#include "nodedef.h"
-#include "main.h" // For g_settings
#include "itemdef.h"
#ifndef SERVER
-#include "tile.h"
+#include "client/tile.h"
#include "mesh.h"
+#include <IMeshManipulator.h>
#endif
#include "log.h"
#include "settings.h"
#include "exceptions.h"
#include "debug.h"
#include "gamedef.h"
+#include <fstream> // Used in applyTextureOverrides()
/*
NodeBox
#ifndef SERVER
for(u32 i = 0; i < 24; i++)
mesh_ptr[i] = NULL;
+ minimap_color = video::SColor(0, 0, 0, 0);
#endif
visual_scale = 1.0;
for(u32 i = 0; i < 6; i++)
liquid_alternative_source = "";
liquid_viscosity = 0;
liquid_renewable = true;
- freezemelt = "";
liquid_range = LIQUID_LEVEL_MAX+1;
drowning = 0;
light_source = 0;
sound_dug = SimpleSoundSpec();
}
-void ContentFeatures::serialize(std::ostream &os, u16 protocol_version)
+void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
{
if(protocol_version < 24){
serializeOld(os, protocol_version);
virtual ~CNodeDefManager();
void clear();
virtual IWritableNodeDefManager *clone();
- virtual const ContentFeatures& get(content_t c) const;
- virtual const ContentFeatures& get(const MapNode &n) const;
+ inline virtual const ContentFeatures& get(content_t c) const;
+ inline virtual const ContentFeatures& get(const MapNode &n) const;
virtual bool getId(const std::string &name, content_t &result) const;
virtual content_t getId(const std::string &name) const;
virtual void getIds(const std::string &name, std::set<content_t> &result) const;
virtual content_t set(const std::string &name, const ContentFeatures &def);
virtual content_t allocateDummy(const std::string &name);
virtual void updateAliases(IItemDefManager *idef);
- virtual void updateTextures(IGameDef *gamedef);
- void serialize(std::ostream &os, u16 protocol_version);
+ virtual void applyTextureOverrides(const std::string &override_filepath);
+ virtual void updateTextures(IGameDef *gamedef,
+ void (*progress_cbk)(void *progress_args, u32 progress, u32 max_progress),
+ void *progress_cbk_args);
+ void serialize(std::ostream &os, u16 protocol_version) const;
void deSerialize(std::istream &is);
+ inline virtual bool getNodeRegistrationStatus() const;
+ inline virtual void setNodeRegistrationStatus(bool completed);
+
+ virtual void pendNodeResolve(NodeResolver *nr);
+ virtual bool cancelNodeResolveCallback(NodeResolver *nr);
+ virtual void runNodeResolveCallbacks();
+ virtual void resetNodeResolveState();
+
private:
void addNameIdMapping(content_t i, std::string name);
#ifndef SERVER
// Next possibly free id
content_t m_next_id;
+
+ // NodeResolvers to callback once node registration has ended
+ std::vector<NodeResolver *> m_pending_resolve_callbacks;
+
+ // True when all nodes have been registered
+ bool m_node_registration_complete;
};
CNodeDefManager::~CNodeDefManager()
{
+#ifndef SERVER
+ for (u32 i = 0; i < m_content_features.size(); i++) {
+ ContentFeatures *f = &m_content_features[i];
+ for (u32 j = 0; j < 24; j++) {
+ if (f->mesh_ptr[j])
+ f->mesh_ptr[j]->drop();
+ }
+ }
+#endif
}
m_group_to_items.clear();
m_next_id = 0;
+ resetNodeResolveState();
+
u32 initial_length = 0;
initial_length = MYMAX(initial_length, CONTENT_UNKNOWN + 1);
initial_length = MYMAX(initial_length, CONTENT_AIR + 1);
}
