#include "tile.h"
#endif
#include "log.h"
+#include "settings.h"
+
+void NodeBox::serialize(std::ostream &os)
+{
+ writeU8(os, 0); // version
+ writeU8(os, type);
+ writeV3F1000(os, fixed.MinEdge);
+ writeV3F1000(os, fixed.MaxEdge);
+ writeV3F1000(os, wall_top.MinEdge);
+ writeV3F1000(os, wall_top.MaxEdge);
+ writeV3F1000(os, wall_bottom.MinEdge);
+ writeV3F1000(os, wall_bottom.MaxEdge);
+ writeV3F1000(os, wall_side.MinEdge);
+ writeV3F1000(os, wall_side.MaxEdge);
+}
+
+void NodeBox::deSerialize(std::istream &is)
+{
+ int version = readU8(is);
+ if(version != 0)
+ throw SerializationError("unsupported NodeBox version");
+ type = (enum NodeBoxType)readU8(is);
+ fixed.MinEdge = readV3F1000(is);
+ fixed.MaxEdge = readV3F1000(is);
+ wall_top.MinEdge = readV3F1000(is);
+ wall_top.MaxEdge = readV3F1000(is);
+ wall_bottom.MinEdge = readV3F1000(is);
+ wall_bottom.MaxEdge = readV3F1000(is);
+ wall_side.MinEdge = readV3F1000(is);
+ wall_side.MaxEdge = readV3F1000(is);
+}
+
+void MaterialSpec::serialize(std::ostream &os)
+{
+ os<<serializeString(tname);
+ writeU8(os, backface_culling);
+}
+
+void MaterialSpec::deSerialize(std::istream &is)
+{
+ tname = deSerializeString(is);
+ backface_culling = readU8(is);
+}
+
+ContentFeatures::ContentFeatures()
+{
+ reset();
+}
ContentFeatures::~ContentFeatures()
{
delete initial_metadata;
#ifndef SERVER
- delete special_material;
- delete special_atlas;
+ for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
+ delete special_materials[j];
+ delete special_aps[j];
+ }
#endif
}
-#ifndef SERVER
-void ContentFeatures::setTexture(ITextureSource *tsrc,
- u16 i, std::string name, u8 alpha)
+void ContentFeatures::reset()
{
- used_texturenames.insert(name);
+ /*
+ Cached stuff
+ */
+#ifndef SERVER
+ inventory_texture = NULL;
- if(tsrc)
- {
- tiles[i].texture = tsrc->getTexture(name);
+ for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
+ special_materials[j] = NULL;
+ special_aps[j] = NULL;
}
-
- if(alpha != 255)
- {
- tiles[i].alpha = alpha;
- tiles[i].material_type = MATERIAL_ALPHA_VERTEX;
+ solidness = 2;
+ visual_solidness = 0;
+ backface_culling = true;
+#endif
+ used_texturenames.clear();
+ modified = true; // NodeDefManager explicitly sets to false
+ /*
+ Actual data
+ */
+ drawtype = NDT_NORMAL;
+ visual_scale = 1.0;
+ for(u32 i=0; i<6; i++)
+ tname_tiles[i] = "";
+ for(u16 j=0; j<CF_SPECIAL_COUNT; j++)
+ mspec_special[j] = MaterialSpec();
+ tname_inventory = "";
+ alpha = 255;
+ post_effect_color = video::SColor(0, 0, 0, 0);
+ param_type = CPT_NONE;
+ is_ground_content = false;
+ light_propagates = false;
+ sunlight_propagates = false;
+ walkable = true;
+ pointable = true;
+ diggable = true;
+ climbable = false;
+ buildable_to = false;
+ wall_mounted = false;
+ air_equivalent = false;
+ often_contains_mineral = false;
+ dug_item = "";
+ initial_metadata = NULL;
+ liquid_type = LIQUID_NONE;
+ liquid_alternative_flowing = CONTENT_IGNORE;
+ liquid_alternative_source = CONTENT_IGNORE;
+ liquid_viscosity = 0;
+ light_source = 0;
+ damage_per_second = 0;
+ selection_box = NodeBox();
+ material = MaterialProperties();
+}
+
+void ContentFeatures::serialize(std::ostream &os)
+{
+ writeU8(os, 0); // version
+ writeU8(os, drawtype);
+ writeF1000(os, visual_scale);
+ writeU8(os, 6);
+ for(u32 i=0; i<6; i++)
+ os<<serializeString(tname_tiles[i]);
+ os<<serializeString(tname_inventory);
+ writeU8(os, CF_SPECIAL_COUNT);
+ for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
+ mspec_special[i].serialize(os);
+ }
+ writeU8(os, alpha);
+ writeU8(os, post_effect_color.getAlpha());
+ writeU8(os, post_effect_color.getRed());
+ writeU8(os, post_effect_color.getGreen());
+ writeU8(os, post_effect_color.getBlue());
+ writeU8(os, param_type);
+ writeU8(os, is_ground_content);
+ writeU8(os, light_propagates);
