groups["dig_immediate"] = 2;
drawtype = NDT_NORMAL;
visual_scale = 1.0;
- for(u32 i=0; i<6; i++)
+ for(u32 i = 0; i < 6; i++)
tiledef[i] = TileDef();
- for(u16 j=0; j<CF_SPECIAL_COUNT; j++)
+ for(u16 j = 0; j < CF_SPECIAL_COUNT; j++)
tiledef_special[j] = TileDef();
alpha = 255;
post_effect_color = video::SColor(0, 0, 0, 0);
void ContentFeatures::serialize(std::ostream &os, u16 protocol_version)
{
- if(protocol_version < 14){
+ if(protocol_version < 24){
serializeOld(os, protocol_version);
return;
}
- writeU8(os, 6); // version
+ writeU8(os, 7); // version
os<<serializeString(name);
writeU16(os, groups.size());
for(ItemGroupList::const_iterator
writeU8(os, drawtype);
writeF1000(os, visual_scale);
writeU8(os, 6);
- for(u32 i=0; i<6; i++)
+ for(u32 i = 0; i < 6; i++)
tiledef[i].serialize(os, protocol_version);
writeU8(os, CF_SPECIAL_COUNT);
- for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
+ for(u32 i = 0; i < CF_SPECIAL_COUNT; i++){
tiledef_special[i].serialize(os, protocol_version);
}
writeU8(os, alpha);
writeU8(os, drowning);
writeU8(os, leveled);
writeU8(os, liquid_range);
+ writeU8(os, waving);
// Stuff below should be moved to correct place in a version that otherwise changes
// the protocol version
- writeU8(os, waving);
}
void ContentFeatures::deSerialize(std::istream &is)
{
int version = readU8(is);
- if(version != 6){
+ if(version != 7){
deSerializeOld(is, version);
return;
}
name = deSerializeString(is);
groups.clear();
u32 groups_size = readU16(is);
- for(u32 i=0; i<groups_size; i++){
+ for(u32 i = 0; i < groups_size; i++){
std::string name = deSerializeString(is);
int value = readS16(is);
groups[name] = value;
visual_scale = readF1000(is);
if(readU8(is) != 6)
throw SerializationError("unsupported tile count");
- for(u32 i=0; i<6; i++)
+ for(u32 i = 0; i < 6; i++)
tiledef[i].deSerialize(is);
if(readU8(is) != CF_SPECIAL_COUNT)
throw SerializationError("unsupported CF_SPECIAL_COUNT");
- for(u32 i=0; i<CF_SPECIAL_COUNT; i++)
+ for(u32 i = 0; i < CF_SPECIAL_COUNT; i++)
tiledef_special[i].deSerialize(is);
alpha = readU8(is);
post_effect_color.setAlpha(readU8(is));
drowning = readU8(is);
leveled = readU8(is);
liquid_range = readU8(is);
+ waving = readU8(is);
// If you add anything here, insert it primarily inside the try-catch
// block to not need to increase the version.
try{
// Stuff below should be moved to correct place in a version that
// otherwise changes the protocol version
- waving = readU8(is);
}catch(SerializationError &e) {};
}
bool new_style_water = g_settings->getBool("new_style_water");
bool new_style_leaves = g_settings->getBool("new_style_leaves");
bool opaque_water = g_settings->getBool("opaque_water");
+ bool enable_shaders = g_settings->getBool("enable_shaders");
+ bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
+ bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
for(u32 i=0; i<m_content_features.size(); i++)
{
// Figure out the actual tiles to use
TileDef tiledef[6];
- for(u32 j=0; j<6; j++)
+ for(u32 j = 0; j < 6; j++)
{
tiledef[j] = f->tiledef[j];
if(tiledef[j].name == "")
tile_shader[0] = shdsrc->getShader("water_surface_shader",material_type, f->drawtype);
// Tiles (fill in f->tiles[])
- for(u16 j=0; j<6; j++){
+ for(u16 j = 0; j < 6; j++){
// Shader
f->tiles[j].shader_id = tile_shader[j];
// Texture
f->tiles[j].texture = tsrc->getTexture(
tiledef[j].name,
&f->tiles[j].texture_id);
+ // Normal texture
+ if (enable_shaders && (enable_bumpmapping || enable_parallax_occlusion))
+ f->tiles[j].normal_texture = tsrc->getNormalTexture(tiledef[j].name);
// Alpha
f->tiles[j].alpha = f->alpha;
// Material type
if(tiledef[j].animation.type == TAT_VERTICAL_FRAMES)
f->tiles[j].material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
// Animation parameters
- if(f->tiles[j].material_flags &
- MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES)
- {
+ int frame_count = 1;
+ if(f->tiles[j].material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) {
// Get texture size to determine frame count by
// aspect ratio
v2u32 size = f->tiles[j].texture->getOriginalSize();
int frame_height = (float)size.X /
(float)tiledef[j].animation.aspect_w *
(float)tiledef[j].animation.aspect_h;
