Fix Lint broken by b662a4577d692329b9ca83525e6039f2ddcd1ac1
[oweals/minetest.git] / src / nodedef.cpp
index 0bb15026728a8d8560dc2c2a97411fecd2b57b13..1bc483077d17a5f607c6d76d331711ba2987d13a 100644 (file)
@@ -61,11 +61,10 @@ void NodeBox::reset()
 
 void NodeBox::serialize(std::ostream &os, u16 protocol_version) const
 {
-       int version = 1;
+       // Protocol >= 21
+       int version = 2;
        if (protocol_version >= 27)
                version = 3;
-       else if (protocol_version >= 21)
-               version = 2;
        writeU8(os, version);
 
        switch (type) {
@@ -195,14 +194,12 @@ void TileDef::serialize(std::ostream &os, u16 protocol_version) const
                writeU8(os, 3);
        else if (protocol_version >= 26)
                writeU8(os, 2);
-       else if (protocol_version >= 17)
-               writeU8(os, 1);
        else
-               writeU8(os, 0);
-       os<<serializeString(name);
+               writeU8(os, 1);
+
+       os << serializeString(name);
        animation.serialize(os, protocol_version);
-       if (protocol_version >= 17)
-               writeU8(os, backface_culling);
+       writeU8(os, backface_culling);
        if (protocol_version >= 26) {
                writeU8(os, tileable_horizontal);
                writeU8(os, tileable_vertical);
@@ -381,13 +378,13 @@ void ContentFeatures::reset()
 
 void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
 {
-       if (protocol_version < 30) {
+       if (protocol_version < 31) {
                serializeOld(os, protocol_version);
                return;
        }
 
        // version
-       writeU8(os, 9);
+       writeU8(os, 10);
 
        // general
        os << serializeString(name);
@@ -407,6 +404,8 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
        writeU8(os, 6);
        for (u32 i = 0; i < 6; i++)
                tiledef[i].serialize(os, protocol_version);
+       for (u32 i = 0; i < 6; i++)
+               tiledef_overlay[i].serialize(os, protocol_version);
        writeU8(os, CF_SPECIAL_COUNT);
        for (u32 i = 0; i < CF_SPECIAL_COUNT; i++) {
                tiledef_special[i].serialize(os, protocol_version);
@@ -495,7 +494,7 @@ void ContentFeatures::deSerialize(std::istream &is)
        if (version < 9) {
                deSerializeOld(is, version);
                return;
-       } else if (version > 9) {
+       } else if (version > 10) {
                throw SerializationError("unsupported ContentFeatures version");
        }
 
@@ -519,6 +518,9 @@ void ContentFeatures::deSerialize(std::istream &is)
                throw SerializationError("unsupported tile count");
        for (u32 i = 0; i < 6; i++)
                tiledef[i].deSerialize(is, version, drawtype);
+       if (version >= 10)
+               for (u32 i = 0; i < 6; i++)
+                       tiledef_overlay[i].deSerialize(is, version, drawtype);
        if (readU8(is) != CF_SPECIAL_COUNT)
                throw SerializationError("unsupported CF_SPECIAL_COUNT");
        for (u32 i = 0; i < CF_SPECIAL_COUNT; i++)
@@ -584,7 +586,7 @@ void ContentFeatures::deSerialize(std::istream &is)
 }
 
 #ifndef SERVER
-void ContentFeatures::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
+void ContentFeatures::fillTileAttribs(ITextureSource *tsrc, TileLayer *tile,
                TileDef *tiledef, u32 shader_id, bool use_normal_texture,
                bool backface_culling, u8 material_type)
 {
@@ -731,25 +733,29 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
                        for (u32 i = 0; i < 6; i++)
                                tdef[i].name += std::string("^[noalpha");
                }
-               if (waving == 1)
+               if (waving >= 1)
                        material_type = TILE_MATERIAL_WAVING_LEAVES;
                break;
        case NDT_PLANTLIKE:
                solidness = 0;
-               if (waving == 1)
+               if (waving >= 1)
                        material_type = TILE_MATERIAL_WAVING_PLANTS;
                break;
        case NDT_FIRELIKE:
                solidness = 0;
                break;
        case NDT_MESH:
+       case NDT_NODEBOX:
                solidness = 0;
+               if (waving == 1)
+                       material_type = TILE_MATERIAL_WAVING_PLANTS;
+               else if (waving == 2)
+                       material_type = TILE_MATERIAL_WAVING_LEAVES;
                break;
        case NDT_TORCHLIKE:
        case NDT_SIGNLIKE:
        case NDT_FENCELIKE:
        case NDT_RAILLIKE:
-       case NDT_NODEBOX:
                solidness = 0;
                break;
        }
@@ -777,18 +783,27 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
 
