Translated using Weblate (Italian)
[oweals/minetest.git] / src / nodedef.cpp
index a0dcf6b71e21d734924721296abc756c4daec65f..a84338752ac8aa9ab38af794a8ea06aa6418accc 100644 (file)
@@ -19,11 +19,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "nodedef.h"
 
-#include "main.h" // For g_settings
 #include "itemdef.h"
 #ifndef SERVER
+#include "client/mesh.h"
+#include "client/shader.h"
+#include "client/client.h"
+#include "client/renderingengine.h"
 #include "client/tile.h"
-#include "mesh.h"
 #include <IMeshManipulator.h>
 #endif
 #include "log.h"
@@ -34,6 +36,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "exceptions.h"
 #include "debug.h"
 #include "gamedef.h"
+#include "mapnode.h"
+#include <fstream> // Used in applyTextureOverrides()
+#include <algorithm>
+#include <cmath>
 
 /*
        NodeBox
@@ -48,44 +54,86 @@ void NodeBox::reset()
        wall_top = aabb3f(-BS/2, BS/2-BS/16., -BS/2, BS/2, BS/2, BS/2);
        wall_bottom = aabb3f(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2);
        wall_side = aabb3f(-BS/2, -BS/2, -BS/2, -BS/2+BS/16., BS/2, BS/2);
+       // no default for other parts
+       connect_top.clear();
+       connect_bottom.clear();
+       connect_front.clear();
+       connect_left.clear();
+       connect_back.clear();
+       connect_right.clear();
+       disconnected_top.clear();
+       disconnected_bottom.clear();
+       disconnected_front.clear();
+       disconnected_left.clear();
+       disconnected_back.clear();
+       disconnected_right.clear();
+       disconnected.clear();
+       disconnected_sides.clear();
 }
 
 void NodeBox::serialize(std::ostream &os, u16 protocol_version) const
 {
-       int version = protocol_version >= 21 ? 2 : 1;
+       // Protocol >= 36
+       const u8 version = 6;
        writeU8(os, version);
 
-       if (version == 1 && type == NODEBOX_LEVELED)
-               writeU8(os, NODEBOX_FIXED);
-       else
+       switch (type) {
+       case NODEBOX_LEVELED:
+       case NODEBOX_FIXED:
                writeU8(os, type);
 
-       if(type == NODEBOX_FIXED || type == NODEBOX_LEVELED)
-       {
                writeU16(os, fixed.size());
-               for(std::vector<aabb3f>::const_iterator
-                               i = fixed.begin();
-                               i != fixed.end(); i++)
-               {
-                       writeV3F1000(os, i->MinEdge);
-                       writeV3F1000(os, i->MaxEdge);
+               for (const aabb3f &nodebox : fixed) {
+                       writeV3F32(os, nodebox.MinEdge);
+                       writeV3F32(os, nodebox.MaxEdge);
                }
-       }
-       else if(type == NODEBOX_WALLMOUNTED)
-       {
-               writeV3F1000(os, wall_top.MinEdge);
-               writeV3F1000(os, wall_top.MaxEdge);
-               writeV3F1000(os, wall_bottom.MinEdge);
-               writeV3F1000(os, wall_bottom.MaxEdge);
-               writeV3F1000(os, wall_side.MinEdge);
-               writeV3F1000(os, wall_side.MaxEdge);
+               break;
+       case NODEBOX_WALLMOUNTED:
+               writeU8(os, type);
+
+               writeV3F32(os, wall_top.MinEdge);
+               writeV3F32(os, wall_top.MaxEdge);
+               writeV3F32(os, wall_bottom.MinEdge);
+               writeV3F32(os, wall_bottom.MaxEdge);
+               writeV3F32(os, wall_side.MinEdge);
+               writeV3F32(os, wall_side.MaxEdge);
+               break;
+       case NODEBOX_CONNECTED:
+               writeU8(os, type);
+
+#define WRITEBOX(box) \
+               writeU16(os, (box).size()); \
+               for (const aabb3f &i: (box)) { \
+                       writeV3F32(os, i.MinEdge); \
+                       writeV3F32(os, i.MaxEdge); \
+               };
+
+               WRITEBOX(fixed);
+               WRITEBOX(connect_top);
+               WRITEBOX(connect_bottom);
+               WRITEBOX(connect_front);
+               WRITEBOX(connect_left);
+               WRITEBOX(connect_back);
+               WRITEBOX(connect_right);
+               WRITEBOX(disconnected_top);
+               WRITEBOX(disconnected_bottom);
+               WRITEBOX(disconnected_front);
+               WRITEBOX(disconnected_left);
+               WRITEBOX(disconnected_back);
+               WRITEBOX(disconnected_right);
+               WRITEBOX(disconnected);
+               WRITEBOX(disconnected_sides);
+               break;
+       default:
+               writeU8(os, type);
+               break;
        }
 }
 
 void NodeBox::deSerialize(std::istream &is)
 {
        int version = readU8(is);
-       if(version < 1 || version > 2)
+       if (version < 6)
                throw SerializationError("unsupported NodeBox version");
 
        reset();
@@ -98,19 +146,47 @@ void NodeBox::deSerialize(std::istream &is)
                while(fixed_count--)
                {
                        aabb3f box;
-                       box.MinEdge = readV3F1000(is);
-                       box.MaxEdge = readV3F1000(is);
+                       box.MinEdge = readV3F32(is);
+                       box.MaxEdge = readV3F32(is);
                        fixed.push_back(box);
                }
        }
        else if(type == NODEBOX_WALLMOUNTED)
        {
-               wall_top.MinEdge = readV3F1000(is);
-               wall_top.MaxEdge = readV3F1000(is);
-               wall_bottom.MinEdge = readV3F1000(is);
-               wall_bottom.MaxEdge = readV3F1000(is);
-               wall_side.MinEdge = readV3F1000(is);
-               wall_side.MaxEdge = readV3F1000(is);
+               wall_top.MinEdge = readV3F32(is);
+               wall_top.MaxEdge = readV3F32(is);
+               wall_bottom.MinEdge = readV3F32(is);
+               wall_bottom.MaxEdge = readV3F32(is);
+               wall_side.MinEdge = readV3F32(is);
+               wall_side.MaxEdge = readV3F32(is);
+       }
+       else if (type == NODEBOX_CONNECTED)
+       {
+#define READBOXES(box) { \
+               count = readU16(is); \
+               (box).reserve(count); \
+               while (count--) { \
+                       v3f min = readV3F32(is); \
+                       v3f max = readV3F32(is); \
+                       (box).emplace_back(min, max); }; }
+
+               u16 count;
+
+               READBOXES(fixed);
+               READBOXES(connect_top);
+               READBOXES(connect_bottom);
+               READBOXES(connect_front);
+               READBOXES(connect_left);
+               READBOXES(connect_back);
+               READBOXES(connect_right);
+               READBOXES(disconnected_top);
+               READBOXES(disconnected_bottom);
+               READBOXES(disconnected_front);
+               READBOXES(disconnected_left);
+               READBOXES(disconnected_back);
+               READBOXES(disconnected_right);
+               READBOXES(disconnected);
+               READBOXES(disconnected_sides);
        }
 }
 
@@ -118,47 +194,118 @@ void NodeBox::deSerialize(std::istream &is)
        TileDef
 */
 
+#define TILE_FLAG_BACKFACE_CULLING     (1 << 0)
+#define TILE_FLAG_TILEABLE_HORIZONTAL  (1 << 1)
+#define TILE_FLAG_TILEABLE_VERTICAL    (1 << 2)
+#define TILE_FLAG_HAS_COLOR    (1 << 3)
+#define TILE_FLAG_HAS_SCALE    (1 << 4)
+#define TILE_FLAG_HAS_ALIGN_STYLE      (1 << 5)
+
 void TileDef::serialize(std::ostream &os, u16 protocol_version) const
 {
-       if(protocol_version >= 17)
-               writeU8(os, 1);
-       else
-               writeU8(os, 0);
-       os<<serializeString(name);
-       writeU8(os, animation.type);
-       writeU16(os, animation.aspect_w);
-       writeU16(os, animation.aspect_h);
-       writeF1000(os, animation.length);
-       if(protocol_version >= 17)
-               writeU8(os, backface_culling);
+       // protocol_version >= 36
+       u8 version = 6;
+       writeU8(os, version);
+
+       os << serializeString(name);
+       animation.serialize(os, version);
+       bool has_scale = scale > 0;
+       u16 flags = 0;
+       if (backface_culling)
+               flags |= TILE_FLAG_BACKFACE_CULLING;
+       if (tileable_horizontal)
+               flags |= TILE_FLAG_TILEABLE_HORIZONTAL;
+       if (tileable_vertical)
+               flags |= TILE_FLAG_TILEABLE_VERTICAL;
+       if (has_color)
+               flags |= TILE_FLAG_HAS_COLOR;
+       if (has_scale)
+               flags |= TILE_FLAG_HAS_SCALE;
+       if (align_style != ALIGN_STYLE_NODE)
+               flags |= TILE_FLAG_HAS_ALIGN_STYLE;
+       writeU16(os, flags);
+       if (has_color) {
+               writeU8(os, color.getRed());
+               writeU8(os, color.getGreen());
+               writeU8(os, color.getBlue());
+       }
+       if (has_scale)
+               writeU8(os, scale);
+       if (align_style != ALIGN_STYLE_NODE)
+               writeU8(os, align_style);
 }
 
-void TileDef::deSerialize(std::istream &is)
+void TileDef::deSerialize(std::istream &is, u8 contentfeatures_version,
+       NodeDrawType drawtype)
 {
        int version = readU8(is);
+       if (version < 6)
+               throw SerializationError("unsupported TileDef version");
        name = deSerializeString(is);
-       animation.type = (TileAnimationType)readU8(is);
-       animation.aspect_w = readU16(is);
-       animation.aspect_h = readU16(is);
-       animation.length = readF1000(is);
-       if(version >= 1)
-               backface_culling = readU8(is);
+       animation.deSerialize(is, version);
+       u16 flags = readU16(is);
+       backface_culling = flags & TILE_FLAG_BACKFACE_CULLING;
+       tileable_horizontal = flags & TILE_FLAG_TILEABLE_HORIZONTAL;
+       tileable_vertical = flags & TILE_FLAG_TILEABLE_VERTICAL;
+       has_color = flags & TILE_FLAG_HAS_COLOR;
+       bool has_scale = flags & TILE_FLAG_HAS_SCALE;
+       bool has_align_style = flags & TILE_FLAG_HAS_ALIGN_STYLE;
+       if (has_color) {
+               color.setRed(readU8(is));
+               color.setGreen(readU8(is));
+               color.setBlue(readU8(is));
+       }
+       scale = has_scale ? readU8(is) : 0;
+       if (has_align_style)
+               align_style = static_cast<AlignStyle>(readU8(is));
+       else
+               align_style = ALIGN_STYLE_NODE;
 }
 
