#define MODS_HEADER
#include "irrlichttypes.h"
-#include <irrList.h>
#include <list>
#include <set>
#include <vector>
#include <string>
#include <map>
-#include <exception>
+#include "json/json.h"
+#include "config.h"
-class ModError : public std::exception
-{
-public:
- ModError(const std::string &s)
- {
- m_s = "ModError: ";
- m_s += s;
- }
- virtual ~ModError() throw()
- {}
- virtual const char * what() const throw()
- {
- return m_s.c_str();
- }
- std::string m_s;
-};
+#define MODNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_"
struct ModSpec
{
std::string path;
//if normal mod:
std::set<std::string> depends;
+ std::set<std::string> optdepends;
std::set<std::string> unsatisfied_depends;
+ bool part_of_modpack;
bool is_modpack;
// if modpack:
std::map<std::string,ModSpec> modpack_content;
- ModSpec(const std::string name_="", const std::string path_="",
- const std::set<std::string> depends_=std::set<std::string>()):
+ ModSpec(const std::string &name_="", const std::string &path_=""):
name(name_),
path(path_),
- depends(depends_),
- unsatisfied_depends(depends_),
- is_modpack(false),
- modpack_content()
+ depends(),
+ optdepends(),
+ unsatisfied_depends(),
+ part_of_modpack(false),
+ is_modpack(false),
+ modpack_content()
{}
};
+// Retrieves depends, optdepends, is_modpack and modpack_content
+void parseModContents(ModSpec &mod);
+
+std::map<std::string,ModSpec> getModsInPath(std::string path, bool part_of_modpack = false);
-std::map<std::string,ModSpec> getModsInPath(std::string path);
+// If failed, returned modspec has name==""
+ModSpec findCommonMod(const std::string &modname);
// expands modpack contents, but does not replace them.
std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mods);
// replaces modpack Modspecs with their content
std::vector<ModSpec> flattenMods(std::map<std::string,ModSpec> mods);
-// removes Mods mentioned in exclude_mod_names
-std::vector<ModSpec> filterMods(std::vector<ModSpec> mods,
- std::set<std::string> exclude_mod_names);
-
// a ModConfiguration is a subset of installed mods, expected to have
// all dependencies fullfilled, so it can be used as a list of mods to
// load when the game starts.
public:
ModConfiguration():
m_unsatisfied_mods(),
- m_sorted_mods()
+ m_sorted_mods(),
+ m_name_conflicts()
{}
-
- ModConfiguration(std::string worldpath);
- // adds all mods in the given path. used for games, modpacks
- // and world-specific mods (worldmods-folders)
- void addModsInPath(std::string path)
- {
- addMods(flattenMods(getModsInPath(path)));
- }
-
- // adds all mods in the given path whose name does not appear
- // in the exclude_mods set.
- void addModsInPathFiltered(std::string path, std::set<std::string> exclude_mods);
-
- // adds all mods in the set.
- void addMods(std::vector<ModSpec> mods);
+ ModConfiguration(std::string worldpath);
// checks if all dependencies are fullfilled.
bool isConsistent()
return m_sorted_mods;
}
- std::list<ModSpec> getUnsatisfiedMods()
+ std::vector<ModSpec> getUnsatisfiedMods()
{
return m_unsatisfied_mods;
}
private:
+ // adds all mods in the given path. used for games, modpacks
+ // and world-specific mods (worldmods-folders)
+ void addModsInPath(std::string path);
- // mods with unmet dependencies. This is a list and not a
- // vector because we want easy removal of elements at every
- // position.
- std::list<ModSpec> m_unsatisfied_mods;
+ // adds all mods in the set.
+ void addMods(std::vector<ModSpec> new_mods);
+
+ // move mods from m_unsatisfied_mods to m_sorted_mods
+ // in an order that satisfies dependencies
+ void resolveDependencies();
+
+ // mods with unmet dependencies. Before dependencies are resolved,
+ // this is where all mods are stored. Afterwards this contains
+ // only the ones with really unsatisfied dependencies.
+ std::vector<ModSpec> m_unsatisfied_mods;
// list of mods sorted such that they can be loaded in the
// given order with all dependencies being fullfilled. I.e.,
// appear earlier in the vector.
std::vector<ModSpec> m_sorted_mods;
-};
+ // set of mod names for which an unresolved name conflict
+ // exists. A name conflict happens when two or more mods
+ // at the same level have the same name but different paths.
+ // Levels (mods in higher levels override mods in lower levels):
+ // 1. game mod in modpack; 2. game mod;
+ // 3. world mod in modpack; 4. world mod;
+ // 5. addon mod in modpack; 6. addon mod.
+ std::set<std::string> m_name_conflicts;
+};
+#if USE_CURL
+Json::Value getModstoreUrl(std::string url);
+#else
+inline Json::Value getModstoreUrl(std::string url) {
+ return Json::Value();
+}
#endif
+struct ModLicenseInfo {
+ int id;
+ std::string shortinfo;
+ std::string url;
+};
+
+struct ModAuthorInfo {
+ int id;
+ std::string username;
+};
+
+struct ModStoreMod {
+ int id;
+ std::string title;
+ std::string basename;
+ ModAuthorInfo author;
+ float rating;
+ bool valid;
+};
+
+struct ModStoreCategoryInfo {
+ int id;
+ std::string name;
+};
+
+struct ModStoreVersionEntry {
+ int id;
+ std::string date;
+ std::string file;
+ bool approved;
+ //ugly version number
+ int mtversion;
+};
+
+struct ModStoreTitlePic {
+ int id;
+ std::string file;
+ std::string description;
+ int mod;
+};
+
+struct ModStoreModDetails {
+ /* version_set?? */
+ std::vector<ModStoreCategoryInfo> categories;
+ ModAuthorInfo author;
+ ModLicenseInfo license;
+ ModStoreTitlePic titlepic;
+ int id;
+ std::string title;
+ std::string basename;
+ std::string description;
+ std::string repository;
+ float rating;
+ std::vector<std::string> depends;
+ std::vector<std::string> softdeps;
+
+ std::string download_url;
+ std::string screenshot_url;
+ std::vector<ModStoreVersionEntry> versions;
+ bool valid;
+};
+
+#endif