        // Tiles (fill in f->tiles[])
        for (u16 j = 0; j < 6; j++) {
-               fillTileAttribs(tsrc, &tiles[j], &tdef[j], tile_shader[j],
+               fillTileAttribs(tsrc, &tiles[j].layers[0], &tdef[j], tile_shader[j],
                        tsettings.use_normal_texture,
                        tiledef[j].backface_culling, material_type);
+               if (tiledef_overlay[j].name!="")
+                       fillTileAttribs(tsrc, &tiles[j].layers[1], &tiledef_overlay[j],
+                               tile_shader[j], tsettings.use_normal_texture,
+                               tiledef[j].backface_culling, material_type);
        }
 
        // Special tiles (fill in f->special_tiles[])
        for (u16 j = 0; j < CF_SPECIAL_COUNT; j++) {
-               fillTileAttribs(tsrc, &special_tiles[j], &tiledef_special[j],
+               fillTileAttribs(tsrc, &special_tiles[j].layers[0], &tiledef_special[j],
                        tile_shader[j], tsettings.use_normal_texture,
                        tiledef_special[j].backface_culling, material_type);
        }
 
+       if (param_type_2 == CPT2_COLOR ||
+                       param_type_2 == CPT2_COLORED_FACEDIR ||
+                       param_type_2 == CPT2_COLORED_WALLMOUNTED)
+               palette = tsrc->getPalette(palette_name);
+
        if ((drawtype == NDT_MESH) && (mesh != "")) {
                // Meshnode drawtype
                // Read the mesh and apply scale
@@ -862,9 +877,6 @@ public:
        virtual void removeNode(const std::string &name);
        virtual void updateAliases(IItemDefManager *idef);
        virtual void applyTextureOverrides(const std::string &override_filepath);
-       //! Returns a palette or NULL if not found. Only on client.
-       std::vector<video::SColor> *getPalette(const ContentFeatures &f,
-               const IGameDef *gamedef);
        virtual void updateTextures(IGameDef *gamedef,
                void (*progress_cbk)(void *progress_args, u32 progress, u32 max_progress),
                void *progress_cbk_args);
@@ -913,9 +925,6 @@ private:
        // Next possibly free id
        content_t m_next_id;
 
-       // Maps image file names to loaded palettes.
-       UNORDERED_MAP<std::string, std::vector<video::SColor> > m_palettes;
-
        // NodeResolvers to callback once node registration has ended
        std::vector<NodeResolver *> m_pending_resolve_callbacks;
 
@@ -1313,34 +1322,34 @@ void CNodeDefManager::removeNode(const std::string &name)
 
        // Erase node content from all groups it belongs to
        for (UNORDERED_MAP<std::string, GroupItems>::iterator iter_groups =
-                       m_group_to_items.begin();
-                       iter_groups != m_group_to_items.end();) {
+                       m_group_to_items.begin(); iter_groups != m_group_to_items.end();) {
                GroupItems &items = iter_groups->second;
                for (GroupItems::iterator iter_groupitems = items.begin();
                                iter_groupitems != items.end();) {
                        if (iter_groupitems->first == id)
                                items.erase(iter_groupitems++);
                        else
-                               iter_groupitems++;
+                               ++iter_groupitems;
                }
 
                // Check if group is empty
                if (items.size() == 0)
                        m_group_to_items.erase(iter_groups++);
                else
-                       iter_groups++;
+                       ++iter_groups;
        }
 }
 
 
 void CNodeDefManager::updateAliases(IItemDefManager *idef)
 {
-       std::set<std::string> all = idef->getAll();
+       std::set<std::string> all;
+       idef->getAll(all);
        m_name_id_mapping_with_aliases.clear();
-       for (std::set<std::string>::iterator
+       for (std::set<std::string>::const_iterator
                        i = all.begin(); i != all.end(); ++i) {
-               std::string name = *i;
-               std::string convert_to = idef->getAlias(name);
+               const std::string &name = *i;
+               const std::string &convert_to = idef->getAlias(name);
                content_t id;
                if (m_name_id_mapping.getId(convert_to, id)) {
                        m_name_id_mapping_with_aliases.insert(
@@ -1403,78 +1412,6 @@ void CNodeDefManager::applyTextureOverrides(const std::string &override_filepath
        }
 }
 