-/*
-       SimpleSoundSpec serialization
-*/
-
-static void serializeSimpleSoundSpec(const SimpleSoundSpec &ss,
-               std::ostream &os)
-{
-       os<<serializeString(ss.name);
-       writeF1000(os, ss.gain);
-}
-static void deSerializeSimpleSoundSpec(SimpleSoundSpec &ss, std::istream &is)
+void TextureSettings::readSettings()
 {
-       ss.name = deSerializeString(is);
-       ss.gain = readF1000(is);
+       connected_glass                = g_settings->getBool("connected_glass");
+       opaque_water                   = g_settings->getBool("opaque_water");
+       bool enable_shaders            = g_settings->getBool("enable_shaders");
+       bool enable_bumpmapping        = g_settings->getBool("enable_bumpmapping");
+       bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
+       bool smooth_lighting           = g_settings->getBool("smooth_lighting");
+       enable_mesh_cache              = g_settings->getBool("enable_mesh_cache");
+       enable_minimap                 = g_settings->getBool("enable_minimap");
+       node_texture_size              = g_settings->getU16("texture_min_size");
+       std::string leaves_style_str   = g_settings->get("leaves_style");
+       std::string world_aligned_mode_str = g_settings->get("world_aligned_mode");
+       std::string autoscale_mode_str = g_settings->get("autoscale_mode");
+
+       // Mesh cache is not supported in combination with smooth lighting
+       if (smooth_lighting)
+               enable_mesh_cache = false;
+
+       use_normal_texture = enable_shaders &&
+               (enable_bumpmapping || enable_parallax_occlusion);
+       if (leaves_style_str == "fancy") {
+               leaves_style = LEAVES_FANCY;
+       } else if (leaves_style_str == "simple") {
+               leaves_style = LEAVES_SIMPLE;
+       } else {
+               leaves_style = LEAVES_OPAQUE;
+       }
+
+       if (world_aligned_mode_str == "enable")
+               world_aligned_mode = WORLDALIGN_ENABLE;
+       else if (world_aligned_mode_str == "force_solid")
+               world_aligned_mode = WORLDALIGN_FORCE;
+       else if (world_aligned_mode_str == "force_nodebox")
+               world_aligned_mode = WORLDALIGN_FORCE_NODEBOX;
+       else
+               world_aligned_mode = WORLDALIGN_DISABLE;
+
+       if (autoscale_mode_str == "enable")
+               autoscale_mode = AUTOSCALE_ENABLE;
+       else if (autoscale_mode_str == "force")
+               autoscale_mode = AUTOSCALE_FORCE;
+       else
+               autoscale_mode = AUTOSCALE_DISABLE;
 }
 
 /*
@@ -170,10 +317,6 @@ ContentFeatures::ContentFeatures()
        reset();
 }
 
-ContentFeatures::~ContentFeatures()
-{
-}
-
 void ContentFeatures::reset()
 {
        /*
@@ -183,6 +326,7 @@ void ContentFeatures::reset()
        solidness = 2;
        visual_solidness = 0;
        backface_culling = true;
+
 #endif
        has_on_construct = false;
        has_on_destruct = false;
@@ -200,14 +344,15 @@ void ContentFeatures::reset()
        drawtype = NDT_NORMAL;
        mesh = "";
 #ifndef SERVER
-       for(u32 i = 0; i < 24; i++)
-               mesh_ptr[i] = NULL;
+       for (auto &i : mesh_ptr)
+               i = NULL;
+       minimap_color = video::SColor(0, 0, 0, 0);
 #endif
        visual_scale = 1.0;
-       for(u32 i = 0; i < 6; i++)
-               tiledef[i] = TileDef();
-       for(u16 j = 0; j < CF_SPECIAL_COUNT; j++)
-               tiledef_special[j] = TileDef();
+       for (auto &i : tiledef)
+               i = TileDef();
+       for (auto &j : tiledef_special)
+               j = TileDef();
        alpha = 255;
        post_effect_color = video::SColor(0, 0, 0, 0);
        param_type = CPT_NONE;
@@ -220,11 +365,15 @@ void ContentFeatures::reset()
        diggable = true;
        climbable = false;
        buildable_to = false;
+       floodable = false;
        rightclickable = true;
        leveled = 0;
+       leveled_max = LEVELED_MAX;
        liquid_type = LIQUID_NONE;
        liquid_alternative_flowing = "";
+       liquid_alternative_flowing_id = CONTENT_IGNORE;
        liquid_alternative_source = "";
+       liquid_alternative_source_id = CONTENT_IGNORE;
        liquid_viscosity = 0;
        liquid_renewable = true;
        liquid_range = LIQUID_LEVEL_MAX+1;
@@ -240,251 +389,572 @@ void ContentFeatures::reset()
        sound_footstep = SimpleSoundSpec();
        sound_dig = SimpleSoundSpec("__group");
        sound_dug = SimpleSoundSpec();
+       connects_to.clear();
+       connects_to_ids.clear();
+       connect_sides = 0;
+       color = video::SColor(0xFFFFFFFF);
+       palette_name = "";
+       palette = NULL;
+       node_dig_prediction = "air";
 }
 
-void ContentFeatures::serialize(std::ostream &os, u16 protocol_version)
+void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
 {
-       if(protocol_version < 24){
-               serializeOld(os, protocol_version);
-               return;
-       }
+       const u8 version = CONTENTFEATURES_VERSION;
+       writeU8(os, version);
 
-       writeU8(os, 7); // version
-       os<<serializeString(name);
+       // general
+       os << serializeString(name);
        writeU16(os, groups.size());
-       for(ItemGroupList::const_iterator
-                       i = groups.begin(); i != groups.end(); i++){
-               os<<serializeString(i->first);
-               writeS16(os, i->second);
+       for (const auto &group : groups) {
+               os << serializeString(group.first);
+               writeS16(os, group.second);
        }
+       writeU8(os, param_type);
+       writeU8(os, param_type_2);
+
+       // visual
        writeU8(os, drawtype);
-       writeF1000(os, visual_scale);
+       os << serializeString(mesh);
+       writeF32(os, visual_scale);
        writeU8(os, 6);
-       for(u32 i = 0; i < 6; i++)
-               tiledef[i].serialize(os, protocol_version);
+       for (const TileDef &td : tiledef)
+               td.serialize(os, protocol_version);
+       for (const TileDef &td : tiledef_overlay)
+               td.serialize(os, protocol_version);
        writeU8(os, CF_SPECIAL_COUNT);
-       for(u32 i = 0; i < CF_SPECIAL_COUNT; i++){
-               tiledef_special[i].serialize(os, protocol_version);
+       for (const TileDef &td : tiledef_special) {
+               td.serialize(os, protocol_version);
        }
        writeU8(os, alpha);
-       writeU8(os, post_effect_color.getAlpha());
-       writeU8(os, post_effect_color.getRed());
-       writeU8(os, post_effect_color.getGreen());
-       writeU8(os, post_effect_color.getBlue());
-       writeU8(os, param_type);
-       writeU8(os, param_type_2);
-       writeU8(os, is_ground_content);
+       writeU8(os, color.getRed());
+       writeU8(os, color.getGreen());
+       writeU8(os, color.getBlue());
+       os << serializeString(palette_name);
+       writeU8(os, waving);
+       writeU8(os, connect_sides);
+       writeU16(os, connects_to_ids.size());
+       for (u16 connects_to_id : connects_to_ids)
+               writeU16(os, connects_to_id);
+       writeARGB8(os, post_effect_color);
+       writeU8(os, leveled);
+
+       // lighting
        writeU8(os, light_propagates);
        writeU8(os, sunlight_propagates);
+       writeU8(os, light_source);
+
+       // map generation
+       writeU8(os, is_ground_content);
+
+       // interaction
        writeU8(os, walkable);
        writeU8(os, pointable);
        writeU8(os, diggable);
        writeU8(os, climbable);
        writeU8(os, buildable_to);
-       os<<serializeString(""); // legacy: used to be metadata_name
+       writeU8(os, rightclickable);
+       writeU32(os, damage_per_second);
+
+       // liquid
        writeU8(os, liquid_type);
-       os<<serializeString(liquid_alternative_flowing);
-       os<<serializeString(liquid_alternative_source);
+       os << serializeString(liquid_alternative_flowing);
+       os << serializeString(liquid_alternative_source);
        writeU8(os, liquid_viscosity);
        writeU8(os, liquid_renewable);
-       writeU8(os, light_source);
-       writeU32(os, damage_per_second);
+       writeU8(os, liquid_range);
+       writeU8(os, drowning);
+       writeU8(os, floodable);
+
+       // node boxes
        node_box.serialize(os, protocol_version);
        selection_box.serialize(os, protocol_version);
+       collision_box.serialize(os, protocol_version);
+
+       // sound
+       sound_footstep.serialize(os, version);
+       sound_dig.serialize(os, version);
+       sound_dug.serialize(os, version);
+
+       // legacy
        writeU8(os, legacy_facedir_simple);
        writeU8(os, legacy_wallmounted);
-       serializeSimpleSoundSpec(sound_footstep, os);
-       serializeSimpleSoundSpec(sound_dig, os);
-       serializeSimpleSoundSpec(sound_dug, os);
-       writeU8(os, rightclickable);
-       writeU8(os, drowning);
-       writeU8(os, leveled);
-       writeU8(os, liquid_range);
-       writeU8(os, waving);
-       // Stuff below should be moved to correct place in a version that otherwise changes
-       // the protocol version
-       os<<serializeString(mesh);
-       collision_box.serialize(os, protocol_version);
+
+       os << serializeString(node_dig_prediction);
+       writeU8(os, leveled_max);
 }
 
-void ContentFeatures::deSerialize(std::istream &is)
+void ContentFeatures::correctAlpha(TileDef *tiles, int length)
 {
-       int version = readU8(is);
-       if(version != 7){
-               deSerializeOld(is, version);
+       // alpha == 0 means that the node is using texture alpha
+       if (alpha == 0 || alpha == 255)
                return;
+
+       for (int i = 0; i < length; i++) {
+               if (tiles[i].name.empty())
+                       continue;
+               std::stringstream s;
+               s << tiles[i].name << "^[noalpha^[opacity:" << ((int)alpha);
+               tiles[i].name = s.str();
        }
+}
+
+void ContentFeatures::deSerialize(std::istream &is)
+{
+       // version detection
+       const u8 version = readU8(is);
+       if (version < CONTENTFEATURES_VERSION)
+               throw SerializationError("unsupported ContentFeatures version");
 