+ writeU8(os, sunlight_propagates);
+ writeU8(os, walkable);
+ writeU8(os, pointable);
+ writeU8(os, diggable);
+ writeU8(os, climbable);
+ writeU8(os, buildable_to);
+ writeU8(os, wall_mounted);
+ writeU8(os, air_equivalent);
+ writeU8(os, often_contains_mineral);
+ os<<serializeString(dug_item);
+ os<<serializeString(extra_dug_item);
+ writeS32(os, extra_dug_item_rarity);
+ if(initial_metadata){
+ writeU8(os, true);
+ initial_metadata->serialize(os);
+ } else {
+ writeU8(os, false);
}
+ writeU8(os, liquid_type);
+ writeU16(os, liquid_alternative_flowing);
+ writeU16(os, liquid_alternative_source);
+ writeU8(os, liquid_viscosity);
+ writeU8(os, light_source);
+ writeU32(os, damage_per_second);
+ selection_box.serialize(os);
+ material.serialize(os);
+}
- if(inventory_texture == NULL)
- setInventoryTexture(name, tsrc);
+void ContentFeatures::deSerialize(std::istream &is, IGameDef *gamedef)
+{
+ int version = readU8(is);
+ if(version != 0)
+ throw SerializationError("unsupported ContentFeatures version");
+ drawtype = (enum NodeDrawType)readU8(is);
+ visual_scale = readF1000(is);
+ if(readU8(is) != 6)
+ throw SerializationError("unsupported tile count");
+ for(u32 i=0; i<6; i++)
+ tname_tiles[i] = deSerializeString(is);
+ tname_inventory = deSerializeString(is);
+ if(readU8(is) != CF_SPECIAL_COUNT)
+ throw SerializationError("unsupported CF_SPECIAL_COUNT");
+ for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
+ mspec_special[i].deSerialize(is);
+ }
+ alpha = readU8(is);
+ post_effect_color.setAlpha(readU8(is));
+ post_effect_color.setRed(readU8(is));
+ post_effect_color.setGreen(readU8(is));
+ post_effect_color.setBlue(readU8(is));
+ param_type = (enum ContentParamType)readU8(is);
+ is_ground_content = readU8(is);
+ light_propagates = readU8(is);
+ sunlight_propagates = readU8(is);
+ walkable = readU8(is);
+ pointable = readU8(is);
+ diggable = readU8(is);
+ climbable = readU8(is);
+ buildable_to = readU8(is);
+ wall_mounted = readU8(is);
+ air_equivalent = readU8(is);
+ often_contains_mineral = readU8(is);
+ dug_item = deSerializeString(is);
+ extra_dug_item = deSerializeString(is);
+ extra_dug_item_rarity = readS32(is);
+ if(readU8(is)){
+ initial_metadata = NodeMetadata::deSerialize(is, gamedef);
+ } else {
+ initial_metadata = NULL;
+ }
+ liquid_type = (enum LiquidType)readU8(is);
+ liquid_alternative_flowing = readU16(is);
+ liquid_alternative_source = readU16(is);
+ liquid_viscosity = readU8(is);
+ light_source = readU8(is);
+ damage_per_second = readU32(is);
+ selection_box.deSerialize(is);
+ material.deSerialize(is);
}
-void ContentFeatures::setInventoryTexture(std::string imgname,
- ITextureSource *tsrc)
+void ContentFeatures::setTexture(u16 i, std::string name)
{
- if(tsrc == NULL)
- return;
-
- imgname += "^[forcesingle";
-
- inventory_texture = tsrc->getTextureRaw(imgname);
+ used_texturenames.insert(name);
+ tname_tiles[i] = name;
+ if(tname_inventory == "")
+ tname_inventory = name;
+}
+
+void ContentFeatures::setInventoryTexture(std::string imgname)
+{
+ tname_inventory = imgname + "^[forcesingle";
}
void ContentFeatures::setInventoryTextureCube(std::string top,
- std::string left, std::string right, ITextureSource *tsrc)
+ std::string left, std::string right)
{
- if(tsrc == NULL)
- return;
-
str_replace_char(top, '^', '&');
str_replace_char(left, '^', '&');
str_replace_char(right, '^', '&');
imgname_full += left;
imgname_full += "{";
imgname_full += right;
- inventory_texture = tsrc->getTextureRaw(imgname_full);
+ tname_inventory = imgname_full;
}
-#endif
class CNodeDefManager: public IWritableNodeDefManager
{
public:
- CNodeDefManager(ITextureSource *tsrc)
+ void clear()
{
-#ifndef SERVER
- /*
- Set initial material type to same in all tiles, so that the
- same material can be used in more stuff.
