#define MODALMENU_HEADER
#include "irrlichttypes_extrabloated.h"
+#ifdef HAVE_TOUCHSCREENGUI
+#include "touchscreengui.h"
+#endif
class GUIModalMenu;
{
public:
// A GUIModalMenu calls these when this class is passed as a parameter
- virtual void createdMenu(GUIModalMenu *menu) = 0;
- virtual void deletingMenu(GUIModalMenu *menu) = 0;
+ virtual void createdMenu(gui::IGUIElement *menu) = 0;
+ virtual void deletingMenu(gui::IGUIElement *menu) = 0;
};
/*
class GUIModalMenu : public gui::IGUIElement
{
public:
- GUIModalMenu(gui::IGUIEnvironment* env,
- gui::IGUIElement* parent, s32 id,
+ GUIModalMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr):
IGUIElement(gui::EGUIET_ELEMENT, env, parent, id,
core::rect<s32>(0,0,100,100))
{
//m_force_regenerate_gui = false;
-
+
m_menumgr = menumgr;
m_allow_focus_removal = false;
m_screensize_old = v2u32(0,0);
Environment->setFocus(this);
m_menumgr->createdMenu(this);
}
+
virtual ~GUIModalMenu()
{
m_menumgr->deletingMenu(this);
{
if(!IsVisible)
return;
-
+
video::IVideoDriver* driver = Environment->getVideoDriver();
v2u32 screensize = driver->getScreenSize();
if(screensize != m_screensize_old /*|| m_force_regenerate_gui*/)
drawMenu();
}
-
+
/*
This should be called when the menu wants to quit.
WARNING: THIS DEALLOCATES THE MENU FROM MEMORY. Return
immediately if you call this from the menu itself.
+
+ (More precisely, this decrements the reference count.)
*/
void quitMenu()
{
Environment->removeFocus(this);
m_menumgr->deletingMenu(this);
this->remove();
+#ifdef HAVE_TOUCHSCREENGUI
+ if (g_touchscreengui)
+ g_touchscreengui->show();
+#endif
}
void removeChildren()
virtual void drawMenu() = 0;
virtual bool preprocessEvent(const SEvent& event) { return false; };
virtual bool OnEvent(const SEvent& event) { return false; };
+ virtual bool pausesGame(){ return false; } // Used for pause menu
protected:
//bool m_force_regenerate_gui;