#include "nodedef.h"
#include "main.h" // For g_settings
-#include "nodemetadata.h"
+#include "itemdef.h"
#ifndef SERVER
#include "tile.h"
#endif
backface_culling = readU8(is);
}
+/*
+ SimpleSoundSpec serialization
+*/
+
+static void serializeSimpleSoundSpec(const SimpleSoundSpec &ss,
+ std::ostream &os)
+{
+ os<<serializeString(ss.name);
+ writeF1000(os, ss.gain);
+}
+static void deSerializeSimpleSoundSpec(SimpleSoundSpec &ss, std::istream &is)
+{
+ ss.name = deSerializeString(is);
+ ss.gain = readF1000(is);
+}
+
/*
ContentFeatures
*/
ContentFeatures::~ContentFeatures()
{
-#ifndef SERVER
- for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
- delete special_materials[j];
- delete special_aps[j];
- }
-#endif
}
void ContentFeatures::reset()
Cached stuff
*/
#ifndef SERVER
- inventory_texture = NULL;
-
- for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
- special_materials[j] = NULL;
- special_aps[j] = NULL;
- }
solidness = 2;
visual_solidness = 0;
backface_culling = true;
#endif
- used_texturenames.clear();
/*
Actual data
in builtin.lua
*/
name = "";
+ groups.clear();
+ // Unknown nodes can be dug
+ groups["dig_immediate"] = 2;
drawtype = NDT_NORMAL;
visual_scale = 1.0;
for(u32 i=0; i<6; i++)
tname_tiles[i] = "";
for(u16 j=0; j<CF_SPECIAL_COUNT; j++)
mspec_special[j] = MaterialSpec();
- tname_inventory = "";
alpha = 255;
post_effect_color = video::SColor(0, 0, 0, 0);
param_type = CPT_NONE;
+ param_type_2 = CPT2_NONE;
is_ground_content = false;
light_propagates = false;
sunlight_propagates = false;
diggable = true;
climbable = false;
buildable_to = false;
- wall_mounted = false;
- often_contains_mineral = false;
- dug_item = "";
- extra_dug_item = "";
- extra_dug_item_rarity = 2;
metadata_name = "";
liquid_type = LIQUID_NONE;
liquid_alternative_flowing = "";
light_source = 0;
damage_per_second = 0;
selection_box = NodeBox();
- material = MaterialProperties();
- cookresult_item = ""; // Cannot be cooked
- furnace_cooktime = 3.0;
- furnace_burntime = -1.0; // Cannot be burned
+ legacy_facedir_simple = false;
+ legacy_wallmounted = false;
+ sound_footstep = SimpleSoundSpec();
+ sound_dig = SimpleSoundSpec("__group");
+ sound_dug = SimpleSoundSpec();
}
void ContentFeatures::serialize(std::ostream &os)
{
- writeU8(os, 0); // version
+ writeU8(os, 3); // version
os<<serializeString(name);
+ writeU16(os, groups.size());
+ for(ItemGroupList::const_iterator
+ i = groups.begin(); i != groups.end(); i++){
+ os<<serializeString(i->first);
+ writeS16(os, i->second);
+ }
writeU8(os, drawtype);
writeF1000(os, visual_scale);
writeU8(os, 6);
for(u32 i=0; i<6; i++)
os<<serializeString(tname_tiles[i]);
- os<<serializeString(tname_inventory);
writeU8(os, CF_SPECIAL_COUNT);
for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
mspec_special[i].serialize(os);
writeU8(os, post_effect_color.getGreen());
writeU8(os, post_effect_color.getBlue());
writeU8(os, param_type);
+ writeU8(os, param_type_2);
writeU8(os, is_ground_content);
writeU8(os, light_propagates);
writeU8(os, sunlight_propagates);
writeU8(os, diggable);
writeU8(os, climbable);
writeU8(os, buildable_to);
- writeU8(os, wall_mounted);
- writeU8(os, often_contains_mineral);
- os<<serializeString(dug_item);
- os<<serializeString(extra_dug_item);
- writeS32(os, extra_dug_item_rarity);
os<<serializeString(metadata_name);
writeU8(os, liquid_type);
os<<serializeString(liquid_alternative_flowing);
writeU8(os, light_source);
writeU32(os, damage_per_second);