- This is set according to the leaves because they are the only
- differing material to which all materials can be changed to
- get this optimization.
- */
- u8 initial_material_type = MATERIAL_ALPHA_SIMPLE;
- /*if(new_style_leaves)
- initial_material_type = MATERIAL_ALPHA_SIMPLE;
- else
- initial_material_type = MATERIAL_ALPHA_NONE;*/
for(u16 i=0; i<=MAX_CONTENT; i++)
{
ContentFeatures *f = &m_content_features[i];
- // Re-initialize
- f->reset();
-
- for(u16 j=0; j<6; j++)
- f->tiles[j].material_type = initial_material_type;
- }
-#endif
- /*
- Initially set every block to be shown as an unknown block.
- Don't touch CONTENT_IGNORE or CONTENT_AIR.
- */
- for(u16 i=0; i<=MAX_CONTENT; i++)
- {
- if(i == CONTENT_IGNORE || i == CONTENT_AIR)
+ f->reset(); // Reset to defaults
+ f->modified = false; // Not changed from default
+ if(i == CONTENT_IGNORE || i == CONTENT_AIR){
+ f->drawtype = NDT_AIRLIKE;
continue;
- ContentFeatures *f = &m_content_features[i];
- f->setAllTextures(tsrc, "unknown_block.png");
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ }
+ f->setAllTextures("unknown_block.png");
+ //f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
}
+#ifndef SERVER
// Make CONTENT_IGNORE to not block the view when occlusion culling
m_content_features[CONTENT_IGNORE].solidness = 0;
+#endif
+ }
+ CNodeDefManager()
+ {
+ clear();
}
virtual ~CNodeDefManager()
{
}
virtual IWritableNodeDefManager* clone()
{
- CNodeDefManager *mgr = new CNodeDefManager(NULL);
+ CNodeDefManager *mgr = new CNodeDefManager();
for(u16 i=0; i<=MAX_CONTENT; i++)
{
mgr->set(i, get(i));
virtual ContentFeatures* getModifiable(content_t c)
{
assert(c <= MAX_CONTENT);
+ m_content_features[c].modified = true; // Assume it is modified
return &m_content_features[c];
}
virtual void updateTextures(ITextureSource *tsrc)
#ifndef SERVER
infostream<<"CNodeDefManager::updateTextures(): Updating "
<<"textures in node definitions"<<std::endl;
+
+ bool new_style_water = g_settings->getBool("new_style_water");
+ bool new_style_leaves = g_settings->getBool("new_style_leaves");
+ bool opaque_water = g_settings->getBool("opaque_water");
+
for(u16 i=0; i<=MAX_CONTENT; i++)
{
ContentFeatures *f = &m_content_features[i];
- for(u16 j=0; j<6; j++)
- tsrc->updateAP(f->tiles[j].texture);
- if(f->special_atlas)
- tsrc->updateAP(*(f->special_atlas));
+
+ switch(f->drawtype){
+ default:
+ case NDT_NORMAL:
+ f->solidness = 2;
+ break;
+ case NDT_AIRLIKE:
+ f->solidness = 0;
+ break;
+ case NDT_LIQUID:
+ assert(f->liquid_type == LIQUID_SOURCE);
+ if(opaque_water)
+ f->alpha = 255;
+ if(new_style_water){
+ f->solidness = 0;
+ } else {
+ f->solidness = 1;
+ if(f->alpha == 255)
+ f->solidness = 2;
+ }
+ break;
+ case NDT_FLOWINGLIQUID:
+ assert(f->liquid_type == LIQUID_FLOWING);
+ f->solidness = 0;
+ if(opaque_water)
+ f->alpha = 255;
+ break;
+ case NDT_GLASSLIKE:
+ f->solidness = 0;
+ f->visual_solidness = 1;
+ break;
+ case NDT_ALLFACES:
+ f->solidness = 0;
+ f->visual_solidness = 1;
+ break;
+ case NDT_ALLFACES_OPTIONAL:
+ if(new_style_leaves){