+       // general
        name = deSerializeString(is);
        groups.clear();
        u32 groups_size = readU16(is);
-       for(u32 i = 0; i < groups_size; i++){
+       for (u32 i = 0; i < groups_size; i++) {
                std::string name = deSerializeString(is);
                int value = readS16(is);
                groups[name] = value;
        }
-       drawtype = (enum NodeDrawType)readU8(is);
-       visual_scale = readF1000(is);
-       if(readU8(is) != 6)
+       param_type = (enum ContentParamType) readU8(is);
+       param_type_2 = (enum ContentParamType2) readU8(is);
+
+       // visual
+       drawtype = (enum NodeDrawType) readU8(is);
+       mesh = deSerializeString(is);
+       visual_scale = readF32(is);
+       if (readU8(is) != 6)
                throw SerializationError("unsupported tile count");
-       for(u32 i = 0; i < 6; i++)
-               tiledef[i].deSerialize(is);
-       if(readU8(is) != CF_SPECIAL_COUNT)
+       for (TileDef &td : tiledef)
+               td.deSerialize(is, version, drawtype);
+       for (TileDef &td : tiledef_overlay)
+               td.deSerialize(is, version, drawtype);
+       if (readU8(is) != CF_SPECIAL_COUNT)
                throw SerializationError("unsupported CF_SPECIAL_COUNT");
-       for(u32 i = 0; i < CF_SPECIAL_COUNT; i++)
-               tiledef_special[i].deSerialize(is);
+       for (TileDef &td : tiledef_special)
+               td.deSerialize(is, version, drawtype);
        alpha = readU8(is);
-       post_effect_color.setAlpha(readU8(is));
-       post_effect_color.setRed(readU8(is));
-       post_effect_color.setGreen(readU8(is));
-       post_effect_color.setBlue(readU8(is));
-       param_type = (enum ContentParamType)readU8(is);
-       param_type_2 = (enum ContentParamType2)readU8(is);
-       is_ground_content = readU8(is);
+       color.setRed(readU8(is));
+       color.setGreen(readU8(is));
+       color.setBlue(readU8(is));
+       palette_name = deSerializeString(is);
+       waving = readU8(is);
+       connect_sides = readU8(is);
+       u16 connects_to_size = readU16(is);
+       connects_to_ids.clear();
+       for (u16 i = 0; i < connects_to_size; i++)
+               connects_to_ids.push_back(readU16(is));
+       post_effect_color = readARGB8(is);
+       leveled = readU8(is);
+
+       // lighting-related
        light_propagates = readU8(is);
        sunlight_propagates = readU8(is);
+       light_source = readU8(is);
+       light_source = MYMIN(light_source, LIGHT_MAX);
+
+       // map generation
+       is_ground_content = readU8(is);
+
+       // interaction
        walkable = readU8(is);
        pointable = readU8(is);
        diggable = readU8(is);
        climbable = readU8(is);
        buildable_to = readU8(is);
-       deSerializeString(is); // legacy: used to be metadata_name
-       liquid_type = (enum LiquidType)readU8(is);
+       rightclickable = readU8(is);
+       damage_per_second = readU32(is);
+
+       // liquid
+       liquid_type = (enum LiquidType) readU8(is);
        liquid_alternative_flowing = deSerializeString(is);
        liquid_alternative_source = deSerializeString(is);
        liquid_viscosity = readU8(is);
        liquid_renewable = readU8(is);
-       light_source = readU8(is);
-       damage_per_second = readU32(is);
+       liquid_range = readU8(is);
+       drowning = readU8(is);
+       floodable = readU8(is);
+
+       // node boxes
        node_box.deSerialize(is);
        selection_box.deSerialize(is);
+       collision_box.deSerialize(is);
+
+       // sounds
+       sound_footstep.deSerialize(is, version);
+       sound_dig.deSerialize(is, version);
+       sound_dug.deSerialize(is, version);
+
+       // read legacy properties
        legacy_facedir_simple = readU8(is);
        legacy_wallmounted = readU8(is);
-       deSerializeSimpleSoundSpec(sound_footstep, is);
-       deSerializeSimpleSoundSpec(sound_dig, is);
-       deSerializeSimpleSoundSpec(sound_dug, is);
-       rightclickable = readU8(is);
-       drowning = readU8(is);
-       leveled = readU8(is);
-       liquid_range = readU8(is);
-       waving = readU8(is);
-       // If you add anything here, insert it primarily inside the try-catch
-       // block to not need to increase the version.
-       try{
-               // Stuff below should be moved to correct place in a version that
-               // otherwise changes the protocol version
-       mesh = deSerializeString(is);
-       collision_box.deSerialize(is);
-       }catch(SerializationError &e) {};
-}
 
-/*
-       CNodeDefManager
-*/
+       try {
+               node_dig_prediction = deSerializeString(is);
+               u8 tmp_leveled_max = readU8(is);
+               if (is.eof()) /* readU8 doesn't throw exceptions so we have to do this */
+                       throw SerializationError("");
+               leveled_max = tmp_leveled_max;
+       } catch(SerializationError &e) {};
+}
 
-class CNodeDefManager: public IWritableNodeDefManager {
-public:
-       CNodeDefManager();
-       virtual ~CNodeDefManager();
-       void clear();
-       virtual IWritableNodeDefManager *clone();
-       inline virtual const ContentFeatures& get(content_t c) const;
-       inline virtual const ContentFeatures& get(const MapNode &n) const;
-       virtual bool getId(const std::string &name, content_t &result) const;
-       virtual content_t getId(const std::string &name) const;
-       virtual void getIds(const std::string &name, std::set<content_t> &result) const;
-       virtual const ContentFeatures& get(const std::string &name) const;
-       content_t allocateId();
-       virtual content_t set(const std::string &name, const ContentFeatures &def);
-       virtual content_t allocateDummy(const std::string &name);
-       virtual void updateAliases(IItemDefManager *idef);
-       virtual void updateTextures(IGameDef *gamedef);
-       void serialize(std::ostream &os, u16 protocol_version);
-       void deSerialize(std::istream &is);
-
-       inline virtual bool getNodeRegistrationStatus() const;
-       inline virtual void setNodeRegistrationStatus(bool completed);
-
-       virtual void pendNodeResolve(NodeResolveInfo *nri);
-       virtual void cancelNodeResolve(NodeResolver *resolver);
-       virtual void runNodeResolverCallbacks();
-
-       virtual bool getIdFromResolveInfo(NodeResolveInfo *nri,
-               const std::string &node_alt, content_t c_fallback, content_t &result);
-       virtual bool getIdsFromResolveInfo(NodeResolveInfo *nri,
-               std::vector<content_t> &result);
-
-private:
-       void addNameIdMapping(content_t i, std::string name);
 #ifndef SERVER
-       void fillTileAttribs(ITextureSource *tsrc, TileSpec *tile, TileDef *tiledef,
-               u32 shader_id, bool use_normal_texture, bool backface_culling,
-               u8 alpha, u8 material_type);
+static void fillTileAttribs(ITextureSource *tsrc, TileLayer *layer,
+               const TileSpec &tile, const TileDef &tiledef, video::SColor color,
+               u8 material_type, u32 shader_id, bool backface_culling,
+               const TextureSettings &tsettings)
+{
+       layer->shader_id     = shader_id;
+       layer->texture       = tsrc->getTextureForMesh(tiledef.name, &layer->texture_id);
+       layer->material_type = material_type;
+
+       bool has_scale = tiledef.scale > 0;
+       bool use_autoscale = tsettings.autoscale_mode == AUTOSCALE_FORCE ||
+               (tsettings.autoscale_mode == AUTOSCALE_ENABLE && !has_scale);
+       if (use_autoscale && layer->texture) {
+               auto texture_size = layer->texture->getOriginalSize();
+               float base_size = tsettings.node_texture_size;
+               float size = std::fmin(texture_size.Width, texture_size.Height);
+               layer->scale = std::fmax(base_size, size) / base_size;
+       } else if (has_scale) {
+               layer->scale = tiledef.scale;
+       } else {
+               layer->scale = 1;
+       }
+       if (!tile.world_aligned)
+               layer->scale = 1;
+
+       // Normal texture and shader flags texture
+       if (tsettings.use_normal_texture) {
+               layer->normal_texture = tsrc->getNormalTexture(tiledef.name);
+       }
+       layer->flags_texture = tsrc->getShaderFlagsTexture(layer->normal_texture ? true : false);
+
+       // Material flags
+       layer->material_flags = 0;
+       if (backface_culling)
+               layer->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
+       if (tiledef.animation.type != TAT_NONE)
+               layer->material_flags |= MATERIAL_FLAG_ANIMATION;
+       if (tiledef.tileable_horizontal)
+               layer->material_flags |= MATERIAL_FLAG_TILEABLE_HORIZONTAL;
+       if (tiledef.tileable_vertical)
+               layer->material_flags |= MATERIAL_FLAG_TILEABLE_VERTICAL;
+
+       // Color
+       layer->has_color = tiledef.has_color;
+       if (tiledef.has_color)
+               layer->color = tiledef.color;
+       else
+               layer->color = color;
+
+       // Animation parameters
+       int frame_count = 1;
+       if (layer->material_flags & MATERIAL_FLAG_ANIMATION) {
+               int frame_length_ms;
+               tiledef.animation.determineParams(layer->texture->getOriginalSize(),
+                               &frame_count, &frame_length_ms, NULL);
+               layer->animation_frame_count = frame_count;
+               layer->animation_frame_length_ms = frame_length_ms;
+       }
+
+       if (frame_count == 1) {
+               layer->material_flags &= ~MATERIAL_FLAG_ANIMATION;
+       } else {
+               std::ostringstream os(std::ios::binary);
+               if (!layer->frames) {
+                       layer->frames = std::make_shared<std::vector<FrameSpec>>();
+               }
+               layer->frames->resize(frame_count);
+
+               for (int i = 0; i < frame_count; i++) {
+
+                       FrameSpec frame;
+
+                       os.str("");
+                       os << tiledef.name;
+                       tiledef.animation.getTextureModifer(os,
+                                       layer->texture->getOriginalSize(), i);
+
+                       frame.texture = tsrc->getTextureForMesh(os.str(), &frame.texture_id);
+                       if (layer->normal_texture)
+                               frame.normal_texture = tsrc->getNormalTexture(os.str());
+                       frame.flags_texture = layer->flags_texture;
+                       (*layer->frames)[i] = frame;
+               }
+       }
+}
 #endif
 
-       // Features indexed by id
-       std::vector<ContentFeatures> m_content_features;
+#ifndef SERVER
+bool isWorldAligned(AlignStyle style, WorldAlignMode mode, NodeDrawType drawtype)
+{
+       if (style == ALIGN_STYLE_WORLD)
+               return true;
+       if (mode == WORLDALIGN_DISABLE)
+               return false;
+       if (style == ALIGN_STYLE_USER_DEFINED)
+               return true;
+       if (drawtype == NDT_NORMAL)
+               return mode >= WORLDALIGN_FORCE;
+       if (drawtype == NDT_NODEBOX)
+               return mode >= WORLDALIGN_FORCE_NODEBOX;
+       return false;
+}
+
+void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc,
+       scene::IMeshManipulator *meshmanip, Client *client, const TextureSettings &tsettings)
+{
+       // minimap pixel color - the average color of a texture
+       if (tsettings.enable_minimap && !tiledef[0].name.empty())
+               minimap_color = tsrc->getTextureAverageColor(tiledef[0].name);
+
+       // Figure out the actual tiles to use
+       TileDef tdef[6];
+       for (u32 j = 0; j < 6; j++) {
+               tdef[j] = tiledef[j];
+               if (tdef[j].name.empty())
+                       tdef[j].name = "unknown_node.png";
+       }
+       // also the overlay tiles
+       TileDef tdef_overlay[6];
+       for (u32 j = 0; j < 6; j++)
+               tdef_overlay[j] = tiledef_overlay[j];
+       // also the special tiles
+       TileDef tdef_spec[6];
+       for (u32 j = 0; j < CF_SPECIAL_COUNT; j++)
+               tdef_spec[j] = tiledef_special[j];
+
+       bool is_liquid = false;
+
+       u8 material_type = (alpha == 255) ?
+               TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
+
+       switch (drawtype) {
+       default:
+       case NDT_NORMAL:
+               material_type = (alpha == 255) ?
+                       TILE_MATERIAL_OPAQUE : TILE_MATERIAL_ALPHA;
+               solidness = 2;
+               break;
+       case NDT_AIRLIKE:
+               solidness = 0;
+               break;
+       case NDT_LIQUID:
+               assert(liquid_type == LIQUID_SOURCE);
+               if (tsettings.opaque_water)
+                       alpha = 255;
+               solidness = 1;
+               is_liquid = true;
+               break;
+       case NDT_FLOWINGLIQUID:
+               assert(liquid_type == LIQUID_FLOWING);
+               solidness = 0;
+               if (tsettings.opaque_water)
+                       alpha = 255;
+               is_liquid = true;
+               break;
+       case NDT_GLASSLIKE:
+               solidness = 0;
+               visual_solidness = 1;
+               break;
+       case NDT_GLASSLIKE_FRAMED:
+               solidness = 0;
+               visual_solidness = 1;
+               break;
+       case NDT_GLASSLIKE_FRAMED_OPTIONAL:
+               solidness = 0;
+               visual_solidness = 1;
+               drawtype = tsettings.connected_glass ? NDT_GLASSLIKE_FRAMED : NDT_GLASSLIKE;
+               break;
+       case NDT_ALLFACES:
+               solidness = 0;
+               visual_solidness = 1;
+               break;
+       case NDT_ALLFACES_OPTIONAL:
+               if (tsettings.leaves_style == LEAVES_FANCY) {
+                       drawtype = NDT_ALLFACES;
+                       solidness = 0;
+                       visual_solidness = 1;
+               } else if (tsettings.leaves_style == LEAVES_SIMPLE) {
+                       for (u32 j = 0; j < 6; j++) {
+                               if (!tdef_spec[j].name.empty())
+                                       tdef[j].name = tdef_spec[j].name;
+                       }
+                       drawtype = NDT_GLASSLIKE;
+                       solidness = 0;
+                       visual_solidness = 1;
+               } else {
+                       drawtype = NDT_NORMAL;
+                       solidness = 2;
+                       for (TileDef &td : tdef)
+                               td.name += std::string("^[noalpha");
+               }
+               if (waving >= 1)
+                       material_type = TILE_MATERIAL_WAVING_LEAVES;
+               break;
+       case NDT_PLANTLIKE:
+               solidness = 0;
+               if (waving >= 1)
+                       material_type = TILE_MATERIAL_WAVING_PLANTS;
+               break;
+       case NDT_FIRELIKE:
+               solidness = 0;
+               break;
+       case NDT_MESH:
+       case NDT_NODEBOX:
+               solidness = 0;
+               if (waving == 1)
+                       material_type = TILE_MATERIAL_WAVING_PLANTS;
+               else if (waving == 2)
+                       material_type = TILE_MATERIAL_WAVING_LEAVES;
+               else if (waving == 3)
+                       material_type = TILE_MATERIAL_WAVING_LIQUID_BASIC;
+               break;
+       case NDT_TORCHLIKE:
+       case NDT_SIGNLIKE:
+       case NDT_FENCELIKE:
+       case NDT_RAILLIKE:
+               solidness = 0;
+               break;
+       case NDT_PLANTLIKE_ROOTED:
+               solidness = 2;
+               break;
+       }
+
+       if (is_liquid) {
+               // Vertex alpha is no longer supported, correct if necessary.
+               correctAlpha(tdef, 6);
+               correctAlpha(tdef_overlay, 6);
+               correctAlpha(tdef_spec, CF_SPECIAL_COUNT);
 