-const ContentFeatures& CNodeDefManager::get(content_t c) const
+inline const ContentFeatures& CNodeDefManager::get(content_t c) const
{
- if (c < m_content_features.size())
- return m_content_features[c];
- else
- return m_content_features[CONTENT_UNKNOWN];
+ return c < m_content_features.size()
+ ? m_content_features[c] : m_content_features[CONTENT_UNKNOWN];
}
-const ContentFeatures& CNodeDefManager::get(const MapNode &n) const
+inline const ContentFeatures& CNodeDefManager::get(const MapNode &n) const
{
return get(n.getContent());
}
// IWritableNodeDefManager
content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &def)
{
+ // Pre-conditions
assert(name != "");
assert(name == def.name);
j = m_group_to_items.find(group_name);
if (j == m_group_to_items.end()) {
m_group_to_items[group_name].push_back(
- std::make_pair(id, i->second));
+ std::make_pair(id, i->second));
} else {
GroupItems &items = j->second;
items.push_back(std::make_pair(id, i->second));
content_t CNodeDefManager::allocateDummy(const std::string &name)
{
- assert(name != "");
+ assert(name != ""); // Pre-condition
ContentFeatures f;
f.name = name;
return set(name, f);
content_t id;
if (m_name_id_mapping.getId(convert_to, id)) {
m_name_id_mapping_with_aliases.insert(
- std::make_pair(name, id));
+ std::make_pair(name, id));
}
}
}
+void CNodeDefManager::applyTextureOverrides(const std::string &override_filepath)
+{
+ infostream << "CNodeDefManager::applyTextureOverrides(): Applying "
+ "overrides to textures from " << override_filepath << std::endl;
+
+ std::ifstream infile(override_filepath.c_str());
+ std::string line;
+ int line_c = 0;
+ while (std::getline(infile, line)) {
+ line_c++;
+ if (trim(line) == "")
+ continue;
+ std::vector<std::string> splitted = str_split(line, ' ');
+ if (splitted.size() != 3) {
+ errorstream << override_filepath
+ << ":" << line_c << " Could not apply texture override \""
+ << line << "\": Syntax error" << std::endl;
+ continue;
+ }
+
+ content_t id;
+ if (!getId(splitted[0], id)) {
+ errorstream << override_filepath
+ << ":" << line_c << " Could not apply texture override \""
+ << line << "\": Unknown node \""
+ << splitted[0] << "\"" << std::endl;
+ continue;
+ }
+
+ ContentFeatures &nodedef = m_content_features[id];
+
+ if (splitted[1] == "top")
+ nodedef.tiledef[0].name = splitted[2];
+ else if (splitted[1] == "bottom")
+ nodedef.tiledef[1].name = splitted[2];
+ else if (splitted[1] == "right")
+ nodedef.tiledef[2].name = splitted[2];
+ else if (splitted[1] == "left")
+ nodedef.tiledef[3].name = splitted[2];
+ else if (splitted[1] == "back")
+ nodedef.tiledef[4].name = splitted[2];
+ else if (splitted[1] == "front")
+ nodedef.tiledef[5].name = splitted[2];
+ else if (splitted[1] == "all" || splitted[1] == "*")
+ for (int i = 0; i < 6; i++)
+ nodedef.tiledef[i].name = splitted[2];
+ else if (splitted[1] == "sides")
+ for (int i = 2; i < 6; i++)
+ nodedef.tiledef[i].name = splitted[2];
+ else {
+ errorstream << override_filepath
+ << ":" << line_c << " Could not apply texture override \""
+ << line << "\": Unknown node side \""
+ << splitted[1] << "\"" << std::endl;
+ continue;
+ }
+ }
+}
-void CNodeDefManager::updateTextures(IGameDef *gamedef)
