// Swap two values in the map using single lookup
std::pair<std::map<v3s16, MinimapMapblock*>::iterator, bool>
result = m_blocks_cache.insert(std::make_pair(update.pos, update.data));
- if (result.second == false) {
+ if (!result.second) {
delete result.first->second;
result.first->second = update.data;
}
//// Mapper
////
-Mapper::Mapper(IrrlichtDevice *device, Client *client)
+Minimap::Minimap(IrrlichtDevice *device, Client *client)
{
this->client = client;
this->driver = device->getVideoDriver();
m_minimap_update_thread->start();
}
-Mapper::~Mapper()
+Minimap::~Minimap()
{
m_minimap_update_thread->stop();
m_minimap_update_thread->wait();
delete m_minimap_update_thread;
}
-void Mapper::addBlock(v3s16 pos, MinimapMapblock *data)
+void Minimap::addBlock(v3s16 pos, MinimapMapblock *data)
{
m_minimap_update_thread->enqueueBlock(pos, data);
}
-MinimapMode Mapper::getMinimapMode()
-{
- return data->mode;
-}
-
-void Mapper::toggleMinimapShape()
+void Minimap::toggleMinimapShape()
{
MutexAutoLock lock(m_mutex);
m_minimap_update_thread->deferUpdate();
}
-void Mapper::setMinimapMode(MinimapMode mode)
+void Minimap::setMinimapShape(MinimapShape shape)
+{
+ MutexAutoLock lock(m_mutex);
+
+ if (shape == MINIMAP_SHAPE_SQUARE)
+ data->minimap_shape_round = false;
+ else if (shape == MINIMAP_SHAPE_ROUND)
+ data->minimap_shape_round = true;
+
+ g_settings->setBool("minimap_shape_round", data->minimap_shape_round);
+ m_minimap_update_thread->deferUpdate();
+}
+
+MinimapShape Minimap::getMinimapShape()
+{
+ if (data->minimap_shape_round) {
+ return MINIMAP_SHAPE_ROUND;
+ } else {
+ return MINIMAP_SHAPE_SQUARE;
+ }
+}
+
+void Minimap::setMinimapMode(MinimapMode mode)
{
static const MinimapModeDef modedefs[MINIMAP_MODE_COUNT] = {
{false, 0, 0},
m_minimap_update_thread->deferUpdate();
}
-void Mapper::setPos(v3s16 pos)
+void Minimap::setPos(v3s16 pos)
{
bool do_update = false;
m_minimap_update_thread->deferUpdate();
}
-void Mapper::setAngle(f32 angle)
+void Minimap::setAngle(f32 angle)
{
m_angle = angle;
}
-void Mapper::blitMinimapPixelsToImageRadar(video::IImage *map_image)
+void Minimap::blitMinimapPixelsToImageRadar(video::IImage *map_image)
{
+ video::SColor c(240, 0, 0, 0);
for (s16 x = 0; x < data->map_size; x++)
for (s16 z = 0; z < data->map_size; z++) {
MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];
- video::SColor c(240, 0, 0, 0);
if (mmpixel->air_count > 0)
c.setGreen(core::clamp(core::round32(32 + mmpixel->air_count * 8), 0, 255));
+ else
+ c.setGreen(0);
map_image->setPixel(x, data->map_size - z - 1, c);
}
}
-void Mapper::blitMinimapPixelsToImageSurface(
+void Minimap::blitMinimapPixelsToImageSurface(
video::IImage *map_image, video::IImage *heightmap_image)
{
+ // This variable creation/destruction has a 1% cost on rendering minimap
+ video::SColor tilecolor;
for (s16 x = 0; x < data->map_size; x++)
for (s16 z = 0; z < data->map_size; z++) {
MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];
const ContentFeatures &f = m_ndef->get(mmpixel->n);
const TileDef *tile = &f.tiledef[0];
+
// Color of the 0th tile (mostly this is the topmost)
- video::SColor tilecolor;
if(tile->has_color)
tilecolor = tile->color;
else
mmpixel->n.getColor(f, &tilecolor);
+
tilecolor.setRed(tilecolor.getRed() * f.minimap_color.getRed() / 255);
- tilecolor.setGreen(tilecolor.getGreen() * f.minimap_color.getGreen()
- / 255);
+ tilecolor.setGreen(tilecolor.getGreen() * f.minimap_color.getGreen() / 255);
tilecolor.setBlue(tilecolor.getBlue() * f.minimap_color.getBlue() / 255);
tilecolor.setAlpha(240);
}
}
-video::ITexture *Mapper::getMinimapTexture()
+video::ITexture *Minimap::getMinimapTexture()
{
// update minimap textures when new scan is ready
if (data->map_invalidated)
if (minimap_mask) {
for (s16 y = 0; y < MINIMAP_MAX_SY; y++)
for (s16 x = 0; x < MINIMAP_MAX_SX; x++) {
- video::SColor mask_col = minimap_mask->getPixel(x, y);
+ const video::SColor &mask_col = minimap_mask->getPixel(x, y);
if (!mask_col.getAlpha())
minimap_image->setPixel(x, y, video::SColor(0,0,0,0));
}
return data->texture;
}
-v3f Mapper::getYawVec()
+v3f Minimap::getYawVec()
{
if (data->minimap_shape_round) {
return v3f(
}
}
-scene::SMeshBuffer *Mapper::getMinimapMeshBuffer()
+scene::SMeshBuffer *Minimap::getMinimapMeshBuffer()
{
scene::SMeshBuffer *buf = new scene::SMeshBuffer();
buf->Vertices.set_used(4);
buf->Indices.set_used(6);
- video::SColor c(255, 255, 255, 255);
+ static const video::SColor c(255, 255, 255, 255);
buf->Vertices[0] = video::S3DVertex(-1, -1, 0, 0, 0, 1, c, 0, 1);
buf->Vertices[1] = video::S3DVertex(-1, 1, 0, 0, 0, 1, c, 0, 0);
return buf;
}
-void Mapper::drawMinimap()
+void Minimap::drawMinimap()
{
video::ITexture *minimap_texture = getMinimapTexture();
if (!minimap_texture)
}
}
-void Mapper::updateActiveMarkers ()
+void Minimap::updateActiveMarkers()
{
video::IImage *minimap_mask = data->minimap_shape_round ?
data->minimap_mask_round : data->minimap_mask_square;
- std::list<Nametag *> *nametags = client->getCamera()->getNametags();
+ const std::list<Nametag *> &nametags = client->getCamera()->getNametags();
m_active_markers.clear();
- for (std::list<Nametag *>::const_iterator
- i = nametags->begin();
- i != nametags->end(); ++i) {
- Nametag *nametag = *i;
- v3s16 pos = floatToInt(nametag->parent_node->getPosition() +
+ for (std::list<Nametag *>::const_iterator i = nametags.begin();
+ i != nametags.end(); ++i) {
+ v3s16 pos = floatToInt((*i)->parent_node->getPosition() +
intToFloat(client->getCamera()->getOffset(), BS), BS);
pos -= data->pos - v3s16(data->map_size / 2,
data->scan_height / 2,
}
pos.X = ((float)pos.X / data->map_size) * MINIMAP_MAX_SX;
pos.Z = ((float)pos.Z / data->map_size) * MINIMAP_MAX_SY;
- video::SColor mask_col = minimap_mask->getPixel(pos.X, pos.Z);
+ const video::SColor &mask_col = minimap_mask->getPixel(pos.X, pos.Z);
if (!mask_col.getAlpha()) {
continue;
}