if (readU8(is) != CF_SPECIAL_COUNT)
+ throw SerializationError("unsupported CF_SPECIAL_COUNT");
+ for (u32 i = 0; i < CF_SPECIAL_COUNT; i++)
+ tiledef_special[i].deSerialize(is);
+ alpha = readU8(is);
+ post_effect_color.setAlpha(readU8(is));
+ post_effect_color.setRed(readU8(is));
+ post_effect_color.setGreen(readU8(is));
+ post_effect_color.setBlue(readU8(is));
+ param_type = (enum ContentParamType)readU8(is);
+ param_type_2 = (enum ContentParamType2)readU8(is);
+ is_ground_content = readU8(is);
+ light_propagates = readU8(is);
+ sunlight_propagates = readU8(is);
+ walkable = readU8(is);
+ pointable = readU8(is);
+ diggable = readU8(is);
+ climbable = readU8(is);
+ buildable_to = readU8(is);
+ deSerializeString(is); // legacy: used to be metadata_name
+ liquid_type = (enum LiquidType)readU8(is);
+ liquid_alternative_flowing = deSerializeString(is);
+ liquid_alternative_source = deSerializeString(is);
+ liquid_viscosity = readU8(is);
+ light_source = readU8(is);
+ damage_per_second = readU32(is);
+ node_box.deSerialize(is);
+ selection_box.deSerialize(is);
+ legacy_facedir_simple = readU8(is);
+ legacy_wallmounted = readU8(is);
+ deSerializeSimpleSoundSpec(sound_footstep, is);
+ deSerializeSimpleSoundSpec(sound_dig, is);
+ deSerializeSimpleSoundSpec(sound_dug, is);
+ } else if (version == 6) {
+ name = deSerializeString(is);
+ groups.clear();
+ u32 groups_size = readU16(is);
+ for (u32 i = 0; i < groups_size; i++) {
+ std::string name = deSerializeString(is);
+ int value = readS16(is);
+ groups[name] = value;
+ }
+ drawtype = (enum NodeDrawType)readU8(is);
+ visual_scale = readF1000(is);
+ if (readU8(is) != 6)
+ throw SerializationError("unsupported tile count");
+ for (u32 i = 0; i < 6; i++)
+ tiledef[i].deSerialize(is);
+ // CF_SPECIAL_COUNT in version 6 = 2
+ if (readU8(is) != 2)
+ throw SerializationError("unsupported CF_SPECIAL_COUNT");
+ for (u32 i = 0; i < 2; i++)
+ tiledef_special[i].deSerialize(is);
+ alpha = readU8(is);
+ post_effect_color.setAlpha(readU8(is));
+ post_effect_color.setRed(readU8(is));
+ post_effect_color.setGreen(readU8(is));
+ post_effect_color.setBlue(readU8(is));
+ param_type = (enum ContentParamType)readU8(is);
+ param_type_2 = (enum ContentParamType2)readU8(is);
+ is_ground_content = readU8(is);
+ light_propagates = readU8(is);
+ sunlight_propagates = readU8(is);
+ walkable = readU8(is);
+ pointable = readU8(is);
+ diggable = readU8(is);
+ climbable = readU8(is);
+ buildable_to = readU8(is);
+ deSerializeString(is); // legacy: used to be metadata_name
+ liquid_type = (enum LiquidType)readU8(is);
+ liquid_alternative_flowing = deSerializeString(is);
+ liquid_alternative_source = deSerializeString(is);
+ liquid_viscosity = readU8(is);
+ liquid_renewable = readU8(is);
+ light_source = readU8(is);
+ damage_per_second = readU32(is);
+ node_box.deSerialize(is);
+ selection_box.deSerialize(is);
+ legacy_facedir_simple = readU8(is);
+ legacy_wallmounted = readU8(is);
+ deSerializeSimpleSoundSpec(sound_footstep, is);
+ deSerializeSimpleSoundSpec(sound_dig, is);
