#include <vector>
#include <string>
#include <map>
-#include "json/json.h"
+#include <json/json.h>
+#include <unordered_set>
#include "config.h"
+#include "metadata.h"
#define MODNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_"
std::string name;
std::string path;
//if normal mod:
- std::set<std::string> depends;
- std::set<std::string> optdepends;
- std::set<std::string> unsatisfied_depends;
+ std::unordered_set<std::string> depends;
+ std::unordered_set<std::string> optdepends;
+ std::unordered_set<std::string> unsatisfied_depends;
- bool part_of_modpack;
- bool is_modpack;
+ bool part_of_modpack = false;
+ bool is_modpack = false;
// if modpack:
std::map<std::string,ModSpec> modpack_content;
ModSpec(const std::string &name_="", const std::string &path_=""):
name(name_),
- path(path_),
- depends(),
- optdepends(),
- unsatisfied_depends(),
- part_of_modpack(false),
- is_modpack(false),
- modpack_content()
+ path(path_)
{}
};
std::map<std::string,ModSpec> getModsInPath(std::string path, bool part_of_modpack = false);
-// If failed, returned modspec has name==""
-ModSpec findCommonMod(const std::string &modname);
-
-// expands modpack contents, but does not replace them.
-std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods);
-
// replaces modpack Modspecs with their content
std::vector<ModSpec> flattenMods(std::map<std::string,ModSpec> mods);
class ModConfiguration
{
public:
- ModConfiguration():
- m_unsatisfied_mods(),
- m_sorted_mods(),
- m_name_conflicts()
- {}
-
-
- ModConfiguration(std::string worldpath);
-
// checks if all dependencies are fullfilled.
- bool isConsistent()
+ bool isConsistent() const
{
return m_unsatisfied_mods.empty();
}
return m_sorted_mods;
}
- std::vector<ModSpec> getUnsatisfiedMods()
+ const std::vector<ModSpec> &getUnsatisfiedMods() const
{
return m_unsatisfied_mods;
}
-private:
+ void printUnsatisfiedModsError() const;
+
+protected:
+ ModConfiguration(const std::string &worldpath);
// adds all mods in the given path. used for games, modpacks
// and world-specific mods (worldmods-folders)
- void addModsInPath(std::string path);
+ void addModsInPath(const std::string &path);
// adds all mods in the set.
- void addMods(std::vector<ModSpec> new_mods);
+ void addMods(const std::vector<ModSpec> &new_mods);
+ void addModsFormConfig(const std::string &settings_path, const std::set<std::string> &mods);
+
+ void checkConflictsAndDeps();
+private:
// move mods from m_unsatisfied_mods to m_sorted_mods
// in an order that satisfies dependencies
void resolveDependencies();
// 1. game mod in modpack; 2. game mod;
// 3. world mod in modpack; 4. world mod;
// 5. addon mod in modpack; 6. addon mod.
- std::set<std::string> m_name_conflicts;
+ std::unordered_set<std::string> m_name_conflicts;
+
+ // Deleted default constructor
+ ModConfiguration() {}
+
+};
+
+class ServerModConfiguration: public ModConfiguration
+{
+public:
+ ServerModConfiguration(const std::string &worldpath);
};
-#if USE_CURL
-Json::Value getModstoreUrl(std::string url);
-#else
-inline Json::Value getModstoreUrl(std::string url) {
- return Json::Value();
-}
+#ifndef SERVER
+class ClientModConfiguration: public ModConfiguration
+{
+public:
+ ClientModConfiguration(const std::string &path);
+};
#endif
struct ModLicenseInfo {
std::string username;
};
-struct ModStoreMod {
- int id;
- std::string title;
- std::string basename;
- ModAuthorInfo author;
- float rating;
- bool valid;
-};
+class ModMetadata: public Metadata
+{
+public:
+ ModMetadata(const std::string &mod_name);
+ ~ModMetadata() {}
-struct ModStoreCategoryInfo {
- int id;
- std::string name;
-};
+ virtual void clear();
-struct ModStoreVersionEntry {
- int id;
- std::string date;
- std::string file;
- bool approved;
- //ugly version number
- int mtversion;
-};
+ bool save(const std::string &root_path);
+ bool load(const std::string &root_path);
-struct ModStoreTitlePic {
- int id;
- std::string file;
- std::string description;
- int mod;
-};
+ bool isModified() const { return m_modified; }
+ const std::string &getModName() const { return m_mod_name; }
-struct ModStoreModDetails {
- /* version_set?? */
- std::vector<ModStoreCategoryInfo> categories;
- ModAuthorInfo author;
- ModLicenseInfo license;
- ModStoreTitlePic titlepic;
- int id;
- std::string title;
- std::string basename;
- std::string description;
- std::string repository;
- float rating;
- std::vector<std::string> depends;
- std::vector<std::string> softdeps;
-
- std::string download_url;
- std::string screenshot_url;
- std::vector<ModStoreVersionEntry> versions;
- bool valid;
+ virtual bool setString(const std::string &name, const std::string &var);
+private:
+ std::string m_mod_name;
+ bool m_modified = false;
};
#endif