Bugfix: don't highlight air nodes.
[oweals/minetest.git] / src / nodedef.cpp
index 96dca730bf7785e1463ef43bbb627fbc76aa7b5f..93751c70e3160e3355e7042ec3f47ee2c3ebea08 100644 (file)
@@ -46,10 +46,15 @@ void NodeBox::reset()
        wall_side = aabb3f(-BS/2, -BS/2, -BS/2, -BS/2+BS/16., BS/2, BS/2);
 }
 
-void NodeBox::serialize(std::ostream &os) const
+void NodeBox::serialize(std::ostream &os, u16 protocol_version) const
 {
-       writeU8(os, 1); // version
-       writeU8(os, type);
+       int version = protocol_version >= 21 ? 2 : 1;
+       writeU8(os, version);
+
+       if (version == 1 && type == NODEBOX_LEVELED)
+               writeU8(os, NODEBOX_FIXED);
+       else
+               writeU8(os, type);
 
        if(type == NODEBOX_FIXED || type == NODEBOX_LEVELED)
        {
@@ -76,7 +81,7 @@ void NodeBox::serialize(std::ostream &os) const
 void NodeBox::deSerialize(std::istream &is)
 {
        int version = readU8(is);
-       if(version != 1)
+       if(version < 1 || version > 2)
                throw SerializationError("unsupported NodeBox version");
 
        reset();
@@ -112,7 +117,7 @@ void NodeBox::deSerialize(std::istream &is)
 void TileDef::serialize(std::ostream &os, u16 protocol_version) const
 {
        if(protocol_version >= 17)
-               writeU8(os, 1); 
+               writeU8(os, 1);
        else
                writeU8(os, 0);
        os<<serializeString(name);
@@ -190,9 +195,9 @@ void ContentFeatures::reset()
        groups["dig_immediate"] = 2;
        drawtype = NDT_NORMAL;
        visual_scale = 1.0;
-       for(u32 i=0; i<6; i++)
+       for(u32 i = 0; i < 6; i++)
                tiledef[i] = TileDef();
-       for(u16 j=0; j<CF_SPECIAL_COUNT; j++)
+       for(u16 j = 0; j < CF_SPECIAL_COUNT; j++)
                tiledef_special[j] = TileDef();
        alpha = 255;
        post_effect_color = video::SColor(0, 0, 0, 0);
@@ -215,11 +220,12 @@ void ContentFeatures::reset()
        liquid_renewable = true;
        freezemelt = "";
        liquid_range = LIQUID_LEVEL_MAX+1;
-       drowning = true;
+       drowning = 0;
        light_source = 0;
        damage_per_second = 0;
        node_box = NodeBox();
        selection_box = NodeBox();
+       waving = 0;
        legacy_facedir_simple = false;
        legacy_wallmounted = false;
        sound_footstep = SimpleSoundSpec();
@@ -229,12 +235,12 @@ void ContentFeatures::reset()
 
 void ContentFeatures::serialize(std::ostream &os, u16 protocol_version)
 {
-       if(protocol_version < 14){
+       if(protocol_version < 24){
                serializeOld(os, protocol_version);
                return;
        }
 