-std::vector<video::SColor> *CNodeDefManager::getPalette(
-       const ContentFeatures &f, const IGameDef *gamedef)
-{
-#ifndef SERVER
-       // This works because colors always use the most significant bits
-       // of param2. If you add a new colored type which uses param2
-       // in a more advanced way, you should change this code, too.
-       u32 palette_pixels = 0;
-       switch (f.param_type_2) {
-               case CPT2_COLOR:
-                       palette_pixels = 256;
-                       break;
-               case CPT2_COLORED_FACEDIR:
-                       palette_pixels = 8;
-                       break;
-               case CPT2_COLORED_WALLMOUNTED:
-                       palette_pixels = 32;
-                       break;
-               default:
-                       return NULL;
-       }
-       // This many param2 values will have the same color
-       u32 step = 256 / palette_pixels;
-       const std::string &name = f.palette_name;
-       if (name == "")
-               return NULL;
-       Client *client = (Client *) gamedef;
-       ITextureSource *tsrc = client->tsrc();
-
-       UNORDERED_MAP<std::string, std::vector<video::SColor> >::iterator it =
-       m_palettes.find(name);
-       if (it == m_palettes.end()) {
-               // Create palette
-               if (!tsrc->isKnownSourceImage(name)) {
-                       warningstream << "CNodeDefManager::getPalette(): palette \"" << name
-                               << "\" could not be loaded." << std::endl;
-                       return NULL;
-               }
-               video::IImage *img = tsrc->generateImage(name);
-               std::vector<video::SColor> new_palette;
-               u32 w = img->getDimension().Width;
-               u32 h = img->getDimension().Height;
-               // Real area of the image
-               u32 area = h * w;
-               if (area != palette_pixels)
-                       warningstream << "CNodeDefManager::getPalette(): the "
-                               << "specified palette image \"" << name << "\" does not "
-                               << "contain exactly " << palette_pixels
-                               << " pixels." << std::endl;
-               if (area > palette_pixels)
-                       area = palette_pixels;
-               // For each pixel in the image
-               for (u32 i = 0; i < area; i++) {
-                       video::SColor c = img->getPixel(i % w, i / w);
-                       // Fill in palette with 'step' colors
-                       for (u32 j = 0; j < step; j++)
-                               new_palette.push_back(c);
-               }
-               img->drop();
-               // Fill in remaining elements
-               while (new_palette.size() < 256)
-                       new_palette.push_back(video::SColor(0xFFFFFFFF));
-               m_palettes[name] = new_palette;
-               it = m_palettes.find(name);
-       }
-       if (it != m_palettes.end())
-               return &((*it).second);
-
-#endif
-       return NULL;
-}
-
 void CNodeDefManager::updateTextures(IGameDef *gamedef,
        void (*progress_callback)(void *progress_args, u32 progress, u32 max_progress),
        void *progress_callback_args)
@@ -1491,12 +1428,10 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef,
        TextureSettings tsettings;
        tsettings.readSettings();
 
-       m_palettes.clear();
        u32 size = m_content_features.size();
 
        for (u32 i = 0; i < size; i++) {
                ContentFeatures *f = &(m_content_features[i]);
-               f->palette = getPalette(*f, gamedef);
                f->updateTextures(tsrc, shdsrc, meshmanip, client, tsettings);
                progress_callback(progress_callback_args, i, size);
        }
@@ -1611,109 +1546,23 @@ void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version) const
                        compatible_param_type_2 = CPT2_WALLMOUNTED;
        }
 
