#define MINERAL_HEADER
#include "inventory.h"
-#include "texture.h"
-#include "irrlichtwrapper.h"
/*
Minerals
*/
// Caches textures
-void init_mineral(IrrlichtWrapper *irrlicht);
+void init_mineral();
#define MINERAL_NONE 0
#define MINERAL_COAL 1
#define MINERAL_COUNT 3
-textureid_t mineral_block_texture(u8 mineral);
+std::string mineral_block_texture(u8 mineral);
inline CraftItem * getDiggedMineralItem(u8 mineral)
{