+ deSerializeSimpleSoundSpec(sound_dug, is);
+ rightclickable = readU8(is);
+ drowning = readU8(is);
+ leveled = readU8(is);
+ liquid_range = readU8(is);
+ } else {
+ throw SerializationError("unsupported ContentFeatures version");
+ }
+}
- u16 num_aliases = readU16(is);
- if(!is.eof()){
- for(u16 i=0; i<num_aliases; i++){
- std::string name = deSerializeString(is);
- std::string convert_to = deSerializeString(is);
- m_aliases[name] = convert_to;
- }
+
+void CNodeDefManager::pendNodeResolve(NodeResolveInfo *nri)
+{
+ nri->resolver->m_ndef = this;
+ m_pending_node_lookups.push_back(nri);
+}
+
+
+void CNodeDefManager::cancelNodeResolve(NodeResolver *resolver)
+{
+ for (std::list<NodeResolveInfo *>::iterator
+ it = m_pending_node_lookups.begin();
+ it != m_pending_node_lookups.end();
+ ++it) {
+ NodeResolveInfo *nri = *it;
+ if (resolver == nri->resolver) {
+ it = m_pending_node_lookups.erase(it);
+ delete nri;
}
}
-private:
- // Features indexed by id
- ContentFeatures m_content_features[MAX_CONTENT+1];
- // A mapping for fast converting back and forth between names and ids
- NameIdMapping m_name_id_mapping;
- // Aliases
- std::map<std::string, std::string> m_aliases;
-};
+}
+
-IWritableNodeDefManager* createNodeDefManager()
+void CNodeDefManager::runNodeResolverCallbacks()
{
- return new CNodeDefManager();
+ while (!m_pending_node_lookups.empty()) {
+ NodeResolveInfo *nri = m_pending_node_lookups.front();
+ m_pending_node_lookups.pop_front();
+ nri->resolver->resolveNodeNames(nri);
+ nri->resolver->m_lookup_done = true;
+ delete nri;
+ }
+}
+
+
+bool CNodeDefManager::getIdFromResolveInfo(NodeResolveInfo *nri,
+ const std::string &node_alt, content_t c_fallback, content_t &result)
+{
+ if (nri->nodenames.empty()) {
+ result = c_fallback;
+ errorstream << "Resolver empty nodename list" << std::endl;
+ return false;
+ }
+
+ content_t c;
+ std::string name = nri->nodenames.front();
+ nri->nodenames.pop_front();
+
+ bool success = getId(name, c);
+ if (!success && node_alt != "") {
+ name = node_alt;
+ success = getId(name, c);
+ }
+
+ if (!success) {
+ errorstream << "Resolver: Failed to resolve node name '" << name
+ << "'." << std::endl;
+ c = c_fallback;
+ }
+
+ result = c;
+ return success;
}
+
+bool CNodeDefManager::getIdsFromResolveInfo(NodeResolveInfo *nri,
+ std::vector<content_t> &result)
+{
+ bool success = true;
+
+ if (nri->nodelistinfo.empty()) {
+ errorstream << "Resolver: Empty nodelistinfo list" << std::endl;
+ return false;
+ }
+
+ NodeListInfo listinfo = nri->nodelistinfo.front();
+ nri->nodelistinfo.pop_front();
+
+ while (listinfo.length--) {
+ if (nri->nodenames.empty()) {
+ errorstream << "Resolver: Empty nodename list" << std::endl;
+ return false;
+ }
+
+ content_t c;
+ std::string name = nri->nodenames.front();
+ nri->nodenames.pop_front();
+
+ if (getId(name, c)) {
+ result.push_back(c);
+ } else if (listinfo.all_required) {
+ errorstream << "Resolver: Failed to resolve node name '" << name
+ << "'." << std::endl;
+ result.push_back(listinfo.c_fallback);
+ success = false;
+ }
+ }
+
+ return success;
+}