-       writeU8(os, 6); // version
+       writeU8(os, 7); // version
        os<<serializeString(name);
        writeU16(os, groups.size());
        for(ItemGroupList::const_iterator
@@ -245,10 +251,10 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version)
        writeU8(os, drawtype);
        writeF1000(os, visual_scale);
        writeU8(os, 6);
-       for(u32 i=0; i<6; i++)
+       for(u32 i = 0; i < 6; i++)
                tiledef[i].serialize(os, protocol_version);
        writeU8(os, CF_SPECIAL_COUNT);
-       for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
+       for(u32 i = 0; i < CF_SPECIAL_COUNT; i++){
                tiledef_special[i].serialize(os, protocol_version);
        }
        writeU8(os, alpha);
@@ -274,8 +280,8 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version)
        writeU8(os, liquid_renewable);
        writeU8(os, light_source);
        writeU32(os, damage_per_second);
-       node_box.serialize(os);
-       selection_box.serialize(os);
+       node_box.serialize(os, protocol_version);
+       selection_box.serialize(os, protocol_version);
        writeU8(os, legacy_facedir_simple);
        writeU8(os, legacy_wallmounted);
        serializeSimpleSoundSpec(sound_footstep, os);
@@ -285,6 +291,7 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version)
        writeU8(os, drowning);
        writeU8(os, leveled);
        writeU8(os, liquid_range);
+       writeU8(os, waving);
        // Stuff below should be moved to correct place in a version that otherwise changes
        // the protocol version
 }
@@ -292,7 +299,7 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version)
 void ContentFeatures::deSerialize(std::istream &is)
 {
        int version = readU8(is);
-       if(version != 6){
+       if(version != 7){
                deSerializeOld(is, version);
                return;
        }
@@ -300,7 +307,7 @@ void ContentFeatures::deSerialize(std::istream &is)
        name = deSerializeString(is);
        groups.clear();
        u32 groups_size = readU16(is);
-       for(u32 i=0; i<groups_size; i++){
+       for(u32 i = 0; i < groups_size; i++){
                std::string name = deSerializeString(is);
                int value = readS16(is);
                groups[name] = value;
@@ -309,11 +316,11 @@ void ContentFeatures::deSerialize(std::istream &is)
        visual_scale = readF1000(is);
        if(readU8(is) != 6)
                throw SerializationError("unsupported tile count");
-       for(u32 i=0; i<6; i++)
+       for(u32 i = 0; i < 6; i++)
                tiledef[i].deSerialize(is);
        if(readU8(is) != CF_SPECIAL_COUNT)
                throw SerializationError("unsupported CF_SPECIAL_COUNT");
-       for(u32 i=0; i<CF_SPECIAL_COUNT; i++)
+       for(u32 i = 0; i < CF_SPECIAL_COUNT; i++)
                tiledef_special[i].deSerialize(is);
        alpha = readU8(is);
        post_effect_color.setAlpha(readU8(is));
@@ -349,6 +356,7 @@ void ContentFeatures::deSerialize(std::istream &is)
        drowning = readU8(is);
        leveled = readU8(is);
        liquid_range = readU8(is);
+       waving = readU8(is);
        // If you add anything here, insert it primarily inside the try-catch
        // block to not need to increase the version.
        try{
@@ -391,15 +399,16 @@ public:
                // Set CONTENT_AIR
                {
                        ContentFeatures f;
-                       f.name = "air";
-                       f.drawtype = NDT_AIRLIKE;
-                       f.param_type = CPT_LIGHT;
-                       f.light_propagates = true;
+                       f.name                = "air";
+                       f.drawtype            = NDT_AIRLIKE;
+                       f.param_type          = CPT_LIGHT;
+                       f.light_propagates    = true;
                        f.sunlight_propagates = true;
-                       f.walkable = false;
-                       f.pointable = false;
-                       f.diggable = false;
-                       f.buildable_to = true;
+                       f.walkable            = false;
+                       f.pointable           = false;
+                       f.diggable            = false;
+                       f.buildable_to        = true;
+                       f.is_ground_content   = true;
                        // Insert directly into containers
                        content_t c = CONTENT_AIR;
                        m_content_features[c] = f;
@@ -409,16 +418,16 @@ public:
                // Set CONTENT_IGNORE
                {
                        ContentFeatures f;
-                       f.name = "ignore";
-                       f.drawtype = NDT_AIRLIKE;
-                       f.param_type = CPT_NONE;
-                       f.light_propagates = false;
+                       f.name                = "ignore";
+                       f.drawtype            = NDT_AIRLIKE;
+                       f.param_type          = CPT_NONE;
+                       f.light_propagates    = false;
                        f.sunlight_propagates = false;
-                       f.walkable = false;
-                       f.pointable = false;
-                       f.diggable = false;
-                       // A way to remove accidental CONTENT_IGNOREs
-                       f.buildable_to = true;
+                       f.walkable            = false;
+                       f.pointable           = false;
+                       f.diggable            = false;
+                       f.buildable_to        = true; // A way to remove accidental CONTENT_IGNOREs
+                       f.is_ground_content   = true;
                        // Insert directly into containers
                        content_t c = CONTENT_IGNORE;
                        m_content_features[c] = f;
@@ -551,7 +560,7 @@ public:
                for (ItemGroupList::const_iterator i = def.groups.begin();
                        i != def.groups.end(); ++i) {
                        std::string group_name = i->first;
-                       
+
                        std::map<std::string, GroupItems>::iterator
                                j = m_group_to_items.find(group_name);
                        if (j == m_group_to_items.end()) {
@@ -588,7 +597,8 @@ public:
                        }
                }
        }
-       virtual void updateTextures(ITextureSource *tsrc)
+       virtual void updateTextures(ITextureSource *tsrc,
+               IShaderSource *shdsrc)
        {
 #ifndef SERVER
                infostream<<"CNodeDefManager::updateTextures(): Updating "
@@ -597,6 +607,9 @@ public:
                bool new_style_water = g_settings->getBool("new_style_water");
                bool new_style_leaves = g_settings->getBool("new_style_leaves");
                bool opaque_water = g_settings->getBool("opaque_water");
+               bool enable_shaders = g_settings->getBool("enable_shaders");
+               bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
+               bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
 
