Expose getPointedThing to Lua
[oweals/minetest.git] / src / minimap.cpp
index 500f49828a93463f9700cf56bd0acecf01b71066..8b240b199302e1b6d0d10b7e811ea17667696b0c 100644 (file)
@@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "util/string.h"
 #include "mapblock.h"
 #include <math.h>
+#include "client/renderingengine.h"
 
 
 ////
@@ -184,10 +185,10 @@ void MinimapUpdateThread::getMap(v3s16 pos, s16 size, s16 height)
 //// Mapper
 ////
 
-Minimap::Minimap(IrrlichtDevice *device, Client *client)
+Minimap::Minimap(Client *client)
 {
        this->client    = client;
-       this->driver    = device->getVideoDriver();
+       this->driver    = RenderingEngine::get_video_driver();
        this->m_tsrc    = client->getTextureSource();
        this->m_shdrsrc = client->getShaderSource();
        this->m_ndef    = client->getNodeDefManager();
@@ -204,8 +205,6 @@ Minimap::Minimap(IrrlichtDevice *device, Client *client)
        data->mode              = MINIMAP_MODE_OFF;
        data->is_radar          = false;
        data->map_invalidated   = true;
-       data->heightmap_image   = NULL;
-       data->minimap_image     = NULL;
        data->texture           = NULL;
        data->heightmap_texture = NULL;
        data->minimap_shape_round = g_settings->getBool("minimap_shape_round");
@@ -275,14 +274,14 @@ void Minimap::toggleMinimapShape()
 void Minimap::setMinimapShape(MinimapShape shape)
 {
        MutexAutoLock lock(m_mutex);
-       
+
        if (shape == MINIMAP_SHAPE_SQUARE)
                data->minimap_shape_round = false;
        else if (shape == MINIMAP_SHAPE_ROUND)
                data->minimap_shape_round = true;
-       
+
        g_settings->setBool("minimap_shape_round", data->minimap_shape_round);
-       m_minimap_update_thread->deferUpdate(); 
+       m_minimap_update_thread->deferUpdate();
 }
 
 MinimapShape Minimap::getMinimapShape()
@@ -480,7 +479,7 @@ void Minimap::drawMinimap()
                return;
 
        updateActiveMarkers();
-       v2u32 screensize = porting::getWindowSize();
+       v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
        const u32 size = 0.25 * screensize.Y;
 
        core::rect<s32> oldViewPort = driver->getViewPort();