+void CNodeDefManager::updateTextures(IGameDef *gamedef,
+ void (*progress_callback)(void *progress_args, u32 progress, u32 max_progress),
+ void *progress_callback_args)
{
#ifndef SERVER
infostream << "CNodeDefManager::updateTextures(): Updating "
"textures in node definitions" << std::endl;
-
ITextureSource *tsrc = gamedef->tsrc();
IShaderSource *shdsrc = gamedef->getShaderSource();
+ scene::ISceneManager* smgr = gamedef->getSceneManager();
+ scene::IMeshManipulator* meshmanip = smgr->getMeshManipulator();
bool new_style_water = g_settings->getBool("new_style_water");
bool new_style_leaves = g_settings->getBool("new_style_leaves");
bool enable_shaders = g_settings->getBool("enable_shaders");
bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
+ bool enable_mesh_cache = g_settings->getBool("enable_mesh_cache");
+ bool enable_minimap = g_settings->getBool("enable_minimap");
bool use_normal_texture = enable_shaders &&
(enable_bumpmapping || enable_parallax_occlusion);
- for (u32 i = 0; i < m_content_features.size(); i++) {
+ u32 size = m_content_features.size();
+
+ for (u32 i = 0; i < size; i++) {
ContentFeatures *f = &m_content_features[i];
+ // minimap pixel color - the average color of a texture
+ if (enable_minimap && f->tiledef[0].name != "")
+ f->minimap_color = tsrc->getTextureAverageColor(f->tiledef[0].name);
+
// Figure out the actual tiles to use
TileDef tiledef[6];
for (u32 j = 0; j < 6; j++) {
f->tiledef_special[j].backface_culling, f->alpha, material_type);
}
- // Meshnode drawtype
- // Read the mesh and apply scale
if ((f->drawtype == NDT_MESH) && (f->mesh != "")) {
+ // Meshnode drawtype
+ // Read the mesh and apply scale
f->mesh_ptr[0] = gamedef->getMesh(f->mesh);
- scaleMesh(f->mesh_ptr[0], v3f(f->visual_scale,f->visual_scale,f->visual_scale));
- recalculateBoundingBox(f->mesh_ptr[0]);
- }
-
- //Convert regular nodebox nodes to meshnodes
- //Change the drawtype and apply scale
- if ((f->drawtype == NDT_NODEBOX) &&
- ((f->node_box.type == NODEBOX_REGULAR) || (f->node_box.type == NODEBOX_FIXED)) &&
+ if (f->mesh_ptr[0]){
+ v3f scale = v3f(1.0, 1.0, 1.0) * BS * f->visual_scale;
+ scaleMesh(f->mesh_ptr[0], scale);
+ recalculateBoundingBox(f->mesh_ptr[0]);
+ meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
+ }
+ } else if ((f->drawtype == NDT_NODEBOX) &&
+ ((f->node_box.type == NODEBOX_REGULAR) ||
+ (f->node_box.type == NODEBOX_FIXED)) &&
(!f->node_box.fixed.empty())) {
+ //Convert regular nodebox nodes to meshnodes
+ //Change the drawtype and apply scale
f->drawtype = NDT_MESH;
f->mesh_ptr[0] = convertNodeboxNodeToMesh(f);
- scaleMesh(f->mesh_ptr[0], v3f(f->visual_scale,f->visual_scale,f->visual_scale));
+ v3f scale = v3f(1.0, 1.0, 1.0) * f->visual_scale;
+ scaleMesh(f->mesh_ptr[0], scale);
recalculateBoundingBox(f->mesh_ptr[0]);
+ meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
}
- //Cache 6dfacedir rotated clones of meshes
- if (f->mesh_ptr[0] && (f->param_type_2 == CPT2_FACEDIR)) {
- for (u16 j = 1; j < 24; j++) {
- f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]);
- rotateMeshBy6dFacedir(f->mesh_ptr[j], j);
- recalculateBoundingBox(f->mesh_ptr[j]);
- }
+ //Cache 6dfacedir and wallmounted rotated clones of meshes