                for(u32 i=0; i<m_content_features.size(); i++)
                {
@@ -604,7 +617,7 @@ public:
 
                        // Figure out the actual tiles to use
                        TileDef tiledef[6];
-                       for(u32 j=0; j<6; j++)
+                       for(u32 j = 0; j < 6; j++)
                        {
                                tiledef[j] = f->tiledef[j];
                                if(tiledef[j].name == "")
@@ -612,6 +625,11 @@ public:
                        }
 
                        bool is_liquid = false;
+                       bool is_water_surface = false;
+
+                       u8 material_type;
+                       material_type = (f->alpha == 255) ? TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
+
                        switch(f->drawtype){
                        default:
                        case NDT_NORMAL:
@@ -663,10 +681,14 @@ public:
                                                tiledef[i].name += std::string("^[noalpha");
                                        }
                                }
+                               if (f->waving == 1)
+                                       material_type = TILE_MATERIAL_WAVING_LEAVES;
                                break;
                        case NDT_PLANTLIKE:
                                f->solidness = 0;
                                f->backface_culling = false;
+                               if (f->waving == 1)
+                                       material_type = TILE_MATERIAL_WAVING_PLANTS;
                                break;
                        case NDT_TORCHLIKE:
                        case NDT_SIGNLIKE:
@@ -677,18 +699,29 @@ public:
                                break;
                        }
 
-                       u8 material_type;
-                       if (is_liquid)
+                       if (is_liquid){
                                material_type = (f->alpha == 255) ? TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT;
-                       else
-                               material_type = (f->alpha == 255) ? TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
+                               if (f->name == "default:water_source")
+                                       is_water_surface = true;
+                       }
+                       u32 tile_shader[6];
+                       for(u16 j=0; j<6; j++)
+                               tile_shader[j] = shdsrc->getShader("nodes_shader",material_type, f->drawtype);
+
+                       if (is_water_surface)
+                               tile_shader[0] = shdsrc->getShader("water_surface_shader",material_type, f->drawtype);
 