+ f->drawtype = NDT_ALLFACES;
+ f->solidness = 0;
+ f->visual_solidness = 1;
+ } else {
+ f->drawtype = NDT_NORMAL;
+ f->solidness = 1;
+ for(u32 i=0; i<6; i++){
+ f->tname_tiles[i] = std::string("[noalpha:")
+ + f->tname_tiles[i];
+ }
+ }
+ break;
+ case NDT_TORCHLIKE:
+ case NDT_SIGNLIKE:
+ case NDT_PLANTLIKE:
+ case NDT_FENCELIKE:
+ case NDT_RAILLIKE:
+ f->solidness = 0;
+ break;
+ }
+
+ // Inventory texture
+ if(f->tname_inventory != "")
+ f->inventory_texture = tsrc->getTextureRaw(f->tname_inventory);
+ else
+ f->inventory_texture = NULL;
+ // Tile textures
+ for(u16 j=0; j<6; j++){
+ if(f->tname_tiles[j] == "")
+ continue;
+ f->tiles[j].texture = tsrc->getTexture(f->tname_tiles[j]);
+ f->tiles[j].alpha = f->alpha;
+ if(f->alpha == 255)
+ f->tiles[j].material_type = MATERIAL_ALPHA_SIMPLE;
+ else
+ f->tiles[j].material_type = MATERIAL_ALPHA_VERTEX;
+ if(f->backface_culling)
+ f->tiles[j].material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
+ else
+ f->tiles[j].material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
+ }
+ // Special textures
+ for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
+ // Remove all stuff
+ if(f->special_aps[j]){
+ delete f->special_aps[j];
+ f->special_aps[j] = NULL;
+ }
+ if(f->special_materials[j]){
+ delete f->special_materials[j];
+ f->special_materials[j] = NULL;
+ }
+ // Skip if should not exist
+ if(f->mspec_special[j].tname == "")
+ continue;
+ // Create all stuff
+ f->special_aps[j] = new AtlasPointer(
+ tsrc->getTexture(f->mspec_special[j].tname));
+ f->special_materials[j] = new video::SMaterial;
+ f->special_materials[j]->setFlag(video::EMF_LIGHTING, false);
+ f->special_materials[j]->setFlag(video::EMF_BACK_FACE_CULLING,
+ f->mspec_special[j].backface_culling);
+ f->special_materials[j]->setFlag(video::EMF_BILINEAR_FILTER, false);
+ f->special_materials[j]->setFlag(video::EMF_FOG_ENABLE, true);
+ f->special_materials[j]->setTexture(0, f->special_aps[j]->atlas);
+ }
}
#endif
}
+ void serialize(std::ostream &os)
+ {
+ u16 count = 0;
+ std::ostringstream tmp_os(std::ios::binary);
+ for(u16 i=0; i<=MAX_CONTENT; i++)
+ {
+ ContentFeatures *f = &m_content_features[i];
+ if(!f->modified)
+ continue;
+ writeU16(tmp_os, i);
+ f->serialize(tmp_os);
+ count++;
+ }
+ writeU16(os, count);
+ os<<serializeLongString(tmp_os.str());
+ }
+ void deSerialize(std::istream &is, IGameDef *gamedef)
+ {
+ clear();
+ u16 count = readU16(is);
+ std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
+ for(u16 n=0; n<count; n++){
+ u16 i = readU16(tmp_is);
+ if(i > MAX_CONTENT){
+ errorstream<<"ContentFeatures::deSerialize(): "
+ <<"Too large content id: "<<i<<std::endl;
+ continue;
+ }
+ ContentFeatures *f = &m_content_features[i];
+ f->deSerialize(tmp_is, gamedef);
+ f->modified = true;
+ }
+ }
private:
ContentFeatures m_content_features[MAX_CONTENT+1];
};
-IWritableNodeDefManager* createNodeDefManager(ITextureSource *tsrc)
+IWritableNodeDefManager* createNodeDefManager()
{
- return new CNodeDefManager(tsrc);
+ return new CNodeDefManager();
}