MINIMAP_MODE_COUNT,
};
+enum MinimapShape {
+ MINIMAP_SHAPE_SQUARE,
+ MINIMAP_SHAPE_ROUND,
+};
+
struct MinimapModeDef {
bool is_radar;
u16 scan_height;
MinimapUpdateThread() : UpdateThread("Minimap") {}
virtual ~MinimapUpdateThread();
- void getMap(v3s16 pos, s16 size, s16 height, bool radar);
- MinimapPixel *getMinimapPixel(v3s16 pos, s16 height, s16 *pixel_height);
- s16 getAirCount(v3s16 pos, s16 height);
- video::SColor getColorFromId(u16 id);
-
+ void getMap(v3s16 pos, s16 size, s16 height);
void enqueueBlock(v3s16 pos, MinimapMapblock *data);
-
bool pushBlockUpdate(v3s16 pos, MinimapMapblock *data);
bool popBlockUpdate(QueuedMinimapUpdate *update);
std::map<v3s16, MinimapMapblock *> m_blocks_cache;
};
-class Mapper {
+class Minimap {
public:
- Mapper(IrrlichtDevice *device, Client *client);
- ~Mapper();
+ Minimap(IrrlichtDevice *device, Client *client);
+ ~Minimap();
void addBlock(v3s16 pos, MinimapMapblock *data);
v3f getYawVec();
- MinimapMode getMinimapMode();
void setPos(v3s16 pos);
+ v3s16 getPos() const { return data->pos; }
void setAngle(f32 angle);
+ f32 getAngle() const { return m_angle; }
void setMinimapMode(MinimapMode mode);
+ MinimapMode getMinimapMode() const { return data->mode; }
void toggleMinimapShape();
+ void setMinimapShape(MinimapShape shape);
+ MinimapShape getMinimapShape();
video::ITexture *getMinimapTexture();