#include <vector>
#include <string>
#include <map>
-#include <exception>
-#include "json/json.h"
+#include <json/json.h>
+#include "util/cpp11_container.h"
#include "config.h"
-
-#if USE_CURL
-#include <curl/curl.h>
-#endif
+#include "metadata.h"
#define MODNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_"
-class ModError : public std::exception
-{
-public:
- ModError(const std::string &s)
- {
- m_s = "ModError: ";
- m_s += s;
- }
- virtual ~ModError() throw()
- {}
- virtual const char * what() const throw()
- {
- return m_s.c_str();
- }
- std::string m_s;
-};
-
struct ModSpec
{
std::string name;
std::string path;
//if normal mod:
- std::set<std::string> depends;
- std::set<std::string> optdepends;
- std::set<std::string> unsatisfied_depends;
+ UNORDERED_SET<std::string> depends;
+ UNORDERED_SET<std::string> optdepends;
+ UNORDERED_SET<std::string> unsatisfied_depends;
bool part_of_modpack;
bool is_modpack;
std::map<std::string,ModSpec> getModsInPath(std::string path, bool part_of_modpack = false);
-// If failed, returned modspec has name==""
-ModSpec findCommonMod(const std::string &modname);
-
-// expands modpack contents, but does not replace them.
-std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods);
-
// replaces modpack Modspecs with their content
std::vector<ModSpec> flattenMods(std::map<std::string,ModSpec> mods);
class ModConfiguration
{
public:
- ModConfiguration():
- m_unsatisfied_mods(),
- m_sorted_mods(),
- m_name_conflicts()
- {}
-
-
- ModConfiguration(std::string worldpath);
-
// checks if all dependencies are fullfilled.
- bool isConsistent()
+ bool isConsistent() const
{
return m_unsatisfied_mods.empty();
}
return m_sorted_mods;
}
- std::vector<ModSpec> getUnsatisfiedMods()
+ const std::vector<ModSpec> &getUnsatisfiedMods() const
{
return m_unsatisfied_mods;
}
-private:
+ void printUnsatisfiedModsError() const;
+
+protected:
+ ModConfiguration(const std::string &worldpath);
// adds all mods in the given path. used for games, modpacks
// and world-specific mods (worldmods-folders)
- void addModsInPath(std::string path);
+ void addModsInPath(const std::string &path);
// adds all mods in the set.
- void addMods(std::vector<ModSpec> new_mods);
+ void addMods(const std::vector<ModSpec> &new_mods);
+ void checkConflictsAndDeps();
+private:
// move mods from m_unsatisfied_mods to m_sorted_mods
// in an order that satisfies dependencies
void resolveDependencies();
// 1. game mod in modpack; 2. game mod;
// 3. world mod in modpack; 4. world mod;
// 5. addon mod in modpack; 6. addon mod.
- std::set<std::string> m_name_conflicts;
+ UNORDERED_SET<std::string> m_name_conflicts;
+
+ // Deleted default constructor
+ ModConfiguration() {}
};
+class ServerModConfiguration: public ModConfiguration
+{
+public:
+ ServerModConfiguration(const std::string &worldpath);
+
+};
+
+#ifndef SERVER
+class ClientModConfiguration: public ModConfiguration
+{
+public:
+ ClientModConfiguration(const std::string &path);
+};
+#endif
+
#if USE_CURL
-Json::Value getModstoreUrl(std::string url);
+Json::Value getModstoreUrl(const std::string &url);
#else
-inline Json::Value getModstoreUrl(std::string url) {
+inline Json::Value getModstoreUrl(const std::string &url)
+{
return Json::Value();
}
#endif
bool valid;
};
+class ModMetadata: public Metadata
+{
+public:
+ ModMetadata(const std::string &mod_name);
+ ~ModMetadata() {}
+
+ virtual void clear();
+
+ bool save(const std::string &root_path);
+ bool load(const std::string &root_path);
+
+ bool isModified() const { return m_modified; }
+ const std::string &getModName() const { return m_mod_name; }
+
+ virtual bool setString(const std::string &name, const std::string &var);
+private:
+ std::string m_mod_name;
+ bool m_modified;
+};
+
#endif