                        // Tiles (fill in f->tiles[])
-                       for(u16 j=0; j<6; j++){
+                       for(u16 j = 0; j < 6; j++){
+                               // Shader
+                               f->tiles[j].shader_id = tile_shader[j];
                                // Texture
                                f->tiles[j].texture = tsrc->getTexture(
                                                tiledef[j].name,
                                                &f->tiles[j].texture_id);
+                               // Normal texture
+                               if (enable_shaders && (enable_bumpmapping || enable_parallax_occlusion))
+                                       f->tiles[j].normal_texture = tsrc->getNormalTexture(tiledef[j].name);
                                // Alpha
                                f->tiles[j].alpha = f->alpha;
                                // Material type
@@ -700,37 +733,46 @@ public:
                                if(tiledef[j].animation.type == TAT_VERTICAL_FRAMES)
                                        f->tiles[j].material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
                                // Animation parameters
-                               if(f->tiles[j].material_flags &
-                                               MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES)
-                               {
+                               int frame_count = 1;
+                               if(f->tiles[j].material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) {
                                        // Get texture size to determine frame count by
                                        // aspect ratio
                                        v2u32 size = f->tiles[j].texture->getOriginalSize();
                                        int frame_height = (float)size.X /
                                                        (float)tiledef[j].animation.aspect_w *
                                                        (float)tiledef[j].animation.aspect_h;
-                                       int frame_count = size.Y / frame_height;
+                                       frame_count = size.Y / frame_height;
                                        int frame_length_ms = 1000.0 *
                                                        tiledef[j].animation.length / frame_count;
                                        f->tiles[j].animation_frame_count = frame_count;
                                        f->tiles[j].animation_frame_length_ms = frame_length_ms;
-
-                                       // If there are no frames for an animation, switch
-                                       // animation off (so that having specified an animation
-                                       // for something but not using it in the texture pack
-                                       // gives no overhead)
-                                       if(frame_count == 1){
-                                               f->tiles[j].material_flags &=
-                                                               ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
+                               }
+                               if(frame_count == 1) {
+                                       f->tiles[j].material_flags &= ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
+                               } else {
+                                       std::ostringstream os(std::ios::binary);
+                                       for (int i = 0; i < frame_count; i++) {
+                                               FrameSpec frame;
+                                               os.str("");
+                                               os<<tiledef[j].name<<"^[verticalframe:"<<frame_count<<":"<<i;
+                                               frame.texture = tsrc->getTexture(os.str(), &frame.texture_id);
+                                               if (f->tiles[j].normal_texture)
+                                                       frame.normal_texture = tsrc->getNormalTexture(os.str());
+                                               f->tiles[j].frames[i]=frame;
                                        }
                                }
                        }
                        // Special tiles (fill in f->special_tiles[])
                        for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
+                               // Shader
+                               f->special_tiles[j].shader_id = tile_shader[j];
                                // Texture
                                f->special_tiles[j].texture = tsrc->getTexture(
                                                f->tiledef_special[j].name,
                                                &f->special_tiles[j].texture_id);
+                               // Normal texture
+                               if (enable_shaders && (enable_bumpmapping || enable_parallax_occlusion))
+                                       f->special_tiles[j].normal_texture = tsrc->getNormalTexture(f->tiledef_special[j].name);
                                // Alpha
                                f->special_tiles[j].alpha = f->alpha;
                                // Material type
@@ -742,28 +784,32 @@ public:
                                if(f->tiledef_special[j].animation.type == TAT_VERTICAL_FRAMES)
                                        f->special_tiles[j].material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
                                // Animation parameters
-                               if(f->special_tiles[j].material_flags &
-                                               MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES)
-                               {
+                               int frame_count = 1;
+                               if(f->special_tiles[j].material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) {
                                        // Get texture size to determine frame count by
                                        // aspect ratio
                                        v2u32 size = f->special_tiles[j].texture->getOriginalSize();
                                        int frame_height = (float)size.X /
                                                        (float)f->tiledef_special[j].animation.aspect_w *
                                                        (float)f->tiledef_special[j].animation.aspect_h;
-                                       int frame_count = size.Y / frame_height;
+                                       frame_count = size.Y / frame_height;
                                        int frame_length_ms = 1000.0 *
                                                        f->tiledef_special[j].animation.length / frame_count;
                                        f->special_tiles[j].animation_frame_count = frame_count;
                                        f->special_tiles[j].animation_frame_length_ms = frame_length_ms;
-
-                                       // If there are no frames for an animation, switch
-                                       // animation off (so that having specified an animation
-                                       // for something but not using it in the texture pack
-                                       // gives no overhead)
-                                       if(frame_count == 1){
-                                               f->special_tiles[j].material_flags &=
-                                                               ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
+                               }
+                               if(frame_count == 1) {
+                                       f->special_tiles[j].material_flags &= ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
+                               } else {
+                                       std::ostringstream os(std::ios::binary);
+                                       for (int i = 0; i < frame_count; i++) {
+                                               FrameSpec frame;
+                                               os.str("");
+                                               os<<f->tiledef_special[j].name<<"^[verticalframe:"<<frame_count<<":"<<i;
+                                               frame.texture = tsrc->getTexture(os.str(), &frame.texture_id);
+                                               if (f->special_tiles[j].normal_texture)
+                                                       frame.normal_texture = tsrc->getNormalTexture(os.str());
+                                               f->special_tiles[j].frames[i]=frame;
                                        }
                                }
                        }
@@ -775,7 +821,7 @@ public:
                writeU8(os, 1); // version
                u16 count = 0;
                std::ostringstream os2(std::ios::binary);
-               for(u32 i=0; i<m_content_features.size(); i++)
+               for(u32 i = 0; i < m_content_features.size(); i++)
                {
                        if(i == CONTENT_IGNORE || i == CONTENT_AIR
                                        || i == CONTENT_UNKNOWN)
@@ -805,7 +851,7 @@ public:
                u16 count = readU16(is);
                std::istringstream is2(deSerializeLongString(is), std::ios::binary);
                ContentFeatures f;
-               for(u16 n=0; n<count; n++){
+               for(u16 n = 0; n < count; n++){
                        u16 i = readU16(is2);
 
