IGUIElement(gui::EGUIET_ELEMENT, env, parent, id,
core::rect<s32>(0,0,100,100))
{
+ //m_force_regenerate_gui = false;
+
m_menumgr = menumgr;
m_allow_focus_removal = false;
m_screensize_old = v2u32(0,0);
video::IVideoDriver* driver = Environment->getVideoDriver();
v2u32 screensize = driver->getScreenSize();
- if(screensize != m_screensize_old)
+ if(screensize != m_screensize_old /*|| m_force_regenerate_gui*/)
{
m_screensize_old = screensize;
regenerateGui(screensize);
+ //m_force_regenerate_gui = false;
}
drawMenu();
}
/*
- This should be called when the menu wants to quit
+ This should be called when the menu wants to quit.
+
+ WARNING: THIS DEALLOCATES THE MENU FROM MEMORY. Return
+ immediately if you call this from the menu itself.
*/
void quitMenu()
{
virtual void regenerateGui(v2u32 screensize) = 0;
virtual void drawMenu() = 0;
virtual bool OnEvent(const SEvent& event) { return false; };
-
+
+protected:
+ //bool m_force_regenerate_gui;
private:
IMenuManager *m_menumgr;
// This might be necessary to expose to the implementation if it