-       if (protocol_version == 13)
-       {
-               writeU8(os, 5); // version
-               os<<serializeString(name);
-               writeU16(os, groups.size());
-               for (ItemGroupList::const_iterator
-                               i = groups.begin(); i != groups.end(); ++i) {
-                       os<<serializeString(i->first);
-                       writeS16(os, i->second);
+       float compatible_visual_scale = visual_scale;
+       if (protocol_version < 30 && drawtype == NDT_PLANTLIKE)
+               compatible_visual_scale = sqrt(visual_scale);
+
+       TileDef compatible_tiles[6];
+       for (u8 i = 0; i < 6; i++) {
+               compatible_tiles[i] = tiledef[i];
+               if (tiledef_overlay[i].name != "") {
+                       std::stringstream s;
+                       s << "(" << tiledef[i].name << ")^(" << tiledef_overlay[i].name
+                               << ")";
+                       compatible_tiles[i].name = s.str();
                }
-               writeU8(os, drawtype);
-               writeF1000(os, visual_scale);
-               writeU8(os, 6);
-               for (u32 i = 0; i < 6; i++)
-                       tiledef[i].serialize(os, protocol_version);
-               //CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24
-               writeU8(os, 2);
-               for (u32 i = 0; i < 2; i++)
-                       tiledef_special[i].serialize(os, protocol_version);
-               writeU8(os, alpha);
-               writeU8(os, post_effect_color.getAlpha());
-               writeU8(os, post_effect_color.getRed());
-               writeU8(os, post_effect_color.getGreen());
-               writeU8(os, post_effect_color.getBlue());
-               writeU8(os, param_type);
-               writeU8(os, compatible_param_type_2);
-               writeU8(os, is_ground_content);
-               writeU8(os, light_propagates);
-               writeU8(os, sunlight_propagates);
-               writeU8(os, walkable);
-               writeU8(os, pointable);
-               writeU8(os, diggable);
-               writeU8(os, climbable);
-               writeU8(os, buildable_to);
-               os<<serializeString(""); // legacy: used to be metadata_name
-               writeU8(os, liquid_type);
-               os<<serializeString(liquid_alternative_flowing);
-               os<<serializeString(liquid_alternative_source);
-               writeU8(os, liquid_viscosity);
-               writeU8(os, light_source);
-               writeU32(os, damage_per_second);
-               node_box.serialize(os, protocol_version);
-               selection_box.serialize(os, protocol_version);
-               writeU8(os, legacy_facedir_simple);
-               writeU8(os, legacy_wallmounted);
-               serializeSimpleSoundSpec(sound_footstep, os);
-               serializeSimpleSoundSpec(sound_dig, os);
-               serializeSimpleSoundSpec(sound_dug, os);
-       }
-       else if (protocol_version > 13 && protocol_version < 24) {
-               writeU8(os, 6); // version
-               os<<serializeString(name);
-               writeU16(os, groups.size());
-               for (ItemGroupList::const_iterator
-                               i = groups.begin(); i != groups.end(); ++i) {
-                       os<<serializeString(i->first);
-                       writeS16(os, i->second);
-               }
-               writeU8(os, drawtype);
-               writeF1000(os, visual_scale);
-               writeU8(os, 6);
-               for (u32 i = 0; i < 6; i++)
-                       tiledef[i].serialize(os, protocol_version);
-               //CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24
-               writeU8(os, 2);
-               for (u32 i = 0; i < 2; i++)
-                       tiledef_special[i].serialize(os, protocol_version);
-               writeU8(os, alpha);
-               writeU8(os, post_effect_color.getAlpha());
-               writeU8(os, post_effect_color.getRed());
-               writeU8(os, post_effect_color.getGreen());
-               writeU8(os, post_effect_color.getBlue());
-               writeU8(os, param_type);
-               writeU8(os, compatible_param_type_2);
-               writeU8(os, is_ground_content);
-               writeU8(os, light_propagates);
-               writeU8(os, sunlight_propagates);
-               writeU8(os, walkable);
-               writeU8(os, pointable);
-               writeU8(os, diggable);
-               writeU8(os, climbable);
-               writeU8(os, buildable_to);
-               os<<serializeString(""); // legacy: used to be metadata_name
-               writeU8(os, liquid_type);
-               os<<serializeString(liquid_alternative_flowing);
-               os<<serializeString(liquid_alternative_source);
-               writeU8(os, liquid_viscosity);
-               writeU8(os, liquid_renewable);
-               writeU8(os, light_source);
-               writeU32(os, damage_per_second);
-               node_box.serialize(os, protocol_version);
-               selection_box.serialize(os, protocol_version);
-               writeU8(os, legacy_facedir_simple);
-               writeU8(os, legacy_wallmounted);
-               serializeSimpleSoundSpec(sound_footstep, os);
-               serializeSimpleSoundSpec(sound_dig, os);
-               serializeSimpleSoundSpec(sound_dug, os);
-               writeU8(os, rightclickable);
-               writeU8(os, drowning);
-               writeU8(os, leveled);
-               writeU8(os, liquid_range);
        }
-       else if(protocol_version >= 24 && protocol_version < 30) {
+
+       // Protocol >= 24
+       if (protocol_version < 31) {
                writeU8(os, protocol_version < 27 ? 7 : 8);
 
                os << serializeString(name);
@@ -1724,10 +1573,10 @@ void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version) const
                        writeS16(os, i->second);
                }
                writeU8(os, drawtype);
-               writeF1000(os, visual_scale);
+               writeF1000(os, compatible_visual_scale);
                writeU8(os, 6);
                for (u32 i = 0; i < 6; i++)
-                       tiledef[i].serialize(os, protocol_version);
+                       compatible_tiles[i].serialize(os, protocol_version);
                writeU8(os, CF_SPECIAL_COUNT);
                for (u32 i = 0; i < CF_SPECIAL_COUNT; i++)
                        tiledef_special[i].serialize(os, protocol_version);
@@ -1774,9 +1623,10 @@ void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version) const
                                i != connects_to_ids.end(); ++i)
                        writeU16(os, *i);
                writeU8(os, connect_sides);
-       } else
+       } else {
                throw SerializationError("ContentFeatures::serialize(): "
                        "Unsupported version requested");
+       }
 }
 
 void ContentFeatures::deSerializeOld(std::istream &is, int version)