- int frame_count = size.Y / frame_height;
+ frame_count = size.Y / frame_height;
int frame_length_ms = 1000.0 *
tiledef[j].animation.length / frame_count;
f->tiles[j].animation_frame_count = frame_count;
f->tiles[j].animation_frame_length_ms = frame_length_ms;
-
- // If there are no frames for an animation, switch
- // animation off (so that having specified an animation
- // for something but not using it in the texture pack
- // gives no overhead)
- if(frame_count == 1){
- f->tiles[j].material_flags &=
- ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
+ }
+ if(frame_count == 1) {
+ f->tiles[j].material_flags &= ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
+ } else {
+ std::ostringstream os(std::ios::binary);
+ for (int i = 0; i < frame_count; i++) {
+ FrameSpec frame;
+ os.str("");
+ os<<tiledef[j].name<<"^[verticalframe:"<<frame_count<<":"<<i;
+ frame.texture = tsrc->getTexture(os.str(), &frame.texture_id);
+ if (f->tiles[j].normal_texture)
+ frame.normal_texture = tsrc->getNormalTexture(os.str());
+ f->tiles[j].frames[i]=frame;
}
}
}
f->special_tiles[j].texture = tsrc->getTexture(
f->tiledef_special[j].name,
&f->special_tiles[j].texture_id);
+ // Normal texture
+ if (enable_shaders && (enable_bumpmapping || enable_parallax_occlusion))
+ f->special_tiles[j].normal_texture = tsrc->getNormalTexture(f->tiledef_special[j].name);
// Alpha
f->special_tiles[j].alpha = f->alpha;
// Material type
if(f->tiledef_special[j].animation.type == TAT_VERTICAL_FRAMES)
f->special_tiles[j].material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
// Animation parameters
- if(f->special_tiles[j].material_flags &
- MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES)
- {
+ int frame_count = 1;
+ if(f->special_tiles[j].material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) {
// Get texture size to determine frame count by
// aspect ratio
v2u32 size = f->special_tiles[j].texture->getOriginalSize();
int frame_height = (float)size.X /
(float)f->tiledef_special[j].animation.aspect_w *
(float)f->tiledef_special[j].animation.aspect_h;
- int frame_count = size.Y / frame_height;
+ frame_count = size.Y / frame_height;
int frame_length_ms = 1000.0 *
f->tiledef_special[j].animation.length / frame_count;
f->special_tiles[j].animation_frame_count = frame_count;
f->special_tiles[j].animation_frame_length_ms = frame_length_ms;
-
- // If there are no frames for an animation, switch
- // animation off (so that having specified an animation
- // for something but not using it in the texture pack
- // gives no overhead)
- if(frame_count == 1){
- f->special_tiles[j].material_flags &=
- ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
+ }
+ if(frame_count == 1) {
+ f->special_tiles[j].material_flags &= ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
+ } else {
+ std::ostringstream os(std::ios::binary);
+ for (int i = 0; i < frame_count; i++) {
+ FrameSpec frame;
+ os.str("");
+ os<<f->tiledef_special[j].name<<"^[verticalframe:"<<frame_count<<":"<<i;
+ frame.texture = tsrc->getTexture(os.str(), &frame.texture_id);
+ if (f->special_tiles[j].normal_texture)
+ frame.normal_texture = tsrc->getNormalTexture(os.str());
+ f->special_tiles[j].frames[i]=frame;
}
}
}
writeU8(os, 1); // version
u16 count = 0;
std::ostringstream os2(std::ios::binary);
- for(u32 i=0; i<m_content_features.size(); i++)
+ for(u32 i = 0; i < m_content_features.size(); i++)
{
if(i == CONTENT_IGNORE || i == CONTENT_AIR
|| i == CONTENT_UNKNOWN)
u16 count = readU16(is);
std::istringstream is2(deSerializeLongString(is), std::ios::binary);
ContentFeatures f;
- for(u16 n=0; n<count; n++){
+ for(u16 n = 0; n < count; n++){
u16 i = readU16(is2);
// Read it from the string wrapper
writeU8(os, drawtype);
writeF1000(os, visual_scale);
writeU8(os, 6);
- for(u32 i=0; i<6; i++)
+ for(u32 i = 0; i < 6; i++)
tiledef[i].serialize(os, protocol_version);
- writeU8(os, CF_SPECIAL_COUNT);
- for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
+ //CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24
+ writeU8(os, 2);
+ for(u32 i = 0; i < 2; i++){
tiledef_special[i].serialize(os, protocol_version);
}
writeU8(os, alpha);
serializeSimpleSoundSpec(sound_dig, os);