                        // Read it from the string wrapper
@@ -890,10 +936,11 @@ void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version)
                writeU8(os, drawtype);
                writeF1000(os, visual_scale);
                writeU8(os, 6);
-               for(u32 i=0; i<6; i++)
+               for(u32 i = 0; i < 6; i++)
                        tiledef[i].serialize(os, protocol_version);
-               writeU8(os, CF_SPECIAL_COUNT);
-               for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
+               //CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24
+               writeU8(os, 2);
+               for(u32 i = 0; i < 2; i++){
                        tiledef_special[i].serialize(os, protocol_version);
                }
                writeU8(os, alpha);
@@ -918,18 +965,69 @@ void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version)
                writeU8(os, liquid_viscosity);
                writeU8(os, light_source);
                writeU32(os, damage_per_second);
-               node_box.serialize(os);
-               selection_box.serialize(os);
+               node_box.serialize(os, protocol_version);
+               selection_box.serialize(os, protocol_version);
                writeU8(os, legacy_facedir_simple);
                writeU8(os, legacy_wallmounted);
                serializeSimpleSoundSpec(sound_footstep, os);
                serializeSimpleSoundSpec(sound_dig, os);
                serializeSimpleSoundSpec(sound_dug, os);
        }
-       else
-       {
+       else if (protocol_version > 13 && protocol_version < 24) {
+               writeU8(os, 6); // version
+               os<<serializeString(name);
+               writeU16(os, groups.size());
+               for(ItemGroupList::const_iterator
+                       i = groups.begin(); i != groups.end(); i++){
+                               os<<serializeString(i->first);
+                               writeS16(os, i->second);
+               }
+               writeU8(os, drawtype);
+               writeF1000(os, visual_scale);
+               writeU8(os, 6);
+               for(u32 i = 0; i < 6; i++)
+                       tiledef[i].serialize(os, protocol_version);
+               //CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24
+               writeU8(os, 2);
+               for(u32 i = 0; i < 2; i++){
+                       tiledef_special[i].serialize(os, protocol_version);
+               }
+               writeU8(os, alpha);
+               writeU8(os, post_effect_color.getAlpha());
+               writeU8(os, post_effect_color.getRed());
+               writeU8(os, post_effect_color.getGreen());
+               writeU8(os, post_effect_color.getBlue());
+               writeU8(os, param_type);
+               writeU8(os, param_type_2);
+               writeU8(os, is_ground_content);
+               writeU8(os, light_propagates);
+               writeU8(os, sunlight_propagates);
+               writeU8(os, walkable);
+               writeU8(os, pointable);
+               writeU8(os, diggable);
+               writeU8(os, climbable);
+               writeU8(os, buildable_to);
+               os<<serializeString(""); // legacy: used to be metadata_name
+               writeU8(os, liquid_type);
+               os<<serializeString(liquid_alternative_flowing);
+               os<<serializeString(liquid_alternative_source);
+               writeU8(os, liquid_viscosity);
+               writeU8(os, liquid_renewable);
+               writeU8(os, light_source);
+               writeU32(os, damage_per_second);
+               node_box.serialize(os, protocol_version);
+               selection_box.serialize(os, protocol_version);
+               writeU8(os, legacy_facedir_simple);
+               writeU8(os, legacy_wallmounted);
+               serializeSimpleSoundSpec(sound_footstep, os);
+               serializeSimpleSoundSpec(sound_dig, os);
+               serializeSimpleSoundSpec(sound_dug, os);
+               writeU8(os, rightclickable);
+               writeU8(os, drowning);
+               writeU8(os, leveled);
+               writeU8(os, liquid_range);
+       } else 
                throw SerializationError("ContentFeatures::serialize(): Unsupported version requested");
-       }
 }
 