+ if (enable_mesh_cache && f->mesh_ptr[0] && (f->param_type_2 == CPT2_FACEDIR)) {
+ for (u16 j = 1; j < 24; j++) {
+ f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]);
+ rotateMeshBy6dFacedir(f->mesh_ptr[j], j);
+ recalculateBoundingBox(f->mesh_ptr[j]);
+ meshmanip->recalculateNormals(f->mesh_ptr[j], true, false);
}
+ } else if (enable_mesh_cache && f->mesh_ptr[0] && (f->param_type_2 == CPT2_WALLMOUNTED)) {
+ static const u8 wm_to_6d[6] = {20, 0, 16+1, 12+3, 8, 4+2};
+ for (u16 j = 1; j < 6; j++) {
+ f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]);
+ rotateMeshBy6dFacedir(f->mesh_ptr[j], wm_to_6d[j]);
+ recalculateBoundingBox(f->mesh_ptr[j]);
+ meshmanip->recalculateNormals(f->mesh_ptr[j], true, false);
+ }
+ rotateMeshBy6dFacedir(f->mesh_ptr[0], wm_to_6d[0]);
+ recalculateBoundingBox(f->mesh_ptr[0]);
+ meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
+ }
+
+ progress_callback(progress_callback_args, i, size);
}
#endif
}
bool backface_culling, u8 alpha, u8 material_type)
{
tile->shader_id = shader_id;
- tile->texture = tsrc->getTexture(tiledef->name, &tile->texture_id);
+ tile->texture = tsrc->getTextureForMesh(tiledef->name, &tile->texture_id);
tile->alpha = alpha;
tile->material_type = material_type;
tile->material_flags &= ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
} else {
std::ostringstream os(std::ios::binary);
+ tile->frames.resize(frame_count);
+
for (int i = 0; i < frame_count; i++) {
+
FrameSpec frame;
os.str("");
os << tiledef->name << "^[verticalframe:"
<< frame_count << ":" << i;
- frame.texture = tsrc->getTexture(os.str(), &frame.texture_id);
+ frame.texture = tsrc->getTextureForMesh(os.str(), &frame.texture_id);
if (tile->normal_texture)
frame.normal_texture = tsrc->getNormalTexture(os.str());
tile->frames[i] = frame;
#endif
-void CNodeDefManager::serialize(std::ostream &os, u16 protocol_version)
+void CNodeDefManager::serialize(std::ostream &os, u16 protocol_version) const
{
writeU8(os, 1); // version
u16 count = 0;
if (i == CONTENT_IGNORE || i == CONTENT_AIR
|| i == CONTENT_UNKNOWN)
continue;
- ContentFeatures *f = &m_content_features[i];
+ const ContentFeatures *f = &m_content_features[i];
if (f->name == "")
continue;
writeU16(os2, i);
f->serialize(wrapper_os, protocol_version);
os2<<serializeString(wrapper_os.str());
- assert(count + 1 > count); // must not overflow
+ // must not overflow
+ u16 next = count + 1;
+ FATAL_ERROR_IF(next < count, "Overflow");
count++;
}
writeU16(os, count);
//// Serialization of old ContentFeatures formats
-void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version)
+void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version) const
{
if (protocol_version == 13)
{
writeU8(os, drowning);
writeU8(os, leveled);
writeU8(os, liquid_range);
- } else
+ } else
throw SerializationError("ContentFeatures::serialize(): "
"Unsupported version requested");
}
throw SerializationError("unsupported ContentFeatures version");
}
}
+
+
+inline bool CNodeDefManager::getNodeRegistrationStatus() const
+{
+ return m_node_registration_complete;
+}
+
+
+inline void CNodeDefManager::setNodeRegistrationStatus(bool completed)
+{
+ m_node_registration_complete = completed;
+}
+
+
+void CNodeDefManager::pendNodeResolve(NodeResolver *nr)