serializeSimpleSoundSpec(sound_dug, os);
}
- else
- {
+ else if (protocol_version > 13 && protocol_version < 24) {
+ writeU8(os, 6); // version
+ os<<serializeString(name);
+ writeU16(os, groups.size());
+ for(ItemGroupList::const_iterator
+ i = groups.begin(); i != groups.end(); i++){
+ os<<serializeString(i->first);
+ writeS16(os, i->second);
+ }
+ writeU8(os, drawtype);
+ writeF1000(os, visual_scale);
+ writeU8(os, 6);
+ for(u32 i = 0; i < 6; i++)
+ tiledef[i].serialize(os, protocol_version);
+ //CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24
+ writeU8(os, 2);
+ for(u32 i = 0; i < 2; i++){
+ tiledef_special[i].serialize(os, protocol_version);
+ }
+ writeU8(os, alpha);
+ writeU8(os, post_effect_color.getAlpha());
+ writeU8(os, post_effect_color.getRed());
+ writeU8(os, post_effect_color.getGreen());
+ writeU8(os, post_effect_color.getBlue());
+ writeU8(os, param_type);
+ writeU8(os, param_type_2);
+ writeU8(os, is_ground_content);
+ writeU8(os, light_propagates);
+ writeU8(os, sunlight_propagates);
+ writeU8(os, walkable);
+ writeU8(os, pointable);
+ writeU8(os, diggable);
+ writeU8(os, climbable);
+ writeU8(os, buildable_to);
+ os<<serializeString(""); // legacy: used to be metadata_name
+ writeU8(os, liquid_type);
+ os<<serializeString(liquid_alternative_flowing);
+ os<<serializeString(liquid_alternative_source);
+ writeU8(os, liquid_viscosity);
+ writeU8(os, liquid_renewable);
+ writeU8(os, light_source);
+ writeU32(os, damage_per_second);
+ node_box.serialize(os, protocol_version);
+ selection_box.serialize(os, protocol_version);
+ writeU8(os, legacy_facedir_simple);
+ writeU8(os, legacy_wallmounted);
+ serializeSimpleSoundSpec(sound_footstep, os);
+ serializeSimpleSoundSpec(sound_dig, os);
+ serializeSimpleSoundSpec(sound_dug, os);
+ writeU8(os, rightclickable);
+ writeU8(os, drowning);
+ writeU8(os, leveled);
+ writeU8(os, liquid_range);
+ } else
throw SerializationError("ContentFeatures::serialize(): Unsupported version requested");
- }
}
void ContentFeatures::deSerializeOld(std::istream &is, int version)
deSerializeSimpleSoundSpec(sound_footstep, is);
deSerializeSimpleSoundSpec(sound_dig, is);
deSerializeSimpleSoundSpec(sound_dug, is);
- }
- else
- {
+ } else if (version == 6) {
+ name = deSerializeString(is);
+ groups.clear();
+ u32 groups_size = readU16(is);
+ for(u32 i=0; i<groups_size; i++){
+ std::string name = deSerializeString(is);
+ int value = readS16(is);
+ groups[name] = value;
+ }
+ drawtype = (enum NodeDrawType)readU8(is);
+ visual_scale = readF1000(is);
+ if(readU8(is) != 6)
+ throw SerializationError("unsupported tile count");
+ for(u32 i=0; i<6; i++)
+ tiledef[i].deSerialize(is);
+ // CF_SPECIAL_COUNT in version 6 = 2
+ if(readU8(is) != 2)
+ throw SerializationError("unsupported CF_SPECIAL_COUNT");
+ for(u32 i=0; i<2; i++)
+ tiledef_special[i].deSerialize(is);
+ alpha = readU8(is);
+ post_effect_color.setAlpha(readU8(is));
+ post_effect_color.setRed(readU8(is));
+ post_effect_color.setGreen(readU8(is));
+ post_effect_color.setBlue(readU8(is));
+ param_type = (enum ContentParamType)readU8(is);
+ param_type_2 = (enum ContentParamType2)readU8(is);
+ is_ground_content = readU8(is);
+ light_propagates = readU8(is);
+ sunlight_propagates = readU8(is);
+ walkable = readU8(is);
+ pointable = readU8(is);
+ diggable = readU8(is);
+ climbable = readU8(is);
+ buildable_to = readU8(is);
+ deSerializeString(is); // legacy: used to be metadata_name
+ liquid_type = (enum LiquidType)readU8(is);
+ liquid_alternative_flowing = deSerializeString(is);
+ liquid_alternative_source = deSerializeString(is);
+ liquid_viscosity = readU8(is);
+ liquid_renewable = readU8(is);
+ light_source = readU8(is);
+ damage_per_second = readU32(is);
+ node_box.deSerialize(is);
+ selection_box.deSerialize(is);
+ legacy_facedir_simple = readU8(is);
+ legacy_wallmounted = readU8(is);
+ deSerializeSimpleSoundSpec(sound_footstep, is);
+ deSerializeSimpleSoundSpec(sound_dig, is);
+ deSerializeSimpleSoundSpec(sound_dug, is);
+ rightclickable = readU8(is);
+ drowning = readU8(is);
+ leveled = readU8(is);
+ liquid_range = readU8(is);
+ } else
throw SerializationError("unsupported ContentFeatures version");
- }
}