};
struct MinimapMapblock {
- void getMinimapNodes(VoxelManipulator *vmanip, v3s16 pos);
+ void getMinimapNodes(VoxelManipulator *vmanip, const v3s16 &pos);
MinimapPixel data[MAP_BLOCKSIZE * MAP_BLOCKSIZE];
};
MinimapPixel minimap_scan[MINIMAP_MAX_SX * MINIMAP_MAX_SY];
bool map_invalidated;
bool minimap_shape_round;
- video::IImage *minimap_image;
- video::IImage *heightmap_image;
- video::IImage *minimap_mask_round;
- video::IImage *minimap_mask_square;
- video::ITexture *texture;
- video::ITexture *heightmap_texture;
- video::ITexture *minimap_overlay_round;
- video::ITexture *minimap_overlay_square;
- video::ITexture *player_marker;
- video::ITexture *object_marker_red;
+ video::IImage *minimap_mask_round = nullptr;
+ video::IImage *minimap_mask_square = nullptr;
+ video::ITexture *texture = nullptr;
+ video::ITexture *heightmap_texture = nullptr;
+ video::ITexture *minimap_overlay_round = nullptr;
+ video::ITexture *minimap_overlay_square = nullptr;
+ video::ITexture *player_marker = nullptr;
+ video::ITexture *object_marker_red = nullptr;
};
struct QueuedMinimapUpdate {
v3s16 pos;
- MinimapMapblock *data;
+ MinimapMapblock *data = nullptr;
};
class MinimapUpdateThread : public UpdateThread {
bool pushBlockUpdate(v3s16 pos, MinimapMapblock *data);
bool popBlockUpdate(QueuedMinimapUpdate *update);
- MinimapData *data;
+ MinimapData *data = nullptr;
protected:
virtual void doUpdate();
class Minimap {
public:
- Minimap(IrrlichtDevice *device, Client *client);
+ Minimap(Client *client);
~Minimap();
void addBlock(v3s16 pos, MinimapMapblock *data);