 void ContentFeatures::deSerializeOld(std::istream &is, int version)
@@ -983,10 +1081,60 @@ void ContentFeatures::deSerializeOld(std::istream &is, int version)
                deSerializeSimpleSoundSpec(sound_footstep, is);
                deSerializeSimpleSoundSpec(sound_dig, is);
                deSerializeSimpleSoundSpec(sound_dug, is);
-       }
-       else
-       {
+       } else if (version == 6) {
+               name = deSerializeString(is);
+               groups.clear();
+               u32 groups_size = readU16(is);
+               for(u32 i=0; i<groups_size; i++){
+                       std::string name = deSerializeString(is);
+                       int     value = readS16(is);
+                       groups[name] = value;
+               }
+               drawtype = (enum NodeDrawType)readU8(is);
+               visual_scale = readF1000(is);
+               if(readU8(is) != 6)
+                       throw SerializationError("unsupported tile count");
+               for(u32 i=0; i<6; i++)
+                       tiledef[i].deSerialize(is);
+               // CF_SPECIAL_COUNT in version 6 = 2
+               if(readU8(is) != 2)
+                       throw SerializationError("unsupported CF_SPECIAL_COUNT");
+               for(u32 i=0; i<2; i++)
+                       tiledef_special[i].deSerialize(is);
+               alpha = readU8(is);
+               post_effect_color.setAlpha(readU8(is));
+               post_effect_color.setRed(readU8(is));
+               post_effect_color.setGreen(readU8(is));
+               post_effect_color.setBlue(readU8(is));
+               param_type = (enum ContentParamType)readU8(is);
+               param_type_2 = (enum ContentParamType2)readU8(is);
+               is_ground_content = readU8(is);
+               light_propagates = readU8(is);
+               sunlight_propagates = readU8(is);
+               walkable = readU8(is);
+               pointable = readU8(is);
+               diggable = readU8(is);
+               climbable = readU8(is);
+               buildable_to = readU8(is);
+               deSerializeString(is); // legacy: used to be metadata_name
+               liquid_type = (enum LiquidType)readU8(is);
+               liquid_alternative_flowing = deSerializeString(is);
+               liquid_alternative_source = deSerializeString(is);
+               liquid_viscosity = readU8(is);
+               liquid_renewable = readU8(is);
+               light_source = readU8(is);
+               damage_per_second = readU32(is);
+               node_box.deSerialize(is);
+               selection_box.deSerialize(is);
+               legacy_facedir_simple = readU8(is);
+               legacy_wallmounted = readU8(is);
+               deSerializeSimpleSoundSpec(sound_footstep, is);
+               deSerializeSimpleSoundSpec(sound_dig, is);
+               deSerializeSimpleSoundSpec(sound_dug, is);
+               rightclickable = readU8(is);
+               drowning = readU8(is);
+               leveled = readU8(is);
+               liquid_range = readU8(is);
+       } else
                throw SerializationError("unsupported ContentFeatures version");
-       }
 }
-