};
struct MinimapMapblock {
- void getMinimapNodes(VoxelManipulator *vmanip, v3s16 pos);
+ void getMinimapNodes(VoxelManipulator *vmanip, const v3s16 &pos);
MinimapPixel data[MAP_BLOCKSIZE * MAP_BLOCKSIZE];
};
class Minimap {
public:
- Minimap(IrrlichtDevice *device, Client *client);
+ Minimap(Client *client);
~Minimap();
void addBlock(v3s16 pos, MinimapMapblock *data);