-       // A mapping for fast converting back and forth between names and ids
-       NameIdMapping m_name_id_mapping;
+               if (waving == 3) {
+                       material_type = (alpha == 255) ? TILE_MATERIAL_WAVING_LIQUID_OPAQUE :
+                               TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT;
+               } else {
+                       material_type = (alpha == 255) ? TILE_MATERIAL_LIQUID_OPAQUE :
+                               TILE_MATERIAL_LIQUID_TRANSPARENT;
+               }
+       }
 
-       // Like m_name_id_mapping, but only from names to ids, and includes
-       // item aliases too. Updated by updateAliases()
-       // Note: Not serialized.
+       u32 tile_shader = shdsrc->getShader("nodes_shader", material_type, drawtype);
+
+       u8 overlay_material = material_type;
+       if (overlay_material == TILE_MATERIAL_OPAQUE)
+               overlay_material = TILE_MATERIAL_BASIC;
+       else if (overlay_material == TILE_MATERIAL_LIQUID_OPAQUE)
+               overlay_material = TILE_MATERIAL_LIQUID_TRANSPARENT;
+
+       u32 overlay_shader = shdsrc->getShader("nodes_shader", overlay_material, drawtype);
+
+       // Tiles (fill in f->tiles[])
+       for (u16 j = 0; j < 6; j++) {
+               tiles[j].world_aligned = isWorldAligned(tdef[j].align_style,
+                               tsettings.world_aligned_mode, drawtype);
+               fillTileAttribs(tsrc, &tiles[j].layers[0], tiles[j], tdef[j],
+                               color, material_type, tile_shader,
+                               tdef[j].backface_culling, tsettings);
+               if (!tdef_overlay[j].name.empty())
+                       fillTileAttribs(tsrc, &tiles[j].layers[1], tiles[j], tdef_overlay[j],
+                                       color, overlay_material, overlay_shader,
+                                       tdef[j].backface_culling, tsettings);
+       }
 
-       std::map<std::string, content_t> m_name_id_mapping_with_aliases;
+       u8 special_material = material_type;
+       if (drawtype == NDT_PLANTLIKE_ROOTED) {
+               if (waving == 1)
+                       special_material = TILE_MATERIAL_WAVING_PLANTS;
+               else if (waving == 2)
+                       special_material = TILE_MATERIAL_WAVING_LEAVES;
+       }
+       u32 special_shader = shdsrc->getShader("nodes_shader", special_material, drawtype);
+
+       // Special tiles (fill in f->special_tiles[])
+       for (u16 j = 0; j < CF_SPECIAL_COUNT; j++)
+               fillTileAttribs(tsrc, &special_tiles[j].layers[0], special_tiles[j], tdef_spec[j],
+                               color, special_material, special_shader,
+                               tdef_spec[j].backface_culling, tsettings);
+
+       if (param_type_2 == CPT2_COLOR ||
+                       param_type_2 == CPT2_COLORED_FACEDIR ||
+                       param_type_2 == CPT2_COLORED_WALLMOUNTED)
+               palette = tsrc->getPalette(palette_name);
+
+       if (drawtype == NDT_MESH && !mesh.empty()) {
+               // Meshnode drawtype
+               // Read the mesh and apply scale
+               mesh_ptr[0] = client->getMesh(mesh);
+               if (mesh_ptr[0]){
+                       v3f scale = v3f(1.0, 1.0, 1.0) * BS * visual_scale;
+                       scaleMesh(mesh_ptr[0], scale);
+                       recalculateBoundingBox(mesh_ptr[0]);
+                       meshmanip->recalculateNormals(mesh_ptr[0], true, false);
+               }
+       }
 
-       // A mapping from groups to a list of content_ts (and their levels)
-       // that belong to it.  Necessary for a direct lookup in getIds().
-       // Note: Not serialized.
-       std::map<std::string, GroupItems> m_group_to_items;
+       //Cache 6dfacedir and wallmounted rotated clones of meshes
+       if (tsettings.enable_mesh_cache && mesh_ptr[0] &&
+                       (param_type_2 == CPT2_FACEDIR
+                       || param_type_2 == CPT2_COLORED_FACEDIR)) {
+               for (u16 j = 1; j < 24; j++) {
+                       mesh_ptr[j] = cloneMesh(mesh_ptr[0]);
+                       rotateMeshBy6dFacedir(mesh_ptr[j], j);
+                       recalculateBoundingBox(mesh_ptr[j]);
+                       meshmanip->recalculateNormals(mesh_ptr[j], true, false);
+               }
+       } else if (tsettings.enable_mesh_cache && mesh_ptr[0]
+                       && (param_type_2 == CPT2_WALLMOUNTED ||
+                       param_type_2 == CPT2_COLORED_WALLMOUNTED)) {
+               static const u8 wm_to_6d[6] = { 20, 0, 16 + 1, 12 + 3, 8, 4 + 2 };
+               for (u16 j = 1; j < 6; j++) {
+                       mesh_ptr[j] = cloneMesh(mesh_ptr[0]);
+                       rotateMeshBy6dFacedir(mesh_ptr[j], wm_to_6d[j]);
+                       recalculateBoundingBox(mesh_ptr[j]);
+                       meshmanip->recalculateNormals(mesh_ptr[j], true, false);
+               }
+               rotateMeshBy6dFacedir(mesh_ptr[0], wm_to_6d[0]);
+               recalculateBoundingBox(mesh_ptr[0]);
+               meshmanip->recalculateNormals(mesh_ptr[0], true, false);
+       }
+}
+#endif
 
-       // Next possibly free id
-       content_t m_next_id;
+/*
+       NodeDefManager
+*/
 
-       // List of node strings and node resolver callbacks to perform
-       std::vector<NodeResolveInfo *> m_pending_node_lookups;
 
-       // True when all nodes have been registered
-       bool m_node_registration_complete;
-};
 
 
-CNodeDefManager::CNodeDefManager()
+NodeDefManager::NodeDefManager()
 {
        clear();
 }
 
 
-CNodeDefManager::~CNodeDefManager()
+NodeDefManager::~NodeDefManager()
 {
 #ifndef SERVER
-       for (u32 i = 0; i < m_content_features.size(); i++) {
-               ContentFeatures *f = &m_content_features[i];
-               for (u32 j = 0; j < 24; j++) {
-                       if (f->mesh_ptr[j])
-                               f->mesh_ptr[j]->drop();
+       for (ContentFeatures &f : m_content_features) {
+               for (auto &j : f.mesh_ptr) {
+                       if (j)
+                               j->drop();
                }
        }
 #endif
 }
 
 
-void CNodeDefManager::clear()
+void NodeDefManager::clear()
 {
        m_content_features.clear();
        m_name_id_mapping.clear();
        m_name_id_mapping_with_aliases.clear();
        m_group_to_items.clear();
        m_next_id = 0;
+       m_selection_box_union.reset(0,0,0);
+       m_selection_box_int_union.reset(0,0,0);
 
-       m_node_registration_complete = false;
-       for (std::vector<NodeResolveInfo *>::iterator
-                       it = m_pending_node_lookups.begin();
-                       it != m_pending_node_lookups.end();
-                       ++it)
-               delete *it;
-       m_pending_node_lookups.clear();
+       resetNodeResolveState();
 
        u32 initial_length = 0;
        initial_length = MYMAX(initial_length, CONTENT_UNKNOWN + 1);
@@ -514,6 +984,7 @@ void CNodeDefManager::clear()
                f.pointable           = false;
                f.diggable            = false;
                f.buildable_to        = true;
+               f.floodable           = true;
                f.is_ground_content   = true;
                // Insert directly into containers
                content_t c = CONTENT_AIR;
@@ -542,30 +1013,9 @@ void CNodeDefManager::clear()
 }
 
 
-IWritableNodeDefManager *CNodeDefManager::clone()
-{
-       CNodeDefManager *mgr = new CNodeDefManager();
-       *mgr = *this;
-       return mgr;
-}
-
-
-inline const ContentFeatures& CNodeDefManager::get(content_t c) const
+bool NodeDefManager::getId(const std::string &name, content_t &result) const
 {
-       return c < m_content_features.size()
-                       ? m_content_features[c] : m_content_features[CONTENT_UNKNOWN];
-}
-
-
-inline const ContentFeatures& CNodeDefManager::get(const MapNode &n) const
-{
-       return get(n.getContent());
-}
-
-
-bool CNodeDefManager::getId(const std::string &name, content_t &result) const
-{
-       std::map<std::string, content_t>::const_iterator
+       std::unordered_map<std::string, content_t>::const_iterator
                i = m_name_id_mapping_with_aliases.find(name);
        if(i == m_name_id_mapping_with_aliases.end())
                return false;
@@ -574,7 +1024,7 @@ bool CNodeDefManager::getId(const std::string &name, content_t &result) const
 }
 
 
-content_t CNodeDefManager::getId(const std::string &name) const
+content_t NodeDefManager::getId(const std::string &name) const
 {
        content_t id = CONTENT_IGNORE;
        getId(name, id);
@@ -582,34 +1032,32 @@ content_t CNodeDefManager::getId(const std::string &name) const
 }
 
 
-void CNodeDefManager::getIds(const std::string &name,
-               std::set<content_t> &result) const
+bool NodeDefManager::getIds(const std::string &name,
+               std::vector<content_t> &result) const
 {
        //TimeTaker t("getIds", NULL, PRECISION_MICRO);
        if (name.substr(0,6) != "group:") {
                content_t id = CONTENT_IGNORE;
-               if(getId(name, id))
-                       result.insert(id);
-               return;
+               bool exists = getId(name, id);
+               if (exists)
+                       result.push_back(id);
+               return exists;
        }
        std::string group = name.substr(6);
 
-       std::map<std::string, GroupItems>::const_iterator
+       std::unordered_map<std::string, std::vector<content_t>>::const_iterator
                i = m_group_to_items.find(group);
        if (i == m_group_to_items.end())
-               return;
+               return true;
 