selection_box.serialize(os);
- material.serialize(os);
- os<<serializeString(cookresult_item);
- writeF1000(os, furnace_cooktime);
- writeF1000(os, furnace_burntime);
+ writeU8(os, legacy_facedir_simple);
+ writeU8(os, legacy_wallmounted);
+ serializeSimpleSoundSpec(sound_footstep, os);
+ serializeSimpleSoundSpec(sound_dig, os);
+ serializeSimpleSoundSpec(sound_dug, os);
}
-void ContentFeatures::deSerialize(std::istream &is, IGameDef *gamedef)
+void ContentFeatures::deSerialize(std::istream &is)
{
int version = readU8(is);
- if(version != 0)
+ if(version != 3)
throw SerializationError("unsupported ContentFeatures version");
name = deSerializeString(is);
+ groups.clear();
+ u32 groups_size = readU16(is);
+ for(u32 i=0; i<groups_size; i++){
+ std::string name = deSerializeString(is);
+ int value = readS16(is);
+ groups[name] = value;
+ }
drawtype = (enum NodeDrawType)readU8(is);
visual_scale = readF1000(is);
if(readU8(is) != 6)
throw SerializationError("unsupported tile count");
for(u32 i=0; i<6; i++)
- setTexture(i, deSerializeString(is));
- //tname_tiles[i] = deSerializeString(is);
- tname_inventory = deSerializeString(is);
+ tname_tiles[i] = deSerializeString(is);
if(readU8(is) != CF_SPECIAL_COUNT)
throw SerializationError("unsupported CF_SPECIAL_COUNT");
for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
post_effect_color.setGreen(readU8(is));
post_effect_color.setBlue(readU8(is));
param_type = (enum ContentParamType)readU8(is);
+ param_type_2 = (enum ContentParamType2)readU8(is);
is_ground_content = readU8(is);
light_propagates = readU8(is);
sunlight_propagates = readU8(is);
diggable = readU8(is);
climbable = readU8(is);
buildable_to = readU8(is);
- wall_mounted = readU8(is);
- often_contains_mineral = readU8(is);
- dug_item = deSerializeString(is);
- extra_dug_item = deSerializeString(is);
- extra_dug_item_rarity = readS32(is);
metadata_name = deSerializeString(is);
liquid_type = (enum LiquidType)readU8(is);
liquid_alternative_flowing = deSerializeString(is);
light_source = readU8(is);
damage_per_second = readU32(is);
selection_box.deSerialize(is);
- material.deSerialize(is);
- cookresult_item = deSerializeString(is);
- furnace_cooktime = readF1000(is);
- furnace_burntime = readF1000(is);
-}
-
-void ContentFeatures::setTexture(u16 i, std::string name)
-{
- used_texturenames.insert(name);
- tname_tiles[i] = name;
- if(tname_inventory == "")
- tname_inventory = name;
-}
-
-void ContentFeatures::setAllTextures(std::string name)
-{
- for(u16 i=0; i<6; i++)
- setTexture(i, name);
- // Force inventory texture too
- setInventoryTexture(name);
-}
-
-void ContentFeatures::setSpecialMaterial(u16 i, const MaterialSpec &mspec)
-{
- assert(i < CF_SPECIAL_COUNT);
- mspec_special[i] = mspec;
-}
-
-void ContentFeatures::setInventoryTexture(std::string imgname)
-{
- tname_inventory = imgname;
-}
-
-void ContentFeatures::setInventoryTextureCube(std::string top,
- std::string left, std::string right)
-{
- str_replace_char(top, '^', '&');
- str_replace_char(left, '^', '&');
- str_replace_char(right, '^', '&');
-
- std::string imgname_full;
- imgname_full += "[inventorycube{";
- imgname_full += top;
- imgname_full += "{";
- imgname_full += left;
- imgname_full += "{";
- imgname_full += right;
- tname_inventory = imgname_full;
+ legacy_facedir_simple = readU8(is);
+ legacy_wallmounted = readU8(is);
+ // If you add anything here, insert it primarily inside the try-catch
+ // block to not need to increase the version.