+{
+ nr->m_ndef = this;
+ if (m_node_registration_complete)
+ nr->nodeResolveInternal();
+ else
+ m_pending_resolve_callbacks.push_back(nr);
+}
+
+
+bool CNodeDefManager::cancelNodeResolveCallback(NodeResolver *nr)
+{
+ size_t len = m_pending_resolve_callbacks.size();
+ for (size_t i = 0; i != len; i++) {
+ if (nr != m_pending_resolve_callbacks[i])
+ continue;
+
+ len--;
+ m_pending_resolve_callbacks[i] = m_pending_resolve_callbacks[len];
+ m_pending_resolve_callbacks.resize(len);
+ return true;
+ }
+
+ return false;
+}
+
+
+void CNodeDefManager::runNodeResolveCallbacks()
+{
+ for (size_t i = 0; i != m_pending_resolve_callbacks.size(); i++) {
+ NodeResolver *nr = m_pending_resolve_callbacks[i];
+ nr->nodeResolveInternal();
+ }
+
+ m_pending_resolve_callbacks.clear();
+}
+
+
+void CNodeDefManager::resetNodeResolveState()
+{
+ m_node_registration_complete = false;
+ m_pending_resolve_callbacks.clear();
+}
+
+
+////
+//// NodeResolver
+////
+
+NodeResolver::NodeResolver()
+{
+ m_ndef = NULL;
+ m_nodenames_idx = 0;
+ m_nnlistsizes_idx = 0;
+ m_resolve_done = false;
+
+ m_nodenames.reserve(16);
+ m_nnlistsizes.reserve(4);
+}
+
+
+NodeResolver::~NodeResolver()
+{
+ if (!m_resolve_done && m_ndef)
+ m_ndef->cancelNodeResolveCallback(this);
+}
+
+
+void NodeResolver::nodeResolveInternal()
+{
+ m_nodenames_idx = 0;
+ m_nnlistsizes_idx = 0;
+
+ resolveNodeNames();
+ m_resolve_done = true;
+
+ m_nodenames.clear();
+ m_nnlistsizes.clear();
+}
+
+
+bool NodeResolver::getIdFromNrBacklog(content_t *result_out,
+ const std::string &node_alt, content_t c_fallback)
+{
+ if (m_nodenames_idx == m_nodenames.size()) {
+ *result_out = c_fallback;
+ errorstream << "NodeResolver: no more nodes in list" << std::endl;
+ return false;
+ }
+
+ content_t c;
+ std::string name = m_nodenames[m_nodenames_idx++];
+
+ bool success = m_ndef->getId(name, c);
+ if (!success && node_alt != "") {
+ name = node_alt;
+ success = m_ndef->getId(name, c);
+ }
+
+ if (!success) {
+ errorstream << "NodeResolver: failed to resolve node name '" << name
+ << "'." << std::endl;
+ c = c_fallback;
+ }
+
+ *result_out = c;
+ return success;
+}
+
+
+bool NodeResolver::getIdsFromNrBacklog(std::vector<content_t> *result_out,
+ bool all_required, content_t c_fallback)
+{
+ bool success = true;
+
+ if (m_nnlistsizes_idx == m_nnlistsizes.size()) {
+ errorstream << "NodeResolver: no more node lists" << std::endl;
+ return false;
+ }
+
+ size_t length = m_nnlistsizes[m_nnlistsizes_idx++];
+
+ while (length--) {
+ if (m_nodenames_idx == m_nodenames.size()) {
+ errorstream << "NodeResolver: no more nodes in list" << std::endl;
+ return false;
+ }
+
+ content_t c;
+ std::string &name = m_nodenames[m_nodenames_idx++];
+
+ if (name.substr(0,6) != "group:") {
+ if (m_ndef->getId(name, c)) {
+ result_out->push_back(c);
+ } else if (all_required) {
+ errorstream << "NodeResolver: failed to resolve node name '"
+ << name << "'." << std::endl;
+ result_out->push_back(c_fallback);
+ success = false;
+ }
+ } else {
+ std::set<content_t> cids;
+ std::set<content_t>::iterator it;
+ m_ndef->getIds(name, cids);
+ for (it = cids.begin(); it != cids.end(); ++it)
+ result_out->push_back(*it);
+ }
+ }
+
+ return success;
+}