-       const GroupItems &items = i->second;
-       for (GroupItems::const_iterator j = items.begin();
-               j != items.end(); ++j) {
-               if ((*j).second != 0)
-                       result.insert((*j).first);
-       }
+       const std::vector<content_t> &items = i->second;
+       result.insert(result.end(), items.begin(), items.end());
        //printf("getIds: %dus\n", t.stop());
+       return true;
 }
 
 
-const ContentFeatures& CNodeDefManager::get(const std::string &name) const
+const ContentFeatures& NodeDefManager::get(const std::string &name) const
 {
        content_t id = CONTENT_UNKNOWN;
        getId(name, id);
@@ -618,16 +1066,16 @@ const ContentFeatures& CNodeDefManager::get(const std::string &name) const
 
 
 // returns CONTENT_IGNORE if no free ID found
-content_t CNodeDefManager::allocateId()
+content_t NodeDefManager::allocateId()
 {
        for (content_t id = m_next_id;
                        id >= m_next_id; // overflow?
                        ++id) {
                while (id >= m_content_features.size()) {
-                       m_content_features.push_back(ContentFeatures());
+                       m_content_features.emplace_back();
                }
                const ContentFeatures &f = m_content_features[id];
-               if (f.name == "") {
+               if (f.name.empty()) {
                        m_next_id = id + 1;
                        return id;
                }
@@ -638,58 +1086,194 @@ content_t CNodeDefManager::allocateId()
 }
 
 
+/*!
+ * Returns the smallest box that contains all boxes
+ * in the vector. Box_union is expanded.
+ * @param[in]      boxes     the vector containing the boxes
+ * @param[in, out] box_union the union of the arguments
+ */
+void boxVectorUnion(const std::vector<aabb3f> &boxes, aabb3f *box_union)
+{
+       for (const aabb3f &box : boxes) {
+               box_union->addInternalBox(box);
+       }
+}
+
+
+/*!
+ * Returns a box that contains the nodebox in every case.
+ * The argument node_union is expanded.
+ * @param[in]      nodebox  the nodebox to be measured
+ * @param[in]      features  used to decide whether the nodebox
+ * can be rotated
+ * @param[in, out] box_union the union of the arguments
+ */
+void getNodeBoxUnion(const NodeBox &nodebox, const ContentFeatures &features,
+       aabb3f *box_union)
+{
+       switch(nodebox.type) {
+               case NODEBOX_FIXED:
+               case NODEBOX_LEVELED: {
+                       // Raw union
+                       aabb3f half_processed(0, 0, 0, 0, 0, 0);
+                       boxVectorUnion(nodebox.fixed, &half_processed);
+                       // Set leveled boxes to maximal
+                       if (nodebox.type == NODEBOX_LEVELED) {
+                               half_processed.MaxEdge.Y = +BS / 2;
+                       }
+                       if (features.param_type_2 == CPT2_FACEDIR ||
+                                       features.param_type_2 == CPT2_COLORED_FACEDIR) {
+                               // Get maximal coordinate
+                               f32 coords[] = {
+                                       fabsf(half_processed.MinEdge.X),
+                                       fabsf(half_processed.MinEdge.Y),
+                                       fabsf(half_processed.MinEdge.Z),
+                                       fabsf(half_processed.MaxEdge.X),
+                                       fabsf(half_processed.MaxEdge.Y),
+                                       fabsf(half_processed.MaxEdge.Z) };
+                               f32 max = 0;
+                               for (float coord : coords) {
+                                       if (max < coord) {
+                                               max = coord;
+                                       }
+                               }
+                               // Add the union of all possible rotated boxes
+                               box_union->addInternalPoint(-max, -max, -max);
+                               box_union->addInternalPoint(+max, +max, +max);
+                       } else {
+                               box_union->addInternalBox(half_processed);
+                       }
+                       break;
+               }
+               case NODEBOX_WALLMOUNTED: {
+                       // Add fix boxes
+                       box_union->addInternalBox(nodebox.wall_top);
+                       box_union->addInternalBox(nodebox.wall_bottom);
+                       // Find maximal coordinate in the X-Z plane
+                       f32 coords[] = {
+                               fabsf(nodebox.wall_side.MinEdge.X),
+                               fabsf(nodebox.wall_side.MinEdge.Z),
+                               fabsf(nodebox.wall_side.MaxEdge.X),
+                               fabsf(nodebox.wall_side.MaxEdge.Z) };
+                       f32 max = 0;
+                       for (float coord : coords) {
+                               if (max < coord) {
+                                       max = coord;
+                               }
+                       }
+                       // Add the union of all possible rotated boxes
+                       box_union->addInternalPoint(-max, nodebox.wall_side.MinEdge.Y, -max);
+                       box_union->addInternalPoint(max, nodebox.wall_side.MaxEdge.Y, max);
+                       break;
+               }
+               case NODEBOX_CONNECTED: {
+                       // Add all possible connected boxes
+                       boxVectorUnion(nodebox.fixed,               box_union);
+                       boxVectorUnion(nodebox.connect_top,         box_union);
+                       boxVectorUnion(nodebox.connect_bottom,      box_union);
+                       boxVectorUnion(nodebox.connect_front,       box_union);
+                       boxVectorUnion(nodebox.connect_left,        box_union);
+                       boxVectorUnion(nodebox.connect_back,        box_union);
+                       boxVectorUnion(nodebox.connect_right,       box_union);
+                       boxVectorUnion(nodebox.disconnected_top,    box_union);
+                       boxVectorUnion(nodebox.disconnected_bottom, box_union);
+                       boxVectorUnion(nodebox.disconnected_front,  box_union);
+                       boxVectorUnion(nodebox.disconnected_left,   box_union);
+                       boxVectorUnion(nodebox.disconnected_back,   box_union);
+                       boxVectorUnion(nodebox.disconnected_right,  box_union);
+                       boxVectorUnion(nodebox.disconnected,        box_union);
+                       boxVectorUnion(nodebox.disconnected_sides,  box_union);
+                       break;
+               }
+               default: {
+                       // NODEBOX_REGULAR
+                       box_union->addInternalPoint(-BS / 2, -BS / 2, -BS / 2);
+                       box_union->addInternalPoint(+BS / 2, +BS / 2, +BS / 2);
+               }
+       }
+}
+
+
+inline void NodeDefManager::fixSelectionBoxIntUnion()
+{
+       m_selection_box_int_union.MinEdge.X = floorf(
+               m_selection_box_union.MinEdge.X / BS + 0.5f);
+       m_selection_box_int_union.MinEdge.Y = floorf(
+               m_selection_box_union.MinEdge.Y / BS + 0.5f);
+       m_selection_box_int_union.MinEdge.Z = floorf(
+               m_selection_box_union.MinEdge.Z / BS + 0.5f);
+       m_selection_box_int_union.MaxEdge.X = ceilf(
+               m_selection_box_union.MaxEdge.X / BS - 0.5f);
+       m_selection_box_int_union.MaxEdge.Y = ceilf(
+               m_selection_box_union.MaxEdge.Y / BS - 0.5f);
+       m_selection_box_int_union.MaxEdge.Z = ceilf(
+               m_selection_box_union.MaxEdge.Z / BS - 0.5f);
+}
+
+
+void NodeDefManager::eraseIdFromGroups(content_t id)
+{
+       // For all groups in m_group_to_items...
+       for (auto iter_groups = m_group_to_items.begin();
+                       iter_groups != m_group_to_items.end();) {
+               // Get the group items vector.
+               std::vector<content_t> &items = iter_groups->second;
+
+               // Remove any occurence of the id in the group items vector.
+               items.erase(std::remove(items.begin(), items.end(), id), items.end());
+
+               // If group is empty, erase its vector from the map.
+               if (items.empty())
+                       iter_groups = m_group_to_items.erase(iter_groups);
+               else
+                       ++iter_groups;
+       }
+}
+
+
 // IWritableNodeDefManager
-content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &def)
+content_t NodeDefManager::set(const std::string &name, const ContentFeatures &def)
 {
        // Pre-conditions
        assert(name != "");
+       assert(name != "ignore");
        assert(name == def.name);
 
-       // Don't allow redefining ignore (but allow air and unknown)
-       if (name == "ignore") {
-               infostream << "NodeDefManager: WARNING: Ignoring "
-                       "CONTENT_IGNORE redefinition"<<std::endl;
-               return CONTENT_IGNORE;
-       }
-
        content_t id = CONTENT_IGNORE;
        if (!m_name_id_mapping.getId(name, id)) { // ignore aliases
                // Get new id
                id = allocateId();
                if (id == CONTENT_IGNORE) {
-                       infostream << "NodeDefManager: WARNING: Absolute "
+                       warningstream << "NodeDefManager: Absolute "
                                "limit reached" << std::endl;
                        return CONTENT_IGNORE;
                }
                assert(id != CONTENT_IGNORE);
                addNameIdMapping(id, name);
        }
+
+       // If there is already ContentFeatures registered for this id, clear old groups
+       if (id < m_content_features.size())
+               eraseIdFromGroups(id);
+
        m_content_features[id] = def;
        verbosestream << "NodeDefManager: registering content id \"" << id
                << "\": name=\"" << def.name << "\""<<std::endl;
 
+       getNodeBoxUnion(def.selection_box, def, &m_selection_box_union);
+       fixSelectionBoxIntUnion();
+
        // Add this content to the list of all groups it belongs to
-       // FIXME: This should remove a node from groups it no longer
-       // belongs to when a node is re-registered
-       for (ItemGroupList::const_iterator i = def.groups.begin();
-               i != def.groups.end(); ++i) {
-               std::string group_name = i->first;
-
-               std::map<std::string, GroupItems>::iterator
-                       j = m_group_to_items.find(group_name);
-               if (j == m_group_to_items.end()) {
-                       m_group_to_items[group_name].push_back(
-                                       std::make_pair(id, i->second));
-               } else {
-                       GroupItems &items = j->second;
-                       items.push_back(std::make_pair(id, i->second));
-               }
+       for (const auto &group : def.groups) {
+               const std::string &group_name = group.first;
+               m_group_to_items[group_name].push_back(id);
        }
+
        return id;
 }
 
 
-content_t CNodeDefManager::allocateDummy(const std::string &name)
+content_t NodeDefManager::allocateDummy(const std::string &name)
 {
        assert(name != "");     // Pre-condition
        ContentFeatures f;
@@ -698,284 +1282,96 @@ content_t CNodeDefManager::allocateDummy(const std::string &name)
 }
 
 
-void CNodeDefManager::updateAliases(IItemDefManager *idef)
+void NodeDefManager::removeNode(const std::string &name)
+{
+       // Pre-condition
+       assert(name != "");
+
+       // Erase name from name ID mapping
+       content_t id = CONTENT_IGNORE;
+       if (m_name_id_mapping.getId(name, id)) {
+               m_name_id_mapping.eraseName(name);
+               m_name_id_mapping_with_aliases.erase(name);
+       }
+
+       eraseIdFromGroups(id);
+}
+
+
+void NodeDefManager::updateAliases(IItemDefManager *idef)
 {
-       std::set<std::string> all = idef->getAll();
+       std::set<std::string> all;
+       idef->getAll(all);
        m_name_id_mapping_with_aliases.clear();
-       for (std::set<std::string>::iterator
-                       i = all.begin(); i != all.end(); i++) {
-               std::string name = *i;
-               std::string convert_to = idef->getAlias(name);
+       for (const std::string &name : all) {
+               const std::string &convert_to = idef->getAlias(name);
                content_t id;
                if (m_name_id_mapping.getId(convert_to, id)) {
                        m_name_id_mapping_with_aliases.insert(
-                                       std::make_pair(name, id));
+                               std::make_pair(name, id));
                }
        }
 }
 