+ try{
+ deSerializeSimpleSoundSpec(sound_footstep, is);
+ deSerializeSimpleSoundSpec(sound_dig, is);
+ deSerializeSimpleSoundSpec(sound_dug, is);
+ }catch(SerializationError &e) {};
}
/*
void clear()
{
m_name_id_mapping.clear();
+ m_name_id_mapping_with_aliases.clear();
+
for(u16 i=0; i<=MAX_CONTENT; i++)
{
ContentFeatures &f = m_content_features[i];
f.reset(); // Reset to defaults
- f.setAllTextures("unknown_block.png");
}
// Set CONTENT_AIR
// Insert directly into containers
content_t c = CONTENT_AIR;
m_content_features[c] = f;
- m_name_id_mapping.set(c, f.name);
+ addNameIdMapping(c, f.name);
}
// Set CONTENT_IGNORE
{
// Insert directly into containers
content_t c = CONTENT_IGNORE;
m_content_features[c] = f;
- m_name_id_mapping.set(c, f.name);
+ addNameIdMapping(c, f.name);
}
}
// CONTENT_IGNORE = not found
content_t getFreeId(bool require_full_param2)
{
- // If allowed, first search in the large 4-byte-param2 pool
+ // If allowed, first search in the large 4-bit-param2 pool
if(!require_full_param2){
for(u16 i=0x800; i<=0xfff; i++){
const ContentFeatures &f = m_content_features[i];
return i;
}
}
- // Then search from the small 8-byte-param2 pool
+ // Then search from the small 8-bit-param2 pool
for(u16 i=0; i<=125; i++){
const ContentFeatures &f = m_content_features[i];
if(f.name == "")
}
virtual bool getId(const std::string &name, content_t &result) const
{
- return m_name_id_mapping.getId(name, result);
+ std::map<std::string, content_t>::const_iterator
+ i = m_name_id_mapping_with_aliases.find(name);
+ if(i == m_name_id_mapping_with_aliases.end())
+ return false;
+ result = i->second;
+ return true;
}
virtual content_t getId(const std::string &name) const
{
// IWritableNodeDefManager
virtual void set(content_t c, const ContentFeatures &def)
{
- infostream<<"registerNode: registering content id \""<<c
+ verbosestream<<"registerNode: registering content id \""<<c
<<"\": name=\""<<def.name<<"\""<<std::endl;
assert(c <= MAX_CONTENT);
// Don't allow redefining CONTENT_IGNORE (but allow air)
}
m_content_features[c] = def;
if(def.name != "")
- m_name_id_mapping.set(c, def.name);
+ addNameIdMapping(c, def.name);
}
virtual content_t set(const std::string &name,
const ContentFeatures &def)
{
assert(name == def.name);
u16 id = CONTENT_IGNORE;
- bool found = m_name_id_mapping.getId(name, id);
+ bool found = m_name_id_mapping.getId(name, id); // ignore aliases
if(!found){
// Determine if full param2 is required
bool require_full_param2 = (
- def.liquid_type == LIQUID_FLOWING
+ def.param_type_2 == CPT2_FULL
||
- def.drawtype == NDT_FLOWINGLIQUID
+ def.param_type_2 == CPT2_FLOWINGLIQUID
||
- def.drawtype == NDT_TORCHLIKE
- ||
- def.drawtype == NDT_SIGNLIKE
+ def.legacy_wallmounted
);
// Get some id
id = getFreeId(require_full_param2);
if(id == CONTENT_IGNORE)
return CONTENT_IGNORE;
if(name != "")
- m_name_id_mapping.set(id, name);
+ addNameIdMapping(id, name);
}
set(id, def);
return id;
assert(name != "");
ContentFeatures f;
f.name = name;
- f.setAllTextures("unknown_block.png");
return set(name, f);
}
+ virtual void updateAliases(IItemDefManager *idef)
+ {
+ std::set<std::string> all = idef->getAll();
+ m_name_id_mapping_with_aliases.clear();
+ for(std::set<std::string>::iterator
+ i = all.begin(); i != all.end(); i++)
+ {
+ std::string name = *i;
+ std::string convert_to = idef->getAlias(name);
+ content_t id;
+ if(m_name_id_mapping.getId(convert_to, id))
+ {
+ m_name_id_mapping_with_aliases.insert(
+ std::make_pair(name, id));
+ }
+ }
+ }
virtual void updateTextures(ITextureSource *tsrc)
{
#ifndef SERVER
{
ContentFeatures *f = &m_content_features[i];
+ std::string tname_tiles[6];
+ for(u32 j=0; j<6; j++)
+ {
+ tname_tiles[j] = f->tname_tiles[j];
+ if(tname_tiles[j] == "")
+ tname_tiles[j] = "unknown_block.png";
+ }
+
switch(f->drawtype){
default:
case NDT_NORMAL:
f->drawtype = NDT_NORMAL;
f->solidness = 2;
for(u32 i=0; i<6; i++){
- f->setTexture(i, f->tname_tiles[i]
- + std::string("^[noalpha"));
+ tname_tiles[i] += std::string("^[noalpha");
}
}
break;
break;
}
- // Inventory texture
- if(f->tname_inventory != "")
- f->inventory_texture = tsrc->getTextureRaw(f->tname_inventory);
- else
- f->inventory_texture = NULL;
// Tile textures
for(u16 j=0; j<6; j++){
- if(f->tname_tiles[j] == "")
- continue;
