#define MINERAL_HEADER
#include "inventory.h"
-#include "texture.h"
/*
Minerals
#define MINERAL_COUNT 3
-//textureid_t mineral_block_texture(u8 mineral);
std::string mineral_block_texture(u8 mineral);
-inline CraftItem * getDiggedMineralItem(u8 mineral)
+class IGameDef;
+
+inline CraftItem * getDiggedMineralItem(u8 mineral, IGameDef *gamedef)
{
if(mineral == MINERAL_COAL)
- return new CraftItem("lump_of_coal", 1);
+ return new CraftItem(gamedef, "lump_of_coal", 1);
else if(mineral == MINERAL_IRON)
- return new CraftItem("lump_of_iron", 1);
+ return new CraftItem(gamedef, "lump_of_iron", 1);
return NULL;
}