std::string mineral_block_texture(u8 mineral);
-inline CraftItem * getDiggedMineralItem(u8 mineral)
+class IGameDef;
+
+inline CraftItem * getDiggedMineralItem(u8 mineral, IGameDef *gamedef)
{
if(mineral == MINERAL_COAL)
- return new CraftItem("lump_of_coal", 1);
+ return new CraftItem(gamedef, "lump_of_coal", 1);
else if(mineral == MINERAL_IRON)
- return new CraftItem("lump_of_iron", 1);
+ return new CraftItem(gamedef, "lump_of_iron", 1);
return NULL;
}