- f->tiles[j].texture = tsrc->getTexture(f->tname_tiles[j]);
+ f->tiles[j].texture = tsrc->getTexture(tname_tiles[j]);
f->tiles[j].alpha = f->alpha;
if(f->alpha == 255)
f->tiles[j].material_type = MATERIAL_ALPHA_SIMPLE;
else
f->tiles[j].material_type = MATERIAL_ALPHA_VERTEX;
+ f->tiles[j].material_flags = 0;
if(f->backface_culling)
f->tiles[j].material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
- else
- f->tiles[j].material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
}
- // Special textures
+ // Special tiles
for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
- // Remove all stuff
- if(f->special_aps[j]){
- delete f->special_aps[j];
- f->special_aps[j] = NULL;
- }
- if(f->special_materials[j]){
- delete f->special_materials[j];
- f->special_materials[j] = NULL;
- }
- // Skip if should not exist
- if(f->mspec_special[j].tname == "")
- continue;
- // Create all stuff
- f->special_aps[j] = new AtlasPointer(
- tsrc->getTexture(f->mspec_special[j].tname));
- f->special_materials[j] = new video::SMaterial;
- f->special_materials[j]->setFlag(video::EMF_LIGHTING, false);
- f->special_materials[j]->setFlag(video::EMF_BACK_FACE_CULLING,
- f->mspec_special[j].backface_culling);
- f->special_materials[j]->setFlag(video::EMF_BILINEAR_FILTER, false);
- f->special_materials[j]->setFlag(video::EMF_FOG_ENABLE, true);
- f->special_materials[j]->setTexture(0, f->special_aps[j]->atlas);
- if(f->alpha != 255)
- f->special_materials[j]->MaterialType =
- video::EMT_TRANSPARENT_VERTEX_ALPHA;
+ f->special_tiles[j].texture = tsrc->getTexture(f->mspec_special[j].tname);
+ f->special_tiles[j].alpha = f->alpha;
+ if(f->alpha == 255)
+ f->special_tiles[j].material_type = MATERIAL_ALPHA_SIMPLE;
+ else
+ f->special_tiles[j].material_type = MATERIAL_ALPHA_VERTEX;
+ f->special_tiles[j].material_flags = 0;
+ if(f->mspec_special[j].backface_culling)
+ f->special_tiles[j].material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
}
}
#endif
}
void serialize(std::ostream &os)
{
+ writeU8(os, 1); // version
u16 count = 0;
- std::ostringstream tmp_os(std::ios::binary);
+ std::ostringstream os2(std::ios::binary);
for(u16 i=0; i<=MAX_CONTENT; i++)
{
if(i == CONTENT_IGNORE || i == CONTENT_AIR)
ContentFeatures *f = &m_content_features[i];
if(f->name == "")
continue;
- writeU16(tmp_os, i);
- f->serialize(tmp_os);
+ writeU16(os2, i);
+ // Wrap it in a string to allow different lengths without
+ // strict version incompatibilities
+ std::ostringstream wrapper_os(std::ios::binary);
+ f->serialize(wrapper_os);
+ os2<<serializeString(wrapper_os.str());
count++;
}
writeU16(os, count);
- os<<serializeLongString(tmp_os.str());
+ os<<serializeLongString(os2.str());
}
- void deSerialize(std::istream &is, IGameDef *gamedef)
+ void deSerialize(std::istream &is)
{
clear();
+ int version = readU8(is);
+ if(version != 1)
+ throw SerializationError("unsupported NodeDefinitionManager version");
u16 count = readU16(is);
- std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
+ std::istringstream is2(deSerializeLongString(is), std::ios::binary);
for(u16 n=0; n<count; n++){
- u16 i = readU16(tmp_is);
+ u16 i = readU16(is2);
if(i > MAX_CONTENT){
errorstream<<"ContentFeatures::deSerialize(): "
<<"Too large content id: "<<i<<std::endl;
if(i == CONTENT_IGNORE || i == CONTENT_AIR)
continue;*/
ContentFeatures *f = &m_content_features[i];
- f->deSerialize(tmp_is, gamedef);
+ // Read it from the string wrapper
+ std::string wrapper = deSerializeString(is2);
+ std::istringstream wrapper_is(wrapper, std::ios::binary);
+ f->deSerialize(wrapper_is);
if(f->name != "")
- m_name_id_mapping.set(i, f->name);
+ addNameIdMapping(i, f->name);
}
}
private:
+ void addNameIdMapping(content_t i, std::string name)
+ {
+ m_name_id_mapping.set(i, name);
+ m_name_id_mapping_with_aliases.insert(std::make_pair(name, i));
+ }
+private:
+ // Features indexed by id
ContentFeatures m_content_features[MAX_CONTENT+1];
+ // A mapping for fast converting back and forth between names and ids
NameIdMapping m_name_id_mapping;
+ // Like m_name_id_mapping, but only from names to ids, and includes
+ // item aliases too. Updated by updateAliases()
+ // Note: Not serialized.
+ std::map<std::string, content_t> m_name_id_mapping_with_aliases;
};
IWritableNodeDefManager* createNodeDefManager()