-
-void CNodeDefManager::updateTextures(IGameDef *gamedef)
+void NodeDefManager::applyTextureOverrides(const std::vector<TextureOverride> &overrides)
 {
-#ifndef SERVER
-       infostream << "CNodeDefManager::updateTextures(): Updating "
-               "textures in node definitions" << std::endl;
-
-       ITextureSource *tsrc = gamedef->tsrc();
-       IShaderSource *shdsrc = gamedef->getShaderSource();
-       scene::ISceneManager* smgr = gamedef->getSceneManager();
-       scene::IMeshManipulator* meshmanip = smgr->getMeshManipulator();
-
-       bool new_style_water           = g_settings->getBool("new_style_water");
-       bool new_style_leaves          = g_settings->getBool("new_style_leaves");
-       bool connected_glass           = g_settings->getBool("connected_glass");
-       bool opaque_water              = g_settings->getBool("opaque_water");
-       bool enable_shaders            = g_settings->getBool("enable_shaders");
-       bool enable_bumpmapping        = g_settings->getBool("enable_bumpmapping");
-       bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
-       bool enable_mesh_cache         = g_settings->getBool("enable_mesh_cache");
+       infostream << "NodeDefManager::applyTextureOverrides(): Applying "
+               "overrides to textures" << std::endl;
 
-       bool use_normal_texture = enable_shaders &&
-               (enable_bumpmapping || enable_parallax_occlusion);
-
-       for (u32 i = 0; i < m_content_features.size(); i++) {
-               ContentFeatures *f = &m_content_features[i];
-
-               // Figure out the actual tiles to use
-               TileDef tiledef[6];
-               for (u32 j = 0; j < 6; j++) {
-                       tiledef[j] = f->tiledef[j];
-                       if (tiledef[j].name == "")
-                               tiledef[j].name = "unknown_node.png";
-               }
-
-               bool is_liquid = false;
-               bool is_water_surface = false;
-
-               u8 material_type = (f->alpha == 255) ?
-                       TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
-
-               switch (f->drawtype) {
-               default:
-               case NDT_NORMAL:
-                       f->solidness = 2;
-                       break;
-               case NDT_AIRLIKE:
-                       f->solidness = 0;
-                       break;
-               case NDT_LIQUID:
-                       assert(f->liquid_type == LIQUID_SOURCE);
-                       if (opaque_water)
-                               f->alpha = 255;
-                       if (new_style_water){
-                               f->solidness = 0;
-                       } else {
-                               f->solidness = 1;
-                               f->backface_culling = false;
-                       }
-                       is_liquid = true;
-                       break;
-               case NDT_FLOWINGLIQUID:
-                       assert(f->liquid_type == LIQUID_FLOWING);
-                       f->solidness = 0;
-                       if (opaque_water)
-                               f->alpha = 255;
-                       is_liquid = true;
-                       break;
-               case NDT_GLASSLIKE:
-                       f->solidness = 0;
-                       f->visual_solidness = 1;
-                       break;
-               case NDT_GLASSLIKE_FRAMED:
-                       f->solidness = 0;
-                       f->visual_solidness = 1;
-                       break;
-               case NDT_GLASSLIKE_FRAMED_OPTIONAL:
-                       f->solidness = 0;
-                       f->visual_solidness = 1;
-                       f->drawtype = connected_glass ? NDT_GLASSLIKE_FRAMED : NDT_GLASSLIKE;
-                       break;
-               case NDT_ALLFACES:
-                       f->solidness = 0;
-                       f->visual_solidness = 1;
-                       break;
-               case NDT_ALLFACES_OPTIONAL:
-                       if (new_style_leaves) {
-                               f->drawtype = NDT_ALLFACES;
-                               f->solidness = 0;
-                               f->visual_solidness = 1;
-                       } else {
-                               f->drawtype = NDT_NORMAL;
-                               f->solidness = 2;
-                               for (u32 i = 0; i < 6; i++)
-                                       tiledef[i].name += std::string("^[noalpha");
-                       }
-                       if (f->waving == 1)
-                               material_type = TILE_MATERIAL_WAVING_LEAVES;
-                       break;
-               case NDT_PLANTLIKE:
-                       f->solidness = 0;
-                       f->backface_culling = false;
-                       if (f->waving == 1)
-                               material_type = TILE_MATERIAL_WAVING_PLANTS;
-                       break;
-               case NDT_FIRELIKE:
-                       f->backface_culling = false;
-                       f->solidness = 0;
-                       break;
-               case NDT_MESH:
-                       f->solidness = 0;
-                       f->backface_culling = false;
-                       break;
-               case NDT_TORCHLIKE:
-               case NDT_SIGNLIKE:
-               case NDT_FENCELIKE:
-               case NDT_RAILLIKE:
-               case NDT_NODEBOX:
-                       f->solidness = 0;
-                       break;
-               }
+       for (const TextureOverride& texture_override : overrides) {
+               content_t id;
+               if (!getId(texture_override.id, id))
+                       continue; // Ignore unknown node
 
-               if (is_liquid) {
-                       material_type = (f->alpha == 255) ?
-                               TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT;
-                       if (f->name == "default:water_source")
-                               is_water_surface = true;
-               }
+               ContentFeatures &nodedef = m_content_features[id];
 
-               u32 tile_shader[6];
-               for (u16 j = 0; j < 6; j++) {
-                       tile_shader[j] = shdsrc->getShader("nodes_shader",
-                               material_type, f->drawtype);
-               }
+               if (texture_override.hasTarget(OverrideTarget::TOP))
+                       nodedef.tiledef[0].name = texture_override.texture;
 
-               if (is_water_surface) {
-                       tile_shader[0] = shdsrc->getShader("water_surface_shader",
-                               material_type, f->drawtype);
-               }
+               if (texture_override.hasTarget(OverrideTarget::BOTTOM))
+                       nodedef.tiledef[1].name = texture_override.texture;
 
-               // Tiles (fill in f->tiles[])
-               for (u16 j = 0; j < 6; j++) {
-                       fillTileAttribs(tsrc, &f->tiles[j], &tiledef[j], tile_shader[j],
-                               use_normal_texture, f->backface_culling, f->alpha, material_type);
-               }
+               if (texture_override.hasTarget(OverrideTarget::RIGHT))
+                       nodedef.tiledef[2].name = texture_override.texture;
 
-               // Special tiles (fill in f->special_tiles[])
-               for (u16 j = 0; j < CF_SPECIAL_COUNT; j++) {
-                       fillTileAttribs(tsrc, &f->special_tiles[j], &f->tiledef_special[j],
-                               tile_shader[j], use_normal_texture,
-                               f->tiledef_special[j].backface_culling, f->alpha, material_type);
-               }
+               if (texture_override.hasTarget(OverrideTarget::LEFT))
+                       nodedef.tiledef[3].name = texture_override.texture;
 
-               if ((f->drawtype == NDT_MESH) && (f->mesh != "")) {
-                       // Meshnode drawtype
-                       // Read the mesh and apply scale
-                       f->mesh_ptr[0] = gamedef->getMesh(f->mesh);
-                       if (f->mesh_ptr[0]){
-                               v3f scale = v3f(1.0, 1.0, 1.0) * BS * f->visual_scale;
-                               scaleMesh(f->mesh_ptr[0], scale);
-                               recalculateBoundingBox(f->mesh_ptr[0]);
-                               meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
-                       }
-               } else if ((f->drawtype == NDT_NODEBOX) &&
-                               ((f->node_box.type == NODEBOX_REGULAR) ||
-                               (f->node_box.type == NODEBOX_FIXED)) &&
-                               (!f->node_box.fixed.empty())) {
-                       //Convert regular nodebox nodes to meshnodes
-                       //Change the drawtype and apply scale
-                       f->drawtype = NDT_MESH;
-                       f->mesh_ptr[0] = convertNodeboxNodeToMesh(f);
-                       v3f scale = v3f(1.0, 1.0, 1.0) * f->visual_scale;
-                       scaleMesh(f->mesh_ptr[0], scale);
-                       recalculateBoundingBox(f->mesh_ptr[0]);
-                       meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
-               }
+               if (texture_override.hasTarget(OverrideTarget::BACK))
+                       nodedef.tiledef[4].name = texture_override.texture;
 
-               //Cache 6dfacedir and wallmounted rotated clones of meshes
-               if (enable_mesh_cache && f->mesh_ptr[0] && (f->param_type_2 == CPT2_FACEDIR)) {
-                       for (u16 j = 1; j < 24; j++) {
-                               f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]);
-                               rotateMeshBy6dFacedir(f->mesh_ptr[j], j);
-                               recalculateBoundingBox(f->mesh_ptr[j]);
-                               meshmanip->recalculateNormals(f->mesh_ptr[j], true, false);
-                       }
-               } else if (enable_mesh_cache && f->mesh_ptr[0] && (f->param_type_2 == CPT2_WALLMOUNTED)) {
-                       static const u8 wm_to_6d[6] = {20, 0, 16+1, 12+3, 8, 4+2};
-                       for (u16 j = 1; j < 6; j++) {
-                               f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]);
-                               rotateMeshBy6dFacedir(f->mesh_ptr[j], wm_to_6d[j]);
-                               recalculateBoundingBox(f->mesh_ptr[j]);
-                               meshmanip->recalculateNormals(f->mesh_ptr[j], true, false);
-                       }
-                       rotateMeshBy6dFacedir(f->mesh_ptr[0], wm_to_6d[0]);
-                       recalculateBoundingBox(f->mesh_ptr[0]);
-                       meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
-               }
+               if (texture_override.hasTarget(OverrideTarget::FRONT))
+                       nodedef.tiledef[5].name = texture_override.texture;
        }
-#endif
 }
 
-
-#ifndef SERVER
-void CNodeDefManager::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
-               TileDef *tiledef, u32 shader_id, bool use_normal_texture,
-               bool backface_culling, u8 alpha, u8 material_type)
+void NodeDefManager::updateTextures(IGameDef *gamedef,
+       void (*progress_callback)(void *progress_args, u32 progress, u32 max_progress),
+       void *progress_callback_args)
 {
-       tile->shader_id     = shader_id;
-       tile->texture       = tsrc->getTexture(tiledef->name, &tile->texture_id);
-       tile->alpha         = alpha;
-       tile->material_type = material_type;
-
-       // Normal texture
-       if (use_normal_texture)
-               tile->normal_texture = tsrc->getNormalTexture(tiledef->name);
-
-       // Material flags
-       tile->material_flags = 0;
-       if (backface_culling)
-               tile->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
-       if (tiledef->animation.type == TAT_VERTICAL_FRAMES)
-               tile->material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
-
-       // Animation parameters
-       int frame_count = 1;
-       if (tile->material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) {
-               // Get texture size to determine frame count by aspect ratio
-               v2u32 size = tile->texture->getOriginalSize();
-               int frame_height = (float)size.X /
-                               (float)tiledef->animation.aspect_w *
-                               (float)tiledef->animation.aspect_h;
-               frame_count = size.Y / frame_height;
-               int frame_length_ms = 1000.0 * tiledef->animation.length / frame_count;
-               tile->animation_frame_count = frame_count;
-               tile->animation_frame_length_ms = frame_length_ms;
-       }
-
-       if (frame_count == 1) {
-               tile->material_flags &= ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
-       } else {
-               std::ostringstream os(std::ios::binary);
-               tile->frames.resize(frame_count);
-
-               for (int i = 0; i < frame_count; i++) {
+#ifndef SERVER
+       infostream << "NodeDefManager::updateTextures(): Updating "
+               "textures in node definitions" << std::endl;
 
-                       FrameSpec frame;
+       Client *client = (Client *)gamedef;
+       ITextureSource *tsrc = client->tsrc();
+       IShaderSource *shdsrc = client->getShaderSource();
+       scene::IMeshManipulator *meshmanip =
+               RenderingEngine::get_scene_manager()->getMeshManipulator();
+       TextureSettings tsettings;
+       tsettings.readSettings();
 
-                       os.str("");
-                       os << tiledef->name << "^[verticalframe:"
-                               << frame_count << ":" << i;
+       u32 size = m_content_features.size();
 
-                       frame.texture = tsrc->getTexture(os.str(), &frame.texture_id);
-                       if (tile->normal_texture)
-                               frame.normal_texture = tsrc->getNormalTexture(os.str());
-                       tile->frames[i] = frame;
-               }
+       for (u32 i = 0; i < size; i++) {
+               ContentFeatures *f = &(m_content_features[i]);
+               f->updateTextures(tsrc, shdsrc, meshmanip, client, tsettings);
+               progress_callback(progress_callback_args, i, size);
        }
-}
 #endif
+}
 
-
-void CNodeDefManager::serialize(std::ostream &os, u16 protocol_version)
+void NodeDefManager::serialize(std::ostream &os, u16 protocol_version) const
 {
        writeU8(os, 1); // version
        u16 count = 0;
@@ -984,8 +1380,8 @@ void CNodeDefManager::serialize(std::ostream &os, u16 protocol_version)
                if (i == CONTENT_IGNORE || i == CONTENT_AIR
                                || i == CONTENT_UNKNOWN)
                        continue;
-               ContentFeatures *f = &m_content_features[i];
-               if (f->name == "")
+               const ContentFeatures *f = &m_content_features[i];
+               if (f->name.empty())
                        continue;
                writeU16(os2, i);
                // Wrap it in a string to allow different lengths without
@@ -1004,7 +1400,7 @@ void CNodeDefManager::serialize(std::ostream &os, u16 protocol_version)
 }
 
 
-void CNodeDefManager::deSerialize(std::istream &is)
+void NodeDefManager::deSerialize(std::istream &is)
 {
        clear();
        int version = readU8(is);
@@ -1023,12 +1419,12 @@ void CNodeDefManager::deSerialize(std::istream &is)
 
                // Check error conditions
                if (i == CONTENT_IGNORE || i == CONTENT_AIR || i == CONTENT_UNKNOWN) {
-                       infostream << "NodeDefManager::deSerialize(): WARNING: "
+                       warningstream << "NodeDefManager::deSerialize(): "
                                "not changing builtin node " << i << std::endl;
                        continue;
                }
-               if (f.name == "") {
-                       infostream << "NodeDefManager::deSerialize(): WARNING: "
+               if (f.name.empty()) {
+                       warningstream << "NodeDefManager::deSerialize(): "
                                "received empty name" << std::endl;
                        continue;
                }
@@ -1036,7 +1432,7 @@ void CNodeDefManager::deSerialize(std::istream &is)
                // Ignore aliases
                u16 existing_id;
                if (m_name_id_mapping.getId(f.name, existing_id) && i != existing_id) {
-                       infostream << "NodeDefManager::deSerialize(): WARNING: "
+                       warningstream << "NodeDefManager::deSerialize(): "
                                "already defined with different ID: " << f.name << std::endl;
                        continue;
                }
@@ -1046,365 +1442,249 @@ void CNodeDefManager::deSerialize(std::istream &is)
                        m_content_features.resize((u32)(i) + 1);
                m_content_features[i] = f;
                addNameIdMapping(i, f.name);
-               verbosestream << "deserialized " << f.name << std::endl;
+               TRACESTREAM(<< "NodeDef: deserialized " << f.name << std::endl);
+
+               getNodeBoxUnion(f.selection_box, f, &m_selection_box_union);
+               fixSelectionBoxIntUnion();
        }
+
+       // Since liquid_alternative_flowing_id and liquid_alternative_source_id
+       // are not sent, resolve them client-side too.
+       resolveCrossrefs();
 }
 
 
-void CNodeDefManager::addNameIdMapping(content_t i, std::string name)
+void NodeDefManager::addNameIdMapping(content_t i, std::string name)
 {
        m_name_id_mapping.set(i, name);
        m_name_id_mapping_with_aliases.insert(std::make_pair(name, i));
 }
 
 
-IWritableNodeDefManager *createNodeDefManager()
+NodeDefManager *createNodeDefManager()
 {
-       return new CNodeDefManager();
+       return new NodeDefManager();
 }
 
 
-//// Serialization of old ContentFeatures formats
-void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version)
+void NodeDefManager::pendNodeResolve(NodeResolver *nr) const
 {
-       if (protocol_version == 13)
-       {
-               writeU8(os, 5); // version
-               os<<serializeString(name);
-               writeU16(os, groups.size());
-               for (ItemGroupList::const_iterator
-                               i = groups.begin(); i != groups.end(); i++) {
-                       os<<serializeString(i->first);
-                       writeS16(os, i->second);
-               }
-               writeU8(os, drawtype);
-               writeF1000(os, visual_scale);
-               writeU8(os, 6);
-               for (u32 i = 0; i < 6; i++)
-                       tiledef[i].serialize(os, protocol_version);
-               //CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24
-               writeU8(os, 2);
-               for (u32 i = 0; i < 2; i++)
-                       tiledef_special[i].serialize(os, protocol_version);
-               writeU8(os, alpha);
-               writeU8(os, post_effect_color.getAlpha());
-               writeU8(os, post_effect_color.getRed());
-               writeU8(os, post_effect_color.getGreen());
-               writeU8(os, post_effect_color.getBlue());
-               writeU8(os, param_type);
-               writeU8(os, param_type_2);
-               writeU8(os, is_ground_content);
-               writeU8(os, light_propagates);
-               writeU8(os, sunlight_propagates);
-               writeU8(os, walkable);
-               writeU8(os, pointable);
-               writeU8(os, diggable);
-               writeU8(os, climbable);
-               writeU8(os, buildable_to);
-               os<<serializeString(""); // legacy: used to be metadata_name
-               writeU8(os, liquid_type);
-               os<<serializeString(liquid_alternative_flowing);
-               os<<serializeString(liquid_alternative_source);
-               writeU8(os, liquid_viscosity);
-               writeU8(os, light_source);
-               writeU32(os, damage_per_second);
-               node_box.serialize(os, protocol_version);
-               selection_box.serialize(os, protocol_version);
-               writeU8(os, legacy_facedir_simple);
-               writeU8(os, legacy_wallmounted);
-               serializeSimpleSoundSpec(sound_footstep, os);
-               serializeSimpleSoundSpec(sound_dig, os);
-               serializeSimpleSoundSpec(sound_dug, os);
-       }
-       else if (protocol_version > 13 && protocol_version < 24) {
-               writeU8(os, 6); // version
-               os<<serializeString(name);
-               writeU16(os, groups.size());
-               for (ItemGroupList::const_iterator
-                       i = groups.begin(); i != groups.end(); i++) {
-                               os<<serializeString(i->first);
-                               writeS16(os, i->second);
-               }
-               writeU8(os, drawtype);
-               writeF1000(os, visual_scale);
-               writeU8(os, 6);
-               for (u32 i = 0; i < 6; i++)
-                       tiledef[i].serialize(os, protocol_version);
-               //CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24
-               writeU8(os, 2);
-               for (u32 i = 0; i < 2; i++)
-                       tiledef_special[i].serialize(os, protocol_version);
-               writeU8(os, alpha);
-               writeU8(os, post_effect_color.getAlpha());
-               writeU8(os, post_effect_color.getRed());
-               writeU8(os, post_effect_color.getGreen());
-               writeU8(os, post_effect_color.getBlue());
-               writeU8(os, param_type);
-               writeU8(os, param_type_2);
-               writeU8(os, is_ground_content);
-               writeU8(os, light_propagates);
-               writeU8(os, sunlight_propagates);
-               writeU8(os, walkable);
-               writeU8(os, pointable);
-               writeU8(os, diggable);
-               writeU8(os, climbable);
-               writeU8(os, buildable_to);
-               os<<serializeString(""); // legacy: used to be metadata_name
-               writeU8(os, liquid_type);
-               os<<serializeString(liquid_alternative_flowing);
-               os<<serializeString(liquid_alternative_source);
-               writeU8(os, liquid_viscosity);
-               writeU8(os, liquid_renewable);
-               writeU8(os, light_source);
-               writeU32(os, damage_per_second);
-               node_box.serialize(os, protocol_version);
-               selection_box.serialize(os, protocol_version);
-               writeU8(os, legacy_facedir_simple);
-               writeU8(os, legacy_wallmounted);
-               serializeSimpleSoundSpec(sound_footstep, os);
-               serializeSimpleSoundSpec(sound_dig, os);
-               serializeSimpleSoundSpec(sound_dug, os);
-               writeU8(os, rightclickable);
-               writeU8(os, drowning);
-               writeU8(os, leveled);
-               writeU8(os, liquid_range);
-       } else
-               throw SerializationError("ContentFeatures::serialize(): "
-                       "Unsupported version requested");
+       nr->m_ndef = this;
+       if (m_node_registration_complete)
+               nr->nodeResolveInternal();
+       else
+               m_pending_resolve_callbacks.push_back(nr);
 }
 
 
-void ContentFeatures::deSerializeOld(std::istream &is, int version)
+bool NodeDefManager::cancelNodeResolveCallback(NodeResolver *nr) const
 {
-       if (version == 5) // In PROTOCOL_VERSION 13
-       {
-               name = deSerializeString(is);
-               groups.clear();
-               u32 groups_size = readU16(is);
-               for(u32 i=0; i<groups_size; i++){
-                       std::string name = deSerializeString(is);
-                       int value = readS16(is);
-                       groups[name] = value;
-               }
-               drawtype = (enum NodeDrawType)readU8(is);
-               visual_scale = readF1000(is);
-               if (readU8(is) != 6)
-                       throw SerializationError("unsupported tile count");
-               for (u32 i = 0; i < 6; i++)
-                       tiledef[i].deSerialize(is);
-               if (readU8(is) != CF_SPECIAL_COUNT)
-                       throw SerializationError("unsupported CF_SPECIAL_COUNT");
-               for (u32 i = 0; i < CF_SPECIAL_COUNT; i++)
-                       tiledef_special[i].deSerialize(is);
-               alpha = readU8(is);
-               post_effect_color.setAlpha(readU8(is));
-               post_effect_color.setRed(readU8(is));
-               post_effect_color.setGreen(readU8(is));
-               post_effect_color.setBlue(readU8(is));
-               param_type = (enum ContentParamType)readU8(is);
-               param_type_2 = (enum ContentParamType2)readU8(is);
-               is_ground_content = readU8(is);
-               light_propagates = readU8(is);
-               sunlight_propagates = readU8(is);
-               walkable = readU8(is);
-               pointable = readU8(is);
-               diggable = readU8(is);
-               climbable = readU8(is);
-               buildable_to = readU8(is);
-               deSerializeString(is); // legacy: used to be metadata_name
-               liquid_type = (enum LiquidType)readU8(is);
-               liquid_alternative_flowing = deSerializeString(is);
-               liquid_alternative_source = deSerializeString(is);
-               liquid_viscosity = readU8(is);
-               light_source = readU8(is);
-               damage_per_second = readU32(is);
-               node_box.deSerialize(is);
-               selection_box.deSerialize(is);
-               legacy_facedir_simple = readU8(is);
-               legacy_wallmounted = readU8(is);
-               deSerializeSimpleSoundSpec(sound_footstep, is);
-               deSerializeSimpleSoundSpec(sound_dig, is);
-               deSerializeSimpleSoundSpec(sound_dug, is);
-       } else if (version == 6) {
-               name = deSerializeString(is);
-               groups.clear();
-               u32 groups_size = readU16(is);
-               for (u32 i = 0; i < groups_size; i++) {
-                       std::string name = deSerializeString(is);
-                       int     value = readS16(is);
-                       groups[name] = value;
-               }
-               drawtype = (enum NodeDrawType)readU8(is);
-               visual_scale = readF1000(is);
-               if (readU8(is) != 6)
-                       throw SerializationError("unsupported tile count");
-               for (u32 i = 0; i < 6; i++)
-                       tiledef[i].deSerialize(is);
-               // CF_SPECIAL_COUNT in version 6 = 2
-               if (readU8(is) != 2)
-                       throw SerializationError("unsupported CF_SPECIAL_COUNT");
-               for (u32 i = 0; i < 2; i++)
-                       tiledef_special[i].deSerialize(is);
-               alpha = readU8(is);
-               post_effect_color.setAlpha(readU8(is));
-               post_effect_color.setRed(readU8(is));
-               post_effect_color.setGreen(readU8(is));
-               post_effect_color.setBlue(readU8(is));
-               param_type = (enum ContentParamType)readU8(is);
-               param_type_2 = (enum ContentParamType2)readU8(is);
-               is_ground_content = readU8(is);
-               light_propagates = readU8(is);
-               sunlight_propagates = readU8(is);
-               walkable = readU8(is);
-               pointable = readU8(is);
-               diggable = readU8(is);
-               climbable = readU8(is);
-               buildable_to = readU8(is);
-               deSerializeString(is); // legacy: used to be metadata_name
-               liquid_type = (enum LiquidType)readU8(is);
-               liquid_alternative_flowing = deSerializeString(is);
-               liquid_alternative_source = deSerializeString(is);
-               liquid_viscosity = readU8(is);
-               liquid_renewable = readU8(is);
-               light_source = readU8(is);
-               damage_per_second = readU32(is);
-               node_box.deSerialize(is);
-               selection_box.deSerialize(is);
-               legacy_facedir_simple = readU8(is);
-               legacy_wallmounted = readU8(is);
-               deSerializeSimpleSoundSpec(sound_footstep, is);
-               deSerializeSimpleSoundSpec(sound_dig, is);
-               deSerializeSimpleSoundSpec(sound_dug, is);
-               rightclickable = readU8(is);
-               drowning = readU8(is);
-               leveled = readU8(is);
-               liquid_range = readU8(is);
-       } else {
-               throw SerializationError("unsupported ContentFeatures version");
+       size_t len = m_pending_resolve_callbacks.size();
+       for (size_t i = 0; i != len; i++) {
+               if (nr != m_pending_resolve_callbacks[i])
+                       continue;
+
+               len--;
+               m_pending_resolve_callbacks[i] = m_pending_resolve_callbacks[len];
+               m_pending_resolve_callbacks.resize(len);
+               return true;
        }
+
+       return false;
 }
 
 
-inline bool CNodeDefManager::getNodeRegistrationStatus() const
+void NodeDefManager::runNodeResolveCallbacks()
 {
-       return m_node_registration_complete;
+       for (size_t i = 0; i != m_pending_resolve_callbacks.size(); i++) {
+               NodeResolver *nr = m_pending_resolve_callbacks[i];
+               nr->nodeResolveInternal();
+       }
+
+       m_pending_resolve_callbacks.clear();
 }
 
 
-inline void CNodeDefManager::setNodeRegistrationStatus(bool completed)
+void NodeDefManager::resetNodeResolveState()
 {
-       m_node_registration_complete = completed;
+       m_node_registration_complete = false;
+       m_pending_resolve_callbacks.clear();
 }
 
+static void removeDupes(std::vector<content_t> &list)
+{
+       std::sort(list.begin(), list.end());
+       auto new_end = std::unique(list.begin(), list.end());
+       list.erase(new_end, list.end());
+}
 
-void CNodeDefManager::pendNodeResolve(NodeResolveInfo *nri)
+void NodeDefManager::resolveCrossrefs()
 {
-       nri->resolver->m_ndef = this;
-       if (m_node_registration_complete) {
-               nri->resolver->resolveNodeNames(nri);
-               nri->resolver->m_lookup_done = true;
-               delete nri;
-       } else {
-               m_pending_node_lookups.push_back(nri);
+       for (ContentFeatures &f : m_content_features) {
+               if (f.liquid_type != LIQUID_NONE) {
+                       f.liquid_alternative_flowing_id = getId(f.liquid_alternative_flowing);
+                       f.liquid_alternative_source_id = getId(f.liquid_alternative_source);
+                       continue;
+               }
+               if (f.drawtype != NDT_NODEBOX || f.node_box.type != NODEBOX_CONNECTED)
+                       continue;
+
+               for (const std::string &name : f.connects_to) {
+                       getIds(name, f.connects_to_ids);
+               }
+               removeDupes(f.connects_to_ids);
        }
 }
 
-
-void CNodeDefManager::cancelNodeResolve(NodeResolver *resolver)
+bool NodeDefManager::nodeboxConnects(MapNode from, MapNode to,
+       u8 connect_face) const
 {
-       for (std::vector<NodeResolveInfo *>::iterator
-                       it = m_pending_node_lookups.begin();
-                       it != m_pending_node_lookups.end();
-                       ++it) {
-               NodeResolveInfo *nri = *it;
-               if (resolver == nri->resolver) {
-                       it = m_pending_node_lookups.erase(it);
-                       delete nri;
+       const ContentFeatures &f1 = get(from);
+
+       if ((f1.drawtype != NDT_NODEBOX) || (f1.node_box.type != NODEBOX_CONNECTED))
+               return false;
+
+       // lookup target in connected set
+       if (!CONTAINS(f1.connects_to_ids, to.param0))
+               return false;
+
+       const ContentFeatures &f2 = get(to);
+
+       if ((f2.drawtype == NDT_NODEBOX) && (f2.node_box.type == NODEBOX_CONNECTED))
+               // ignores actually looking if back connection exists
+               return CONTAINS(f2.connects_to_ids, from.param0);
+
+       // does to node declare usable faces?
+       if (f2.connect_sides > 0) {
+               if ((f2.param_type_2 == CPT2_FACEDIR ||
+                               f2.param_type_2 == CPT2_COLORED_FACEDIR)
+                               && (connect_face >= 4)) {
+                       static const u8 rot[33 * 4] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+                               0, 0, 0, 0, 4, 32, 16, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+                               0, // 4 - back
+                               8, 4, 32, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+                               0, // 8 - right
+                               0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 8, 4, 32, 0,
+                               0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+                               0, // 16 - front
+                               0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+                               0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+                               0, 0, 0, 0, 0, 0, 32, 16, 8, 4 // 32 - left
+                               };
+                       return (f2.connect_sides
+                               & rot[(connect_face * 4) + (to.param2 & 0x1F)]);
                }
+               return (f2.connect_sides & connect_face);
        }
+       // the target is just a regular node, so connect no matter back connection
+       return true;
 }
 
+////
+//// NodeResolver
+////
 
-void CNodeDefManager::runNodeResolverCallbacks()
+NodeResolver::NodeResolver()
 {
-       while (!m_pending_node_lookups.empty()) {
-               NodeResolveInfo *nri = m_pending_node_lookups.front();
-               m_pending_node_lookups.erase(m_pending_node_lookups.begin());
-               nri->resolver->resolveNodeNames(nri);
-               nri->resolver->m_lookup_done = true;
-               delete nri;
-       }
+       m_nodenames.reserve(16);
+       m_nnlistsizes.reserve(4);
+}
+
+
+NodeResolver::~NodeResolver()
+{
+       if (!m_resolve_done && m_ndef)
+               m_ndef->cancelNodeResolveCallback(this);
+}
+
+
+void NodeResolver::cloneTo(NodeResolver *res) const
+{
+       FATAL_ERROR_IF(!m_resolve_done, "NodeResolver can only be cloned"
+               " after resolving has completed");
+       /* We don't actually do anything significant. Since the node resolving has
+        * already completed, the class that called us will already have the
+        * resolved IDs in its data structures (which it copies on its own) */
+       res->m_ndef = m_ndef;
+       res->m_resolve_done = true;
+}
+
+
+void NodeResolver::nodeResolveInternal()
+{
+       m_nodenames_idx   = 0;
+       m_nnlistsizes_idx = 0;
+
+       resolveNodeNames();
+       m_resolve_done = true;
+
+       m_nodenames.clear();
+       m_nnlistsizes.clear();
 }
 
 
-bool CNodeDefManager::getIdFromResolveInfo(NodeResolveInfo *nri,
-       const std::string &node_alt, content_t c_fallback, content_t &result)
+bool NodeResolver::getIdFromNrBacklog(content_t *result_out,
+       const std::string &node_alt, content_t c_fallback, bool error_on_fallback)
 {
-       if (nri->nodenames.empty()) {
-               result = c_fallback;
-               errorstream << "Resolver empty nodename list" << std::endl;
+       if (m_nodenames_idx == m_nodenames.size()) {
+               *result_out = c_fallback;
+               errorstream << "NodeResolver: no more nodes in list" << std::endl;
                return false;
        }
 
        content_t c;
-       std::string name = nri->nodenames.front();
-       nri->nodenames.erase(nri->nodenames.begin());
+       std::string name = m_nodenames[m_nodenames_idx++];
 
-       bool success = getId(name, c);
-       if (!success && node_alt != "") {
+       bool success = m_ndef->getId(name, c);
+       if (!success && !node_alt.empty()) {
                name = node_alt;
-               success = getId(name, c);
+               success = m_ndef->getId(name, c);
        }
 
        if (!success) {
-               errorstream << "Resolver: Failed to resolve node name '" << name
-                       << "'." << std::endl;
+               if (error_on_fallback)
+                       errorstream << "NodeResolver: failed to resolve node name '" << name
+                               << "'." << std::endl;
                c = c_fallback;
        }
 
-       result = c;
+       *result_out = c;
        return success;
 }
 
 
-bool CNodeDefManager::getIdsFromResolveInfo(NodeResolveInfo *nri,
-       std::vector<content_t> &result)
+bool NodeResolver::getIdsFromNrBacklog(std::vector<content_t> *result_out,
+       bool all_required, content_t c_fallback)
 {
        bool success = true;
 
-       if (nri->nodelistinfo.empty()) {
-               errorstream << "Resolver: Empty nodelistinfo list" << std::endl;
+       if (m_nnlistsizes_idx == m_nnlistsizes.size()) {
+               errorstream << "NodeResolver: no more node lists" << std::endl;
                return false;
        }
 
-       NodeListInfo listinfo = nri->nodelistinfo.front();
-       nri->nodelistinfo.pop_front();
+       size_t length = m_nnlistsizes[m_nnlistsizes_idx++];
 
-       while (listinfo.length--) {
-               if (nri->nodenames.empty()) {
-                       errorstream << "Resolver: Empty nodename list" << std::endl;
+       while (length--) {
+               if (m_nodenames_idx == m_nodenames.size()) {
+                       errorstream << "NodeResolver: no more nodes in list" << std::endl;
                        return false;
                }
 
                content_t c;
-               std::string name = nri->nodenames.front();
-               nri->nodenames.erase(nri->nodenames.begin());
+               std::string &name = m_nodenames[m_nodenames_idx++];
 
                if (name.substr(0,6) != "group:") {
-                       if (getId(name, c)) {
-                               result.push_back(c);
-                       } else if (listinfo.all_required) {
-                               errorstream << "Resolver: Failed to resolve node name '" << name
-                                       << "'." << std::endl;
-                               result.push_back(listinfo.c_fallback);
+                       if (m_ndef->getId(name, c)) {
+                               result_out->push_back(c);
+                       } else if (all_required) {
+                               errorstream << "NodeResolver: failed to resolve node name '"
+                                       << name << "'." << std::endl;
+                               result_out->push_back(c_fallback);
                                success = false;
                        }
                } else {
-                       std::set<content_t> cids;
-                       std::set<content_t>::iterator it;
-                       getIds(name, cids);
-                       for (it = cids.begin(); it != cids.end(); ++it)
-                               result.push_back(*it);
+                       m_ndef->getIds(name